ZeusTheTrueGod
Chieftain
- Joined
- Feb 28, 2011
- Messages
- 21
(No Internet Explorer support and never will be ...) And now with my first self created map - civ.heroku.com
The github project itself - https://github.com/ZeusTheTrueGod/civ4-chronics. Feel free to fork and make a pull request
Hi, all. First of all, I am a big fan of RFC europe and I like the historical background of it most of all. I even tried to help the project with money, but that attempt failed
, anyway what I want to try-
Short description: you open a web page, select a scenario, and play 30-60 minutes to finish the scenario, then you just see the scores and how much you have achieved.
- Web page with a fragment of RFC europe map, for example 20x20 cells with Byzantium in center. Just a background image
- No map scroll, so you have this 20x20 cells and thats all the map
- Historical background, about 20-50 turns of a game play. Goals may be keep empire alive, or make it more wealth or conquerer the certain region or even receive some tech. I am very exicited with a game but it steals all my time when I play RFC Europe, so I just want to have a 30 minutes break. Also sometimes start/middle of a game are very interesting but then it becomes boring. So you are not an immortal god here, just an emperor who should take the empire and make it a bit better than it was before.
- I dislike AI, sometimes it is pretty stupid. I sincerely beleive that well scripted behaviour is much better then some AI rules which we need to test a lot of times and find a balance. If there was an invasion - let it will be spawning Keshik every turn within 10 turns who just blindly moves to a capital. If the river should be crossed or we need a transport for assaulting harbor - let just script it
- I have zero chances to make anything 3D. But printscreen of a certain region of civ map + sprite units may do the gameplay exciting if everything else (text, background, so on) is interesting
- I would like to keep battles exactly as they are in Civ4, but for city growth, city building and everything else it seems to be too difficult.
What I have:
-enough money for hosting
-good enough experience in web programming: html,javascript,css,http. Setting up a server side.
-perfect sence of simplicity, creating DSL (domain specific language) and organizing the process the way so everyone can participate with graphics, scenario texts, scripts and game testing
-ability to set up the github project and use it for collaboration
-perfect programming skills
The main reason I wrote this post is to get realistic scores of all my ideas. While these ideas are only here it is relativly simple to change them. When I start to program it is much harder to change them cause time already was spent. Obviously the first goal is a working prototype:
- people can participate in filling in the content
- the game runs and attaches the content generated by our community
- it is possible to do some actions in turn, for example move units
- it is possible to switch to the next turn
In the end of a first part the working prototype is a project hosted on a github, obviously open sourced and ready for next stages. The game will be run completly in the browser, without anything done on a server, so just from a github you will be able to see it.
Will be glad to hear any ideas / proposals / sceptical reviews!
The github project itself - https://github.com/ZeusTheTrueGod/civ4-chronics. Feel free to fork and make a pull request
Hi, all. First of all, I am a big fan of RFC europe and I like the historical background of it most of all. I even tried to help the project with money, but that attempt failed

Short description: you open a web page, select a scenario, and play 30-60 minutes to finish the scenario, then you just see the scores and how much you have achieved.
- Web page with a fragment of RFC europe map, for example 20x20 cells with Byzantium in center. Just a background image
- No map scroll, so you have this 20x20 cells and thats all the map
- Historical background, about 20-50 turns of a game play. Goals may be keep empire alive, or make it more wealth or conquerer the certain region or even receive some tech. I am very exicited with a game but it steals all my time when I play RFC Europe, so I just want to have a 30 minutes break. Also sometimes start/middle of a game are very interesting but then it becomes boring. So you are not an immortal god here, just an emperor who should take the empire and make it a bit better than it was before.
- I dislike AI, sometimes it is pretty stupid. I sincerely beleive that well scripted behaviour is much better then some AI rules which we need to test a lot of times and find a balance. If there was an invasion - let it will be spawning Keshik every turn within 10 turns who just blindly moves to a capital. If the river should be crossed or we need a transport for assaulting harbor - let just script it
- I have zero chances to make anything 3D. But printscreen of a certain region of civ map + sprite units may do the gameplay exciting if everything else (text, background, so on) is interesting
- I would like to keep battles exactly as they are in Civ4, but for city growth, city building and everything else it seems to be too difficult.
What I have:
-enough money for hosting
-good enough experience in web programming: html,javascript,css,http. Setting up a server side.
-perfect sence of simplicity, creating DSL (domain specific language) and organizing the process the way so everyone can participate with graphics, scenario texts, scripts and game testing
-ability to set up the github project and use it for collaboration
-perfect programming skills
The main reason I wrote this post is to get realistic scores of all my ideas. While these ideas are only here it is relativly simple to change them. When I start to program it is much harder to change them cause time already was spent. Obviously the first goal is a working prototype:
- people can participate in filling in the content
- the game runs and attaches the content generated by our community
- it is possible to do some actions in turn, for example move units
- it is possible to switch to the next turn
In the end of a first part the working prototype is a project hosted on a github, obviously open sourced and ready for next stages. The game will be run completly in the browser, without anything done on a server, so just from a github you will be able to see it.
Will be glad to hear any ideas / proposals / sceptical reviews!