Kathys graphic modcomps

I just had a look at the units and there must be something wrong with the arabiacamelarcher_md_strikea,kf file, no idea what though.

Easiest fix is just to delete that file, since then Civ4 will just use the range strike animation instead. A more thorough approach is to replace that file with a copy of the arabiacamelarcher_md_rangedstrike.kf file.

While I had a look at the two units I also cleaned up the nif files a bit and removed the range animation from the Flaming_Camel unit, since it does not make much sense. For that unit, the bActAsRanged should be set to 0 of course. I have attached the modified units if you like to use them.

Happy New Year. :)
 

Attachments

Hi, SaibotLieh, happy new year!
thank you for you efforts, I just started the computer to work out, what is wrong. Now I only do a test, and can replace the resource in the database after this. :thumbsup:
 
Can confirm that the Zamburak works now. Thanks to both of you, and a happy new year!
 

Kizhi Pogost​

After I requested it, I had an idea how to make it by myself. The wooden church of Kizhi Pogost, based on the slavic wonder from Age of Empires II.
Civ4ScreenShot5492.JPG


It is basically a reskinnend and multiplied version of woodelf's orthodox temple.

Download here
 
Paradrop units
A collection of several units with airdrop animations. .kfm made by Saibothlieh (using original tank and artillery). I only switched the Artillery to the D30-Artillery from Realism Invictus and the tank to Jarmriks BTR_T and Walter Hawkwoods AUV (from Blitzkrieg3-pack). None of the models is done by me, I only put this together, credits to the creators.
Civ4ScreenShot4631.JPG

I also wanted to do a selfpropelled artillery, but had no modell with suitable animations which looks good enough for cold war artillery.

Download here
 
Warwolf
A corrected Version of my heavy trebuchet (the treatmills are placed wrong to pull down the arm) and an additional version, made to look a bit more like the one from Age Of Empires II.

574955-b99cc675e38d272cb6d3d3ae9c7dd3a0.jpg
574956-0eb70fca56afea57ad20b544e484d11f.jpg


Download here
 
Mons Meg
First I thought to place a new request for a modell - than I decided to do it by myself, even if is is not perfect:
civ4screenshot5789-jpg.744751

Mons Meg, the giant scotch cannon in Edinburgh Castle, based on woodelfs Bombard Cannon.
250px-MonsMeg.JPG

The set contains also a variety of the original bombard with wheels, as well als woodelfs original modell.
civ4screenshot5788-jpg.744750

Download here
 
It is not that easy. For every item I have a good idea how to do, there are 3 I cannot to with my skill. There is a reason why I still post in the unit request tread.
 
Thank you Kathy this cannon has a strange life all of its own in British Isles history, it sort of represents an independent Scotland pivoting to gunpowder use I think.
 
V3
A modell of one of the German "Wunderwaffen" in WW II, the V3 multi-charge cannon, which was so long that it must be build on a hill.
V3.jpg


It is based on the Paris Gun of Walter Hawkwood, which was a similar waepon in WW1 (original modell is included in this file). The extra chambers have been removed after tests, because they behaved strange. Therefore there is fw left what I did myself, only the idea and putting it together.

Download here
 
P1500 Monster
The final unit of my series of superheavy artilleries:
330px-P1500_macedon.png

P1500 Monster, a German Artillery project in WW2, never realised, too heavy to be really useful, but digitally it could be done easily, so it can be used now.
civ4screenshot6556-jpg.745337

Based on Snafusmith French 320mm Railroad gun, which is included in the set because of the animations.

Download here
 
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