SaibotLieh
Emperor
- Joined
- Sep 25, 2009
- Messages
- 1,589
I just had a look at the units and there must be something wrong with the arabiacamelarcher_md_strikea,kf file, no idea what though.
Easiest fix is just to delete that file, since then Civ4 will just use the range strike animation instead. A more thorough approach is to replace that file with a copy of the arabiacamelarcher_md_rangedstrike.kf file.
While I had a look at the two units I also cleaned up the nif files a bit and removed the range animation from the Flaming_Camel unit, since it does not make much sense. For that unit, the bActAsRanged should be set to 0 of course. I have attached the modified units if you like to use them.
Happy New Year.
Easiest fix is just to delete that file, since then Civ4 will just use the range strike animation instead. A more thorough approach is to replace that file with a copy of the arabiacamelarcher_md_rangedstrike.kf file.
While I had a look at the two units I also cleaned up the nif files a bit and removed the range animation from the Flaming_Camel unit, since it does not make much sense. For that unit, the bActAsRanged should be set to 0 of course. I have attached the modified units if you like to use them.
Happy New Year.
