SpearMan153
Prince
my thoughts:
want something social policy like that develops over time
you could have the option to spend you culture on either normal social policies or to get religion policies
you found a religion by spending your culture on the opening policy. could have a limited number of religions that can be opened with each era.
the religion policies would effect everyone with the religion and anyone with that religion can buy new policies. that way you are trading off a shared development via religion or social policy development just for you.
religion policies would cost more for more cities like social policies but would be counting cities for all civs.
putting your own culture into the religion would then give you the benefit of directing its progress
the religion policies picked would determine things like +ve, -ve diplomatic modifiers, CS bonuses etc rather then being fixed.
there could be mutually exclusive branches that lock each other out (war vs peace branches) - then you can add an option to create a schism and form a breakaway religion by choosing a locked out branch. Then everyone in that religion would have to choose to follow the breakaway or stay orthodox (with big -ve diplomacy modifiers for the 2 sides).
in civ4 you had to have lots of religions to get full benefit this got a tad boring for me. too much missionary spam, always building another temple - so in this model you'd get greater benefit by developing an existing religion over create more, and more
I'd also like to see the idea of secular idealogies take over from religions once you hit industrial era. These would be like the order/autocracy/freedom social policy branches and would work pretty much the same way as the religions but with maybe quicker progression (to make up for later start), and different bonuses (culture bonuses to libraries, universities and schools for instance).
would need some kind of religion victory condition - be the leader of the religion that converts the world...
The existing social policies would have to be reworked - particularly piety vs rationalism
would need missionaries to convert city states (and get influence) but you'd want these to stay active and not be used up. I'd tend to avoid having to convert every single city and make everything state level though.
want something social policy like that develops over time
you could have the option to spend you culture on either normal social policies or to get religion policies
you found a religion by spending your culture on the opening policy. could have a limited number of religions that can be opened with each era.
the religion policies would effect everyone with the religion and anyone with that religion can buy new policies. that way you are trading off a shared development via religion or social policy development just for you.
religion policies would cost more for more cities like social policies but would be counting cities for all civs.
putting your own culture into the religion would then give you the benefit of directing its progress
the religion policies picked would determine things like +ve, -ve diplomatic modifiers, CS bonuses etc rather then being fixed.
there could be mutually exclusive branches that lock each other out (war vs peace branches) - then you can add an option to create a schism and form a breakaway religion by choosing a locked out branch. Then everyone in that religion would have to choose to follow the breakaway or stay orthodox (with big -ve diplomacy modifiers for the 2 sides).
in civ4 you had to have lots of religions to get full benefit this got a tad boring for me. too much missionary spam, always building another temple - so in this model you'd get greater benefit by developing an existing religion over create more, and more
I'd also like to see the idea of secular idealogies take over from religions once you hit industrial era. These would be like the order/autocracy/freedom social policy branches and would work pretty much the same way as the religions but with maybe quicker progression (to make up for later start), and different bonuses (culture bonuses to libraries, universities and schools for instance).
would need some kind of religion victory condition - be the leader of the religion that converts the world...
The existing social policies would have to be reworked - particularly piety vs rationalism
would need missionaries to convert city states (and get influence) but you'd want these to stay active and not be used up. I'd tend to avoid having to convert every single city and make everything state level though.