I've just uploaded a new version. The changes are pretty minor this time. The main thing is that I've implemented the unit multi-production thing. If it turns out to be annoying, or just not-good-enough, I might change it to be the same as the Multiple Production mod. The main reasons I've done it this way first are that it's simpler (in terms of game mechanics, and programming), and it doesn't require the player to queue things to get the benefits. .. I think of it as being a bit like a factory in real life.. the factory might be able to make many different things, but it is easier to just keep making the same thing. It takes time and effort to switch to a different product. So... in this mod, the excess overflow just goes onto the same unit. -- or maybe I'm just making up lame excuses...
Anyway, I guess putting iron-works and heroic epic in the same city isn't a horrible mistake anymore. (but I still wouldn't do it).
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I was just playing the latest version... and disappointingly, I suspect the AI is teching slower than in some previous version. I think I might have told them to build too many units or something. Let me know if you think the AI's tech is particular strong or weak. Maybe the AI just got unlucky in this particular game I'm playing (poor trades or something).
Anyway, I guess putting iron-works and heroic epic in the same city isn't a horrible mistake anymore. (but I still wouldn't do it).
Sorry it was short lived.Good to see the Mod at version 1.00b
JosEPh
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I was just playing the latest version... and disappointingly, I suspect the AI is teching slower than in some previous version. I think I might have told them to build too many units or something. Let me know if you think the AI's tech is particular strong or weak. Maybe the AI just got unlucky in this particular game I'm playing (poor trades or something).