Thorgalaeg
Deity
Well, after going around at jool system along last days, the heroic spacemen finally returned home with some extra science, however they couldnt bring back any samples, so the whole mission was a mix of success and failure. Next time i will assemble a big interplanetary ship while in kerbin orbit and then send it whatever i want, the multi mission way is not very efficient i think.
However now i have started to experiment with mods. There are some awesome new mods, till now i had installed:
-Deadly Reentry (the name says it all)
-FAR (gives advances aerodynamics)
-Engineer redux (not needed if you have mechjeb but i still prefer this one for data showing)
And now i just installed:
-Mechjeb (reached a certain point it becomes a need to avoid tedium, i dont recommend it to beginners though since you wont learn to pilot your ship yourself)
-KAS (i totally love this one, gives real meaning to EVA operations and having crew in general, a must)
-B9 (a good bunch of needed new parts)
-Kethane (the old one where you look for gas, it looks very complete and mature now)
-TAC life support (this one will kill you kerbals if you dont provide them with food water air... it is a bit scaring and increase difficulty exponentially, but will make things a lot more interesting and real i guess)
-Modular Kolonization System (adds a colonization system with workshops greenhouses and such! :0 so my idea of what final KSP should be!)
Wow! KSP is expanding faster than light like the universe. i hope the game developers learn some ideas of all these amazing community mods.
However now i have started to experiment with mods. There are some awesome new mods, till now i had installed:
-Deadly Reentry (the name says it all)
-FAR (gives advances aerodynamics)
-Engineer redux (not needed if you have mechjeb but i still prefer this one for data showing)
And now i just installed:
-Mechjeb (reached a certain point it becomes a need to avoid tedium, i dont recommend it to beginners though since you wont learn to pilot your ship yourself)
-KAS (i totally love this one, gives real meaning to EVA operations and having crew in general, a must)
-B9 (a good bunch of needed new parts)
-Kethane (the old one where you look for gas, it looks very complete and mature now)
-TAC life support (this one will kill you kerbals if you dont provide them with food water air... it is a bit scaring and increase difficulty exponentially, but will make things a lot more interesting and real i guess)
-Modular Kolonization System (adds a colonization system with workshops greenhouses and such! :0 so my idea of what final KSP should be!)
Wow! KSP is expanding faster than light like the universe. i hope the game developers learn some ideas of all these amazing community mods.