Keldath addons

@Mrgeniee, dont your wife complain? 0.o I mean, if I play more than 4 hours my girlfriend is almost killing me lol xD Nice wife you have if she doesnt :P


Keep up the good work! Didnt play much CIV last days(man, Im really waiting the warlords version of Sevo :>) but I didnt find any bug that was not listed here yet in my 3 games played, I really had a lot of fun guys, great work :)

<<waiting for 24 CIVS script/world map>>
 
I'm not sure if this has been mentioned, but every time I get a Great Person I always get the exact same pop up w/ the same name and picture. Not game breaking, but kind of annoying.

BTW really enjoying this mod. The additional changes over amra's are great:P
 
Mithris said:
I'm not sure if this has been mentioned, but every time I get a Great Person I always get the exact same pop up w/ the same name and picture. Not game breaking, but kind of annoying.

BTW really enjoying this mod. The additional changes over amra's are great:P

I believe its in the Amra's mod thread that before running the mod you should run a .bat archive somewhere in the folder of the mod to allow pictures of the great person..no?
 
Mithris said:
I'm not sure if this has been mentioned, but every time I get a Great Person I always get the exact same pop up w/ the same name and picture. Not game breaking, but kind of annoying.

BTW really enjoying this mod. The additional changes over amra's are great:P

That is because you need to run the .BAT file in the main mod directory...keldath doesn't list this step but it is from Amra's mod and he does. And hopefully VISA v1 will have it all expanded so the .BAT file isn't necessary as this issue comes up frequently.

EDIT:
Arlborn is correct...and you can run it AFTER running the mod, just not while Civ4 is running :) I tried that for the hell of it and it reloaded the python and got VERY messy.
 
TAfirehawk said:
That is because you need to run the .BAT file in the main mod directory...keldath doesn't list this step but it is from Amra's mod and he does. And hopefully VISA v1 will have it all expanded so the .BAT file isn't necessary as this issue comes up frequently.

Lalalala I was first Lalalalala :cool:

Just jokeing xDD
 
mrgenie said:
we tested this extensively, no known CTD's know to us,
anyone having a CTD has 100% not the right installment! forgot 1patch, patched files to the wrong dir, or whatever..

Not exactly true as I listed on the bug report. The only tweak was removing the additional hammer on water tiles for the City Guard, which keldath fixed in the dev version. So my install is fine but one rare CTD is nothing to stop the presses about either ;)
 
ya release soon :)

I'm getting some crashes in late game but that because I tend to play large smart maps and end up with hundreds of units which finally overload the graphics memory and crash that way - normal map is absolutely no problem
 
axil, mm dont know why it happens,

if you have a a save it will be good,

still i prefer for now not to play with smart map :)

anyway what sorta ctd is it? an error microsoft report?

well anyway - mrgenie come a long way since patch 16 - we hope to release today the visa v1 mod. which has (hopefully) few bugs. and faster loading time.
 
keldath said:
axil, mm dont know why it happens,

if you have a a save it will be good,

still i prefer for now not to play with smart map :)

anyway what sorta ctd is it? an error microsoft report?

well anyway - mrgenie come a long way since patch 16 - we hope to release today the visa v1 mod. which has (hopefully) few bugs. and faster loading time.

This next release will have all this patches included right?
 
my errors appears to be an Error actually in DX9c and then a C++ crash so I wouldn't worry too much about it - It's probably because I use an unusual custom driver for my graphics card (must check if there's any updates :) )- however definitely looking forward to visa V1

Was thinking as a further enhancement maybe the technology text from Ket's composite XL mod could be incorporated as thet appears to have both the quote and a explanation text to explain what the tech symbolises
 
mrgenie... don't know if you are using this already or if you have seen this post. Kael was posting a way to speed up load time
http://forums.civfanatics.com/showthread.php?t=171398&page=140

Kael said:
Yeah, Im going to write a "how to" on it. The short answer is that I used PakBuild.exe to pak all of the art files (you may notice there are no dds, kfm or nif files in 0.15k) rather than releasing the source.

It doesn't compress the data at all, in fact the pak file is larger than the source art files. But man does it load faster.
 
Hi Just got warlords and when I dl the visamod do I download all the patches or does the last have all of them thanks
 
eagerly anticipating newest patch!!!!!!!!! current game patched through patch 16 is in modern years. no crashes running great except for load times of course. sounds like kael is on to something. possible mod to add is the My Multi player military mod by officer renne. its got alot of flavor that adds to combat. thanks for your guys hard work.
 
Me too hehehe!

Actually i really hope they release the source as well.

I'd like to disable the tech leak and move tech trading back to alphabet, because i can never get all those tiny techs without trading and generally play with a hooooj advantage (it's my sandbox and i'll play as i want to (lol))

Maybe there's a way to have whales as sea creatures worth a few quid, and then they become extinct or something. Hmm.
 
seady said:
Me too hehehe!

Actually i really hope they release the source as well.

I'd like to disable the tech leak and move tech trading back to alphabet, because i can never get all those tiny techs without trading and generally play with a hooooj advantage (it's my sandbox and i'll play as i want to (lol))

Maybe there's a way to have whales as sea creatures worth a few quid, and then they become extinct or something. Hmm.

You can disable the tech leak without source code...mrgenie posted that a week or so ago (many pages ago).

And I bet I can give you the two lines to change for the tech trading as that is in the XML I believe.

While waiting on this VISA v1 I will check out these two items as I would like to see tech trading earlier too :)
 
mrgenie said:
If you just wanna disable it..completely..100% you must disable the request for the techleak...i am only busy with the calculation and output...and i dont wanna see right now where to disable it..but you can do alternatively allow civ to request for the techleak, and return a 0...if you want to completely shut it off..

in the sevomod.py youll see a "class BTM_TechSpread"
here comment everything by puttin # in front of it.

EXCEPT!!!

the lines:
class BTM_TechSpread:
def onBeginPlayerTurn(self, argsList):
iGameTurn, iPlayer = argsList

I'm not sure if it'll work..havent tried out python with empty classes...C++ wouldnt go CTD of it LOL

anyway...alternatively( this works 100%)
allow it to be executed and only comment the lines:

if (iAmtToAdd > 0):
pTargetTeam.changeResearchProgress(iTechCursor, iAmtToAdd, pTargetPlayer.getID())

and set:
bFlagTechLeakShowReceiverMessages = true
bFlagTechLeakShowSenderMessages = true

both to false!

ADD
Last solution will execute the routine, but it will not return a value(this sets the return automatically to 0)
neither will you get the spam messages...

if you want the routine to be executed, but not having ANY messages...just set the above mentioned values to false


seady, here is THE MAN, mrgenie, post on the tech leak options.
 
And the tech trading change is in Amras+5uu\Assets\XML\Technologies\CIV4TechInfos.xml

Line 964 change the 1 to a 0
Line 2320 change the 0 to a 1

As I found out with fixing the hammer issue with the City Guard, these changes will make it so your savegames probably won't be able to be loaded by anybody else if you have a problem.

And of course make any changes at your own risk!!!
 
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