- Joined
- Mar 26, 2007
- Messages
- 7,920
I am not sure, but I think the 3 turns chop was implemented for MP because quick speed is best for MP.
I am sure. The 3t chop on Quick speed is a rounding up issue plus a quality control miss. Worker turns are measured to hundreths of a turn. The computational result for a chop on Quick speed is 201 hundreths, which rounds up to 3 turns. If the computation had been done correctly, it would have been 200 hundreths or 2 turns.
I will allow that the developers were possibly aware of this bug and may have decided to not fix it due to Multiplayer concerns. However, I rather doubt that any such dialog occured; MP players were probably fine with 3t chops on Quick, since they rarely play MP on slower speeds and wouldn't notice a game speed balance issue; that's only important to those of us that would like such game speed balance issues fixed. For example, a Peace Treaty is always 10 turns regardless of game speed. Or Open Borders grants +1 diplomacy for 25t on all game speeds. There are dozens of other turn thresholds that are identical on all game speeds, whereas they should have been scaled to game speed.
In my opinion, BtW needs another major bug fix release, but it will never get one from the original developer. That's where K-Mod and other projects like it might be able to help.
Seraiel, you don't seriously think I would abandon CFC Civ IV Hall of Fame competitions? I would be more enthusistatic about HoF, if some of the more basic things wrong with it were fixed (like lifting the prohibition of the Balanced Resources option; Standard Resources has always been required).
Sun Tzu Wu