hobbsyoyo
Deity
- Joined
- Jul 13, 2012
- Messages
- 26,575
LOL I just realized on that picture of your tanker, the menu at the top right shows you have ~3/4 of your fuel left while the indicators on the lower left show <1/2 fuel left. WTH? lol effin space krakkin
One last thing (b/c that massive post I just wrote wasn't enough) -
I found out about this thing called 'stiching'. Basically, it's a way to strut your tanks to themselves to reinforce your stack. It's really helpful for core boosters that get wobbly when all of the side boosters and the struts attached to them fall off.
Basically, go to the joint between fuel tanks and put an 8-way symmetry stut on one side of the joint, then connect it to the other side of the joint. You won't really be able to see the struts (maybe just the end connections) but they're there and will hold the thing together. You can also use small cubic girders on either side of the joint to attach struts with but I don't see any advantage with that, it just adds more parts and complication.
Hope that helps you, it helped me a ton!
Edit: Just had some thoughts on the kind of mission architecture I'm going to need for my Laythe mission and I need to write it down before I forget.
I'm going to take either my low-orbit shuttle or my retrieval shuttle and turn it into the deep-space cycler for taking Kerbals back and forth between Kerbin and Laythe. I'm going to strip it down to the bare essentials and probably even take off the engines and fuel and just dump it in LKO with my booster. I'll place a clampotron sr to the back end and then launch a propulsion module that will probably be a large fuel tank and NERVAs to dock with it in Kerbin orbit and send it off toward Laythe where it will dock with my space station and tankers there to refuel. The only problem with this is that neither my low-orbit shuttle nor the retrieval shuttle have launch escape systems so if I want to launch it with a full crew to avoid a 2nd docking with yet another rocket, I'm going to have to put some sort of Launch Escape on it. Unfortunately, it's too big for my sepatron towers, so I'm probably going to have to radially-mount small SRB's to the side. I might even play around with using them to boost it towards laythe and then dumping them to save fuel in my propulsion unit.
The tanker design will be simple, just a big orange tank and some NERVA's. I'll probably put a 6-way clampotron on the front and a clampotron sr on the back to provide maximum flexibility.
For the lander, I'm think about using a modified version of my Duna Lander (medium sized fuel tank + 4 NERVA's). I'll probably add those side mounted thrusters to it to provide extra thrust and have them able to toggle on/off once I'm at a high altitude or speed to save fuel and just use the NERVA's from that point. Unfortunately, those side mounted engines are absolute fuel hogs so I'll probably have to add more fuel tanks, which may mean more thrusters...I'll just have to play around and design a lander that can SSTO from Kerbin as a way to verify the design. Question: Can you repack parachutes and reuse them after landing? If not, then that's going to be a design limitation because I'll only be able to bring enough chutes for like 3-5 landings before I have to send another lander to Laythe.
I have no idea what the Laythe research station is going to be like. Probably about the size of my fuel depot but with engines and room for more crew. I'll probably use all of the fuel it has sending it to Laythe so I'll have to immediately send out tankers. It's got to be able to dock with tankers, a deep-space cycler and at least one lander.
So I *think* the mission will go: Send out unmanned tankers to orbit Laythe. Then send an unmanned research station, dock with the tanker(s). Send out an unmanned lander, have it dock with the station and refuel it. Then I'll probably send and unmanned cycler out to the station to see how much fuel it has left when it gets to Laythe to see if the number of tankers I sent will be enough to refuel it and the landers. If not, I'll send out more tankers to dock with the station. At that point, I'll land the unmanned cycler on laythe, it will then serve as a landing point as well as a base of operations.
Once I've put enough tankers at the station, I'll send out a deep space cycler with 8-11 Kerbals. They'll dock at the station and some of them will transfer to the lander, land on laythe and return. Then they'll wait for a second cycler that will be sent unmanned. This way, when some Kerbals are sent back to Kerbin on a cycler, there is still another one at the station to bring back all of the Kerbals there in case of disaster.
*Finally* after the first batch of Kerbals land on Laythe and come all the way back to Kerbin, I'll send out another lander or two. This way, I can leave one lander down on the surface at the base so that I can permanently station Kerbins there and still get them back into orbit in case of an emergency.
Crap this is going to be hard and I may just skip the LKO science station to focus on Laythe and come back to it later.
Let me think how many launches it's going to need:
2 initial tanker launches
1 unmanned research station
1 unmanned lander
1 unamanned cycler which will land at Laythe
1 manned cycler (#2), which will dock with station, transfer Kerbals to lander then lander will land on Laythe and return.
1 more unmanned cycler (#3) will be sent to dock with the station; some Kerbals will return to Kerbin on the 2nd cycler
That will complete the mission objectives, but after that I'll probably send 2-5 more tankers and at least 2 or 3 more landers and more crew.
Crap, I forgot that each cycler will require 2 separate launchers (to dock the crew module with the propulsion unit) unless I develop a launcher that can haul it all. So I'm looking at least 9 separate launches just to complete the basic mission, I'll call it 10 to provide an extra tanker just in case. Then after that probably at least 5 more launches just to put a full crew compliment out there.
This station is going to get huge with all the stuff docked to it, I'm definitely going to have to use Clampotron Srs. I just hope I don't get bored with the mission before I finish it.
Hmm, I may add some parachutes and legs to my tankers so that when I they are empty, I can deorbit them and land them at my base to build up the infrastructure.
One last thing (b/c that massive post I just wrote wasn't enough) -
I found out about this thing called 'stiching'. Basically, it's a way to strut your tanks to themselves to reinforce your stack. It's really helpful for core boosters that get wobbly when all of the side boosters and the struts attached to them fall off.
Basically, go to the joint between fuel tanks and put an 8-way symmetry stut on one side of the joint, then connect it to the other side of the joint. You won't really be able to see the struts (maybe just the end connections) but they're there and will hold the thing together. You can also use small cubic girders on either side of the joint to attach struts with but I don't see any advantage with that, it just adds more parts and complication.
Hope that helps you, it helped me a ton!
Edit: Just had some thoughts on the kind of mission architecture I'm going to need for my Laythe mission and I need to write it down before I forget.
I'm going to take either my low-orbit shuttle or my retrieval shuttle and turn it into the deep-space cycler for taking Kerbals back and forth between Kerbin and Laythe. I'm going to strip it down to the bare essentials and probably even take off the engines and fuel and just dump it in LKO with my booster. I'll place a clampotron sr to the back end and then launch a propulsion module that will probably be a large fuel tank and NERVAs to dock with it in Kerbin orbit and send it off toward Laythe where it will dock with my space station and tankers there to refuel. The only problem with this is that neither my low-orbit shuttle nor the retrieval shuttle have launch escape systems so if I want to launch it with a full crew to avoid a 2nd docking with yet another rocket, I'm going to have to put some sort of Launch Escape on it. Unfortunately, it's too big for my sepatron towers, so I'm probably going to have to radially-mount small SRB's to the side. I might even play around with using them to boost it towards laythe and then dumping them to save fuel in my propulsion unit.
The tanker design will be simple, just a big orange tank and some NERVA's. I'll probably put a 6-way clampotron on the front and a clampotron sr on the back to provide maximum flexibility.
For the lander, I'm think about using a modified version of my Duna Lander (medium sized fuel tank + 4 NERVA's). I'll probably add those side mounted thrusters to it to provide extra thrust and have them able to toggle on/off once I'm at a high altitude or speed to save fuel and just use the NERVA's from that point. Unfortunately, those side mounted engines are absolute fuel hogs so I'll probably have to add more fuel tanks, which may mean more thrusters...I'll just have to play around and design a lander that can SSTO from Kerbin as a way to verify the design. Question: Can you repack parachutes and reuse them after landing? If not, then that's going to be a design limitation because I'll only be able to bring enough chutes for like 3-5 landings before I have to send another lander to Laythe.
I have no idea what the Laythe research station is going to be like. Probably about the size of my fuel depot but with engines and room for more crew. I'll probably use all of the fuel it has sending it to Laythe so I'll have to immediately send out tankers. It's got to be able to dock with tankers, a deep-space cycler and at least one lander.
So I *think* the mission will go: Send out unmanned tankers to orbit Laythe. Then send an unmanned research station, dock with the tanker(s). Send out an unmanned lander, have it dock with the station and refuel it. Then I'll probably send and unmanned cycler out to the station to see how much fuel it has left when it gets to Laythe to see if the number of tankers I sent will be enough to refuel it and the landers. If not, I'll send out more tankers to dock with the station. At that point, I'll land the unmanned cycler on laythe, it will then serve as a landing point as well as a base of operations.
Once I've put enough tankers at the station, I'll send out a deep space cycler with 8-11 Kerbals. They'll dock at the station and some of them will transfer to the lander, land on laythe and return. Then they'll wait for a second cycler that will be sent unmanned. This way, when some Kerbals are sent back to Kerbin on a cycler, there is still another one at the station to bring back all of the Kerbals there in case of disaster.
*Finally* after the first batch of Kerbals land on Laythe and come all the way back to Kerbin, I'll send out another lander or two. This way, I can leave one lander down on the surface at the base so that I can permanently station Kerbins there and still get them back into orbit in case of an emergency.
Crap this is going to be hard and I may just skip the LKO science station to focus on Laythe and come back to it later.
Let me think how many launches it's going to need:
2 initial tanker launches
1 unmanned research station
1 unmanned lander
1 unamanned cycler which will land at Laythe
1 manned cycler (#2), which will dock with station, transfer Kerbals to lander then lander will land on Laythe and return.
1 more unmanned cycler (#3) will be sent to dock with the station; some Kerbals will return to Kerbin on the 2nd cycler
That will complete the mission objectives, but after that I'll probably send 2-5 more tankers and at least 2 or 3 more landers and more crew.
Crap, I forgot that each cycler will require 2 separate launchers (to dock the crew module with the propulsion unit) unless I develop a launcher that can haul it all. So I'm looking at least 9 separate launches just to complete the basic mission, I'll call it 10 to provide an extra tanker just in case. Then after that probably at least 5 more launches just to put a full crew compliment out there.
This station is going to get huge with all the stuff docked to it, I'm definitely going to have to use Clampotron Srs. I just hope I don't get bored with the mission before I finish it.

