Balastulin
Lord of the Sea
Hi,
I'm thinking of resurrecting an old Civ 3 succession game to get a better understanding for how the AI (and human players) cope with the new, hopefully improved Naval concepts.
Here's the idea. Archipelago map. I'm thinking of English since they did so much for international trade and seamanship.
Variant rules:
- Must be first to circumnavigate the globe. If not, the civ who managed it should be hunted down and killed like the seadogs they are.
- Number of naval units should always be at least twice that of the number of cities - coastal start a bit of a necessity. Haven't really thought about work boats, but they should probably be included.
Any other thoughts?
Am proposing a 24 hour got it, 48 play.
I'm thinking of resurrecting an old Civ 3 succession game to get a better understanding for how the AI (and human players) cope with the new, hopefully improved Naval concepts.
Here's the idea. Archipelago map. I'm thinking of English since they did so much for international trade and seamanship.
Variant rules:
- Must be first to circumnavigate the globe. If not, the civ who managed it should be hunted down and killed like the seadogs they are.
- Number of naval units should always be at least twice that of the number of cities - coastal start a bit of a necessity. Haven't really thought about work boats, but they should probably be included.
Any other thoughts?
Am proposing a 24 hour got it, 48 play.