Keldath addons

I have .5 gig. Argh it's painful.

Forsaken, do you have all other programs closed when you get that message? Are there marks on the cd/dvd that could be causing a misread?
Does it happen if you play a vanilla game?
 
DCM stacked attack mod seems quite buggy. It takes forever for a fight to conclude when it doesn't crash my computer.

I am also disappointed because I just lost a great game while at war due to the stack attack mod. The spanish attempted to retake a city I had captured in our last war with a massive stack of units. The moment the fight was concluded I get a CTD. I've tried about 20 different ways to thwart the CTD but all have failed.

I've attached a save. Ok, no I haven't. The save is 540kb :(. Oh well.

Here's a pic of the battle before it crashes:
http://img58.imageshack.us/img58/2669/wangvv5.jpg
 
I've played many hours without a single crash, and have only minor issues like blank movies or the odd pink bit... been having too much fun playing to focus on debugging i confess. I don't play multiplayer, so i can't help there but I've been trying to learn the civ4 xml... it's not very well documented by firaxis unless there's something i am missing?

Civ4Wiki isn't bad but it's a shame that the devs didn't leave a text file documenting the tags... i assume they'd have to have done soemthing like that for their own use as they went. The schema tells you the syntax but not the meaning.

When the next patches are out, i'll write up a few suggested modifications to the files if you like? I understand most units except aircraft and missiles. It would be interesting to have the japanese kamikazes as missiles for example, hmmm. Maybe a modern version on the recon line, something better than an explorer.

The arquebus is the only unit which really seemed out of whack though.
 
keldath said:
me and mrgenie (who is an amazing modder by the way) are fixing everything,
we acctuaaly have gone up to patch 21 noew - not released cause we wanna test test and test,


Just throw the patches up in a beta section and we'll help you test them :)

Edit: Question on units with a ranged bombard... I can't bombard from one cultural area to another, only within the same cultural area. Is this how it is supposed to be working?
 
UGH....got a CTD with Patch 16. Posted on website :(

Hopefully this weeks fixes have it covered already...
 
amazinggameguru said:
Edit: Question on units with a ranged bombard... I can't bombard from one cultural area to another, only within the same cultural area. Is this how it is supposed to be working?

I am able to bombard with the Zeplin, what unit is the problem? I will see if I can pull up an old savegame to check some cannons.


EDIT:
I did some checking...you can bombard from one cultural area to another. The problem is bombarding to a non-cultural area. The cursor changes to the same when there is nothing to bombard.
 
seady said:
I have .5 gig. Argh it's painful.

Forsaken, do you have all other programs closed when you get that message? Are there marks on the cd/dvd that could be causing a misread?
Does it happen if you play a vanilla game?

no other version of civ has ever done this to me or any other mod for that matter and the disc is in perfect condition
 
Mithris said:
DCM stacked attack mod seems quite buggy. It takes forever for a fight to conclude when it doesn't crash my computer.

I am also disappointed because I just lost a great game while at war due to the stack attack mod. The spanish attempted to retake a city I had captured in our last war with a massive stack of units. The moment the fight was concluded I get a CTD. I've tried about 20 different ways to thwart the CTD but all have failed.

I've attached a save. Ok, no I haven't. The save is 540kb :(. Oh well.

Here's a pic of the battle before it crashes:
http://img58.imageshack.us/img58/2669/wangvv5.jpg

if you try playing a game with just dales combat mod v1.03 you wont have any crashes at least i havent.
 
I'm playing up to patch 16, great mod :). I've noticed a few bugs though. I'm up to 1914. Niether my ships or artillary can bombard cities at all. And once I got the zepplin or the flak gun, I can't seem to be able to build anymore. When I got flight, I can build fighters but not bombers. It's possable I added the patches in the wrong order so I'll retry that again. However I still think this is a great mod. I actually don't get to build all the wonders myself, the AI builds some too :P
 
i thank i figured out what might be causeing my bizzare problem something to do with religions every time some one discoveres a new religion i get the message that says theres no disc in the drive but i can get past it as long as i play in windowed mode so not a real big deal :)
 
Up to modern age on my 3rd game - no CTDs yet - looks like the sudden jump in treasury is linked to the milstart satellite. When it's is built you get the cash jump also it appears to have infinite moves ( 53000+ moves per turn so maybe that's causing it as I certainly don't remember it having that many before.

Bombard wise most of the units appears to be working fine though the promotions seem to be inappropriate for fighters - (both drop the intercept chance or make the plane weaker) and the howitzer appears to be a little buggy (appears to need to be next to tile to bombard.
 
I was wondering if i could have a copy of the source code to play with using the Code:Blocks program?

I wanted to see what effect mucking about with Kael's religion changes to make religions spread without missionaries, as i find my game bogs down building the blighters! :)

I am not a programmer but i am hoping to learn how to make simple changes.
 
hey guys,
tommorow,
ill fix all the last week reported bugs,

i thank you all for the help/

forsaken,
i do not know why the game askes for the cd,
i might have a nice solution - ill pm tommrow.

seedy,
one of the given patches - has the source code - use it as you wish :)
if you make some cool stuff - tell me :)

glad to know no ctd (except one)

mrgeneie is working so hard to make to mod better,
he is a genius most of the mds credit is to him.

thanks again all.
 
seady said:
I was wondering if i could have a copy of the source code to play with using the Code:Blocks program?

I wanted to see what effect mucking about with Kael's religion changes to make religions spread without missionaries, as i find my game bogs down building the blighters! :)

I am not a programmer but i am hoping to learn how to make simple changes.

Seady you might want to play around with an UNMODIFIED source code base to get used to programming......

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\CvGameCoreDLL
 
Keldath, I can't find the C++ source code in those patches, just the final dll?

The trouble is I found out it takes 20 minutes for this machine to compile that code, and about 8 to then get into the resultant mod. No, I can't buy another pc, alas. This is it for the foreseeable future.

I'm going to have to get used to programming elsewhere, but i am hoping to edit this mod with Kael's code as all it looks like i really have to do is alter one line, then recompile. I really like this mod and for me, that little tweak would be worth the wait!
Spoiler :

ie change
Code:
if (getReligionCount() == 0)
to
Code:
if (getReligionCount() <= 6)
 
Hi Folks,

great mod you guys got going :king:

One think I found strange: The medieval infantry does seem to be pretty much of a duplicate of the maceman. Maybe you could get rid of one of them, as they only clutter up the build list? Also, if you decide to remove the maceman, you should make sure that swordsmen, etc. update to med. inf. as at the moment they only do to maceman.

Thanks!
 
hello fans of our mod :)

First of all, i want to tell you I dont read much posts on this civfanatics forums regarding bug reports...i dont know if kel still reads them, i read all other comment from you guys, but bugs you should definatly report using the bug report button on our website!!!!

Kel took care this week to fix all those reports, there are still 20open, and im waiting for him to fix them and send me..

i myself worked all week from morning till evening to fix entries, delete doubles, etc etc...fixed python codes, got the wonder movies up and running...THIS TIME THEY REALLY WORK! :) tested them myself.

Keldath send me alot of fixes already over the week..i did the stuff to organize, kel took care of all your bug reports......i think once kel finished all the reports today(as i know he will work on them once he wakes up, sleepy head he is) we'll combine the whole thing...including some little extras(no new mods incoorporated yet though) but fixed over 120errors..
and i guess from then we're good to go to release:

VISA version 1

as from now on we will call our mod VISA :)

we tested this extensively, no known CTD's know to us,
anyone having a CTD has 100% not the right installment! forgot 1patch, patched files to the wrong dir, or whatever..

so we will release this mod as Singleplayer compatible mod...

final release date is not yet out...should be something between 24-48hours :)
if you know of any bugs, please report them on our website before i start to pack the whole thing and start uploading to the webhost! :)


future recommendation:
for any help, i'd advise you not to use civfanatics but also use it as a bug, even if it's not a bug and only a question...or a suggestion(like which mod you'd like to be added to our modpack) just post it as a bug on the website...since we use this bugreport interface on the website as TOTO-list :)

keep the civfanatics interface for chatting and sharing experiences, and help us developing this mod by keeping the TODO list up to date! :)
 
Taijian said:
Hi Folks,

great mod you guys got going :king:

One think I found strange: The medieval infantry does seem to be pretty much of a duplicate of the maceman. Maybe you could get rid of one of them, as they only clutter up the build list? Also, if you decide to remove the maceman, you should make sure that swordsmen, etc. update to med. inf. as at the moment they only do to maceman.

Thanks!
please post this as a bug using the bug report button :)

und vielen Dank für die Nachricht, schöne Grüßen aus Krefeld :)
 
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