Kathys graphic modcomps

I just had a look at the units and there must be something wrong with the arabiacamelarcher_md_strikea,kf file, no idea what though.

Easiest fix is just to delete that file, since then Civ4 will just use the range strike animation instead. A more thorough approach is to replace that file with a copy of the arabiacamelarcher_md_rangedstrike.kf file.

While I had a look at the two units I also cleaned up the nif files a bit and removed the range animation from the Flaming_Camel unit, since it does not make much sense. For that unit, the bActAsRanged should be set to 0 of course. I have attached the modified units if you like to use them.

Happy New Year. :)
 

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Hi, SaibotLieh, happy new year!
thank you for you efforts, I just started the computer to work out, what is wrong. Now I only do a test, and can replace the resource in the database after this. :thumbsup:
 
Can confirm that the Zamburak works now. Thanks to both of you, and a happy new year!
 

Kizhi Pogost​

After I requested it, I had an idea how to make it by myself. The wooden church of Kizhi Pogost, based on the slavic wonder from Age of Empires II.
Civ4ScreenShot5492.JPG


It is basically a reskinnend and multiplied version of woodelf's orthodox temple.

Download here
 
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