Kathys graphic modcomps

I just had a look at the units and there must be something wrong with the arabiacamelarcher_md_strikea,kf file, no idea what though.

Easiest fix is just to delete that file, since then Civ4 will just use the range strike animation instead. A more thorough approach is to replace that file with a copy of the arabiacamelarcher_md_rangedstrike.kf file.

While I had a look at the two units I also cleaned up the nif files a bit and removed the range animation from the Flaming_Camel unit, since it does not make much sense. For that unit, the bActAsRanged should be set to 0 of course. I have attached the modified units if you like to use them.

Happy New Year. :)
 

Attachments

Hi, SaibotLieh, happy new year!
thank you for you efforts, I just started the computer to work out, what is wrong. Now I only do a test, and can replace the resource in the database after this. :thumbsup:
 
Can confirm that the Zamburak works now. Thanks to both of you, and a happy new year!
 

Kizhi Pogost​

After I requested it, I had an idea how to make it by myself. The wooden church of Kizhi Pogost, based on the slavic wonder from Age of Empires II.
Civ4ScreenShot5492.JPG


It is basically a reskinnend and multiplied version of woodelf's orthodox temple.

Download here
 
Paradrop units
A collection of several units with airdrop animations. .kfm made by Saibothlieh (using original tank and artillery). I only switched the Artillery to the D30-Artillery from Realism Invictus and the tank to Jarmriks BTR_T and Walter Hawkwoods AUV (from Blitzkrieg3-pack). None of the models is done by me, I only put this together, credits to the creators.
Civ4ScreenShot4631.JPG

I also wanted to do a selfpropelled artillery, but had no modell with suitable animations which looks good enough for cold war artillery.

Download here
 
Warwolf
A corrected Version of my heavy trebuchet (the treatmills are placed wrong to pull down the arm) and an additional version, made to look a bit more like the one from Age Of Empires II.

574955-b99cc675e38d272cb6d3d3ae9c7dd3a0.jpg
574956-0eb70fca56afea57ad20b544e484d11f.jpg


Download here
 
Mons Meg
First I thought to place a new request for a modell - than I decided to do it by myself, even if is is not perfect:
civ4screenshot5789-jpg.744751

Mons Meg, the giant scotch cannon in Edinburgh Castle, based on woodelfs Bombard Cannon.
250px-MonsMeg.JPG

The set contains also a variety of the original bombard with wheels, as well als woodelfs original modell.
civ4screenshot5788-jpg.744750

Download here
 
It is not that easy. For every item I have a good idea how to do, there are 3 I cannot to with my skill. There is a reason why I still post in the unit request tread.
 
Thank you Kathy this cannon has a strange life all of its own in British Isles history, it sort of represents an independent Scotland pivoting to gunpowder use I think.
 
V3
A modell of one of the German "Wunderwaffen" in WW II, the V3 multi-charge cannon, which was so long that it must be build on a hill.
V3.jpg


It is based on the Paris Gun of Walter Hawkwood, which was a similar waepon in WW1 (original modell is included in this file). The extra chambers have been removed after tests, because they behaved strange. Therefore there is fw left what I did myself, only the idea and putting it together.

Download here
 
P1500 Monster
The final unit of my series of superheavy artilleries:
330px-P1500_macedon.png

P1500 Monster, a German Artillery project in WW2, never realised, too heavy to be really useful, but digitally it could be done easily, so it can be used now.
civ4screenshot6556-jpg.745337

Based on Snafusmith French 320mm Railroad gun, which is included in the set because of the animations.

Download here
 
Monster Trucks
I made this units just for fun, because I had the idea to make them, but no use for them, as monster trucks were not used in reality, neither by regular nor by irregilar forces. Maybe somecan can hafe fun with them in a fictiv scenario.

A monstertruck version of the "Willys MB" and the Pickup from the database.
Monstertruck1.jpg

Please not that I did nur test these units ingame, I hope the animations will work correctly.

Download here
 
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