KA01 - A Simple Deity Space Race

I'll play in the AM and post tomorrow.
 
Good.
How is it going over there? Rumours of all those hurricanes only reached our newspapers now :rolleyes: ... What I saw of Ivan is almost unbelievable.Hopefully, now that they begun talking about it here, it will be finished over there...
 
Karasu said:
Good.
How is it going over there? Rumours of all those hurricanes only reached our newspapers now :rolleyes: ... What I saw of Ivan is almost unbelievable.Hopefully, now that they begun talking about it here, it will be finished over there...

Unfortunately we have a few months left of hurricane season and currently have TS Jeanne ("Gene") bearing down on us. It actually formed an eye while over land yesterday which is not good. Knowing you are a scientist I thought I'd give you a few pics and some of our tracking websites.

Here's Jeanne forescasted path as of this morning from NOAA's website

DJM_W01.jpg


Here is the path's of the 4 storms that have affected Florida in the last 6 weeks from one of the Orlando news stations. They have a nice interactive page which puts the storms in motion. They also show the paths of some of the historic storms like Camille, Donna & Andrew (just click on Hurricane Tracker to get the interactive page.)

DJM_W02.jpg


BTW, I live right about where the "d" in Orlando is, just above the cross of Frances and Charley. I've got a few more websites I can give you if you want more info on the storms.
 
Got a question for the team.

We got beat to WRITING and I have just met the Ottomans. I can trade for Masonry which we can hopefully trade to the Kelts for Writing or I can buy contact with the Zulus and Indians for our 110 gold and 1 gpt. Seeing that we are 4-5 techs behind ENG, FRA & OTTOs I'm not sure how valuable the contacts will be. We are probably behind the other 2 (especially IND) as well and since Otto knows them FRA probably does as well.

Any suggestions. I'll wait a few hours and then finish up the turns. I'm on turn 5.
 
The contacts may reduce the cost of those techs, because we'll know more people with them, and there are more likely to be 2-fer deals the more people you now.

But you should never buy two contacts at once. Buy the cheapest one first, then that will reduce the cost of the other one, because you now know two people who know the third one.

I doubt if Masonry buys Writing, but I'm never very good at knowing the relative costs of techs.
 
So Writing will be researched in 7-8 turns? Might be worth just waiting until we finish our own research.

I would buy the cheaper contact, then see what the options are for buying the second OR buying MAS. I think a first-tier tech like that is reasonably cheap once we've met a bunch of people who know it, so I would tend to buy both contact first. My 2gp. :)
 
More or less as Nikof says.

I would not wait until we discover Writing, though: the trading chance with Masonry will pass soon, even though it is probably quite weak as everyone knows it and France is probably researching it.
And I would not let many turns pass without trading, or we will loose even more ground in the race -we may even consider slowing down on Writing now to get enough money to buy that tech and the other ones we lack.

Right now, I would only consider the possibility of exploring a little more -but only if you have some confidence that India and Zulu are not far away and we can contact them on our own.


P.S. Gator, thanks for the info. It opened me a new world... :)
 
I would buy the contacts so that the tech prices are lowered, and we'll have to get them anyhow. Masonry should not be able to buy Writing because all we have invested in it is minimum research. I think we should wait for Writing to complete, getting it cheap. The trading chance with Masonry probably doesn't get us much, because it kills our minimum research thing.
 
Preturn 2550BC (turn 30)
TRADE: Wheel & 2 gold to KELT for WC
switch Barcelona to granary

IBT - Kelt settler pairs moves off chokepoint

2510BC (turn 31)
Souther warrior S / Eastern warrior E to choke point

IBT - ENG learns HBR

2470BC (turn 32)
Ewarrior E / Swarrior E
Barcelona to size3 (grow in 5 granary in 9) too much difference to time for full granary at size 4 but will complete before size 5

IBT - Kelts found Richborough / bad news :( ENG, FRA & KELT all have WRIT

2430BC (turn 33)
Ewarrior E / Swarior E / Barcelona worker roads

IBT - na

2390BC (turn 34)
Ewarrior E / Swarrior E / Madrid worker roads
mm Madrid to slow growth a turn granary due in 1 growth in 2

IBT - na

2350BC (turn 35)
Madrid granary => warrior for MP (our settler factory needs to run 5-7 will need another mp here)

mm Madrid to 9spt hoping to complete warrior in 1 turn since we only need 1 food for growth - took iGcow & freed forest from Barc for a turn
up lux to 30 for a turn to put all citizens to work

Ewarrior E / Swarrior E finds Ottomans

CONTACT: OTTO 6 cities, 5 gold, up MAS, IW, WRIT & MYST down nothing and they have contact with ZULU & IND

Debate: I can buy contact with ZULU and IND for 110gold and 1 gpt or can purchase MASONRY for 110 gold. Post question for team.

Can buy contact with Zulu for 57 gold or contact with India for 63 gold
CONTACT: ZULU 5 cities, 60 gold, up MAS, IW, MYST

FRA appears to be our best trading partner - they are the only one who will offer us MAS for 53gold & 3gpt - I do not deal
Everyone else knows IND

2310BC (turn 36)
:sad: :confused: Even with gov set to manage production the new citizen was placed on the FPwheat so no warrior despite the growth to size5

Madrid set to +6 fpt - Since tiles still need to be improved for both cities I leave Madrid mm to start factory - it still has the iPcow

Ewarrior NE / Barc worker NW NW to other BG / Swarrior E
lux still at 30 for Madrid

2270BC (turn 37)
Madrid warrior => settler
set Madrid to +4fpt & 9spt (freed Barc forest for Madrid on growth - trying to get the first settler in 3 turns)
lux up to 50% for Barc - to keep all citizens working

Madrid worker NW to plain / Barc worker mines BG / Ewarrior E / Swarrior E

IBT - FRA build Marseilles claiming our incense and will grab the other incense and claim the dyes on cultural expansion

2230BC (turn 38)
Madrid produced 11shields on growth, now at size 6 - grab iGcow from Barc and work forest again so Madrid is +6fpt & +10spt - I've slowed Barc growth but kept it's shields up to complete that granary

Madrid worker irr / Ewarrior E / Swarrior E spies grey border which should be IND

2190BC (turn 39)
give Barc it's iGcow back and set Madrid to +4 fpt & +10spt - both growth and settler due next turn

Ewarrior E sees coast at edge of ENG territory / Swarrior NW mets IND warrior

CONTACT: IND 5 cities, 1 gold, up MAS, IW, WRIT, MYST & HBR
No one will do a straight tech for gold deal although MAS can be had for 72gold & 1 gpt - do not deal yet price won't go up

2150BC (turn 40)
Madrid builds settler (in 3 turns :) about the only good thing during my round) => settler
Swarrior SE / Ewarrior NE into ENG lands confirms coast
left settler unmoved

Notes for next player
1) settler is unmoved - move in preturn - we got beat to incense although we can build on Site D and still claim the 1 incense with our first settler.
2) Barc. will complete its granary next turn - we need another MP there to bring the lux rate down - Barc factory will work as a 5-7 by grabbing any 2fpt tile so no worries there
3) We still need to finish tile improvement for both factories to run smoothly - Madrid need 2 more irr plains (same as a mined grass) and Barc needs to finish mining the BG then grab the iPcow back from Madrid
4) Writing due in 2 turns but everyone knows it already so no trade value - we are atleast 3 techs behind everyone - we need to go with either LIT, CoL or PHIL since the AI will probably go for MapM. If we can get one of these first we can probably get even by trading it around
5) We need to concentrate on cranking out settlers and founding cities as fast as possible

2150BC Save

Look at the tech front
KA01_02.jpg
 
I've got it - I will not play until tonight

1.) Hightail settler to site D start on Warrior for Barc. MP
2.) Watch Happiness
3.) Start on Lit once writing is in.
4.) Keep the settlers cranking.

Any other ideas post 'em I will ot play for +10 hours.

Edit: Oh yeah good turns Gator.
 
Yes, we are looking good :cool: With our settler factories coming online soon, we're looking at about 15 settlers by 1000BC from them alone...
And the Kelts' and France's beginning to lag in tech is promising for our catching up with the pack.

A couple random thoughts.
1. How about only building warriors for MP and connecting horses and start with chariots as soon as possible?
2. And yes, Literature is probably the best bet. But let's increase science funding -I doubt that in 40 turns from now it will still be unknown.
 
Could it be worth trying for the GL in this game? Site E has BG, forests, hills for shields. If it was our next city, and we started pre-building right away... would we have a chance at beating the AI, sinc they don't prioritize LIT?

(No advice on military units, although our advisor says Brennus is a man of honour and integrity.)
 
I think what Karasu is refering to is that chariots upgrade to horses which upgrade to knights. Unlike lower levels where you can outproduce the other civs, in this game we will not have that advantage until much later in the game. We need to make every unit count especially the early ones.

You also rarely get to hand build Wonders at this level and I'm not sure leader farming is a good idea while we still have plenty of unclaimed land. Our first war in this game may very well be when we see two other civs at war and we join in. With our settler factories we may even be able to do a little "Lazy Man War" where we stay out of the war and found new cities when the cultural boundaries shrink when a city is captured.
 
PreTurn:
Ok Smilies :D and Blips :scan: seem to be working I hope I did the file swap properly. I have our Goldwing suggestions mesmorized so here we go.
Move Settler towards "D" site - Check

State of the Nation:
1 Settler
2 Workers
5 Warriors
2 Towns
9 Population
Income +13
Expenses -9
Banked +76

IBT:
Liz asks us in her annoyed voice to get the heck out of her lands-Ok Don't get your pasty white face all wrinkled up... we'll move.
Barcelona Granary to Warrior due in two - for MP duty

Turn 1/41 (2110BC)
NE Warrior - S - out of the borders of England
S Warrior E
Settler moves into place NW of incense

IBT
We Learn Writing and Start on Lit (we have to stay with 40 turns for now - it would take 90% Research to bring that to 34 turns and we have Lux at 50% to keep Barcelona from rioting)
We can Build Embassies I hold off we will need the $ for deficit reasearch soon.

Turn 2/42 (2070BC)
N Warrior goes SW
Madrid worker finishes Irrigating the plains and Starts road
Settle Seville Growth in 10 Start on Warrior in 5
S Warrior moves SE
Everyone willing to sell us techs but they want to bankrupt us plus gpt. Hopefully the Lit thing works.
Philosophy is known by England and India

IBT
Barcelona Warrior to Settler in 5 for now.

Turn 3/43 (2030BC)
Warrior starts MP duties and Lux is turned down to 30%
Research turned up to 70% shaving 2 turns off of Lit at -2gp
MM Madrid using: unroaded iPlain - Roaded iPlain - iCow - iWheat - mBG - unimproved BG for growth and settler in 1
Barcelona worker roads the mined BG
The enemy still not willing to sell HB or Philo

IBT
Keltoi ask us to leave
Settler is built in Madrid. (I finally figure out why the game is weird. The Preferences were set to Always build last unit and Ask what to build was not checked - I change that :confused: )

Turn 4/44 (1990BC)
Settler heads towards site "B"
Move NE warrior out of Keltoi lands
Move southern Warrior S down a chain of Mountains]

IBT
Zzzz...

Turn 5/45 (1950BC)
Madrid worker south across river to Plain
Here is one I haven;t experiance before: If I turn Science to 70% and Lux to 30% one of the citizens in Barcelona goes from happy to content (throwing off the balance) If I back it down to 60% she goes back to happy. Is this normal and I just have not seen it or noticed it before?
70% unhappy :(
70%25_science.jpg

60% happy:)
60%25_science.jpg

Nothing new on the tech front.

IBT
Seville Warrior to Warrior

Turn 6/46 (1910BC)
Madrid worker starts road NE of Seville to connect city
Settle Toledo Growth in 10 worker in 10
Re-Read Gators instructions that Barcelona is supposed to be a 5-7 settler pump. Oops. I will try to remedy that with a worker inbetween?
Northern Warrior moves North into English terriotry
Southern Warrior heads W
Barcelona Worker moves to the Horse

IBT
Zzzz...

Turn 7/47 (1870BC)
Southern Warrior moves W
Barcelona Worker roads Horse
Not asked to leave in the interturn so continue north thru English lands
MM Madrid for more gold IPO shields
This turn I'm able to up the Science without the Madrid citizen going content. So I do Lit in 22.

IBT
Madrid Settler - Settler

Turn 8/48 (1830BC)
Settler heads north to city spot "E" I'll let you guys decide if we infringe on the French City with city "C"
Nothern Warrior North to Insence hill
Southern Warrior West

IBT
Barcelona Worker to settler

Turn 9/49 (1790BC)
Settler NE to spot
France Has learned Map Making - Still no deals
N Warrior goes N
Southern Warrior goes W
Our workers complete Road to Horses :D

IBT

Turn 10/50 (1750BC)
Settle Santiago Rax in 20

Hand Down Report:
On the last turn Everyone now knows Map Making and Philo - Except the Keltoi - They will not trade me either
We can buy HBR (60 and WM) - Mason (40 and WM)
I just looked back over this and I missed England learning Math - oops
Not a bad set of turns - I'm having a hard time grasping the Barcelona Factory. Gator you might have to write it down in crayon for me and maybe draw some stick figures too :D
I have not built embassies yet - nor have I sold the map (oversight on my part)

The Save
 
Got it. The phenomenon regarding the science slider is probably cause by an increase of income somehow in Barcelona, increasing the happiness output, but it wasn't shown, like if you get a new luxury. Moving the science slider probably "reset" the display, causing it to display correctly.

EDIT: Ummm... I have some invisible cows and fish wheat. How do I fix that?
 
Well done, Mistfit :goodjob:

I am still a bit surprised of the French building Marseilles that far from their capital: there must be some other resource there that we can't see yet.
Anyway, our loosing those dyes is quite annoying. We should look for other luxuries in our proximity, or start planning to take Marseilles: we don't want to stay at 30% lux, and we need to increase science if we want to discover Literature before the others do (which I am starting to doubt).

Of course, we may want to plan an aggression on the French anyway... :mischief:

Talking about happiness, let us remember that as a Religious civ we may find it more convenient to build temples in a few cities, rather than keepin the lux slider too high.

My idea on units was as Gator said (better than me, actually): we can either build some more warriors and play for a Swordsmen upgrade (in which case I would try to buy Iron Working as soon as practical), or stop with warriors and start with chariots.
In any case, we can probably avoid buying Horseback Riding for a while yet, while concentrating on other techs.
And, I'd say we should start buying some of those techs -why not? ;)



@Tomoyo -I think that depends on the "resource swapping" procedure. I am on a borrowed PC, totally useless without any Civ installation, so I cannot be more specific.
But it looks like you haven't got the gotm20-specific resources files in operation.


Oh, and -even though you seem not to need it...

...the roster ;)

Tomoyo - Got it already
Karasu - posting useless things while waiting for his turn
Nikof
AlanH
Gator
Mistfit - done
 
Tomoyo said:
Ummm... I have some invisible cows and fish wheat. How do I fix that?

Check Alan's post #14 (instructions) and #63 (GOTM20 resources). You may need to use the files from post #63 place them where he directs in #14. I was modded for GOTM25 and mine played OK after making the above change.
 
Problem fixed and will play pending the course of the Yankee-Red Sox game.
 
I have question regarding city placement. How should I approach it? Are we using RCP outside of our first ring?
KA1_scrny.jpg


And don't worry, even though the screeny says otherwise, I have the Madrid factory under control.

And no real trading opportunities yet if we want to finish literature.
 
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