drewisfat
King
- Joined
- Feb 8, 2011
- Messages
- 994
Greetings folks, I had a fun ole time taking a crack at kmod recently and I figured I'd share. I played this game throughout the past week (so it's not "live"), but hopefully it will still be worth reading. Tachy seemed to be doom and gloom about forums dying, so I figured my worthless lurker self would try making my own topic!
I've never played kmod before, but there's enough people on here that are passionate about it, so I figured I'd give it a try. Kmod deity is pretty indomitable (the only person I've seen say they won was shaka under "flukey" conditions), so I decided to jump into the deep end.
*Disclaimer*: I reloaded numerous times. It was my first time on kmod and most of them were on testing tangents. I kept the main load file pretty guilt free, and didn't reload to dodge DOWs, bad battle luck, etc.
Settings: Deity, Quick, Standard, Pangaea, no huts/events, kmod ofc.
Quick might seem a weird setting, especially on the already super challenging kmod. I've played almost solely quick for a year though, so I've started to dig it. Quick speed makes attacking much more difficult, and any rush techniques (whip/chop/bulb) less effective. Overall this hurts the human a lot more than the AI, but on kmod given the noted aggressiveness of the ai early, I figured quick would actually help in the early game a bit. It would also hopefully reduce the risk of getting DOWd while building the first worker
Leader - I didn't think Incans were the best leader for this game. I know, blasphemy. But kmod increased their price a little bit, and since the AI is going to be building massive amounts of units at the start, I didn't think a Q rush could work. Qs would only be good as defense, and only as long as they were pumping archers. I thought skirms would be much more useful and could serve as a solid defender for the early and middle part of the game, so ManSa MuSa it is. (Spiritual is also a little better on Quick speed).
The Start: Ok, so like, when I started this game, I had just recently been all


and really didn't think I'd be sharing the game. So I didn't save. And now apparently since it's a mod? the game didn't autosave the start?
The earliest save I had was T29, which is where things started happening anyways.
A nice HOF starting spot eh? lol. But actually it has a couple things going for it. I was already going to go archery first, so I am picking up hunting for the deer anyways. Then early stone means I can get the GW. So I built a couple workers, some skirms, then the GW, and as you can see in the pic im now building my first settler.
IMO GW might be the only wonder worth getting in kmod, lol. No, I'm being serious. The other good wonders = are all in effect nerfed. With the prospect of very immediate warfare you can't really afford to build GLH, the mids or even the oracle. What's worse is even if you did the trade value wouldn't be nearly as good, since everyone is all
at this point. GW on the other hand is super cheap with stone, and actually gets better. I figured I would be behind in techs this game, and there wouldn't be that much trading, so espionage = better. Also the extra GG points in own territory might actually matter.
The surrounding area also seemed very food poor, but there were two gold mines and a river to the east. Also the geography was very favorable, it looked like I was only going to border carthage to the south and babylon to the west. Also I could hopefully block Carthage off and secure the rest of my peninsula to the east for later settling.
Look what we have here
I thought kmod ais were supposed to avoid dropping workers? Well I came all this way, is it time to poke the beehive?
I've never played kmod before, but there's enough people on here that are passionate about it, so I figured I'd give it a try. Kmod deity is pretty indomitable (the only person I've seen say they won was shaka under "flukey" conditions), so I decided to jump into the deep end.
*Disclaimer*: I reloaded numerous times. It was my first time on kmod and most of them were on testing tangents. I kept the main load file pretty guilt free, and didn't reload to dodge DOWs, bad battle luck, etc.
Settings: Deity, Quick, Standard, Pangaea, no huts/events, kmod ofc.
Quick might seem a weird setting, especially on the already super challenging kmod. I've played almost solely quick for a year though, so I've started to dig it. Quick speed makes attacking much more difficult, and any rush techniques (whip/chop/bulb) less effective. Overall this hurts the human a lot more than the AI, but on kmod given the noted aggressiveness of the ai early, I figured quick would actually help in the early game a bit. It would also hopefully reduce the risk of getting DOWd while building the first worker

Leader - I didn't think Incans were the best leader for this game. I know, blasphemy. But kmod increased their price a little bit, and since the AI is going to be building massive amounts of units at the start, I didn't think a Q rush could work. Qs would only be good as defense, and only as long as they were pumping archers. I thought skirms would be much more useful and could serve as a solid defender for the early and middle part of the game, so ManSa MuSa it is. (Spiritual is also a little better on Quick speed).
The Start: Ok, so like, when I started this game, I had just recently been all





Spoiler :
A nice HOF starting spot eh? lol. But actually it has a couple things going for it. I was already going to go archery first, so I am picking up hunting for the deer anyways. Then early stone means I can get the GW. So I built a couple workers, some skirms, then the GW, and as you can see in the pic im now building my first settler.
IMO GW might be the only wonder worth getting in kmod, lol. No, I'm being serious. The other good wonders = are all in effect nerfed. With the prospect of very immediate warfare you can't really afford to build GLH, the mids or even the oracle. What's worse is even if you did the trade value wouldn't be nearly as good, since everyone is all

The surrounding area also seemed very food poor, but there were two gold mines and a river to the east. Also the geography was very favorable, it looked like I was only going to border carthage to the south and babylon to the west. Also I could hopefully block Carthage off and secure the rest of my peninsula to the east for later settling.
Spoiler :
Spoiler :
Spoiler :
Look what we have here

