Charles555nc
Prince
- Joined
- May 3, 2010
- Messages
- 522
Ive gotten about 4 hard crashes with 1.17. At first I thought it was a fluke, maybe its related to that lag about units set to explore? Tho Im still getting them with none of my units on explore.
@MilesBeyond I often get cultural victories. So I can assure you that it is still possible!Also, before I release each new version, I let the AI play a few games on its own to make sure there are no obvious problems - and in those games it is pretty common for someone to win with a cultural victory.
Cultural victories in K-Mod usually do come later than they would in the unmodded game. But that's deliberate balance thing. One of my goals when I was balancing the culture stuff was to make it so that there was more than one viable options for getting a cultural victory. In the unmodded game, cultural victories were all about religions and wonders. In K-Mod I've tried to shift the balance a little bit cathedrals give a lower multiplier, and many of the wonders give less culture than before but on the other hand, colosseums give a decent culture multiplier (to make up for the reduction on the cathedrals); the cultural corporations come much earlier; and the fact that cultural victories take a bit longer than before means that broadcasting towers and the happy-resource wonders get to come into play as well. -- The aim was to make cultural victories are a bit more difficult, but more importantly I wanted to make them more diverse in where the main sources of culture come from.
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One more thing about culture that I think is worth mentioning: in the unmodded game, using your culture slider basically means you get a bit of happiness and not much else. But in K-Mod, because of the changes in how culture works, using your culture slider basically means that your neighbours are going to need to use theirs as well - otherwise they'll be culture-crushed. So that makes the culture slider a bit more viable - which might help you get a cultural victory later.
Would this affect random event when a horde of something appears? As far as i remember its 5-6 units in those events. Will that split it or not? If it would those random events would be useless.limit the stack size to 3 units.