warpus
Sommerswerd asked me to change this
I was always under the impression that that's what career mode was going to be. I think this is just way of getting the first stage of that out there - I hope that I'm not wrong.
I get that they are trying to mimic the growth of a real space program, but if that's what they are going for why can't we launch Sputnik first?
The pilot can also send reports while flying. You can receive more science points for every new situation.
I'm pretty excited about it though I did find a wrinkle. It turns out that with asparagus staging, you can't just add up the deltaV of each booster; it's more complicated than that. So far I haven't been able to find the exact formula or methodology for calculating the deltaV for asparagus staging which is frustrating.
Wouldn't you have to do a separate calculation for each time you decouple an asparagus stack, almost pretending that each time you do that it's a brand new rocket full of fuel, with a new weight, gravity pulling you down, atmospheric density, amount of fuel, thrust, etc.?
Mind you I don't even know what the formula is, but mathwise that seems to make sense for some reason while I sit half asleep here.
The reason I saw given somewhere by someone who claimed to be in the know, was that they want new players playing the game for the first time to be able to send Kerbals into space right away... just cause the game is supposed to be all about them and they don't want to discourage new players or whatever.
Starting with probes and working your way up would be more realistic and I'm not sure I buy the reasoning.. I'd prefer to see us starting with probes at first too, but I'm seeing this through the eyes of someone who has seen most of the aspects of the game firsthand, so I'm not seeing it from the "first time user" pov.
I hope that they just sort of threw this science stuff out there to get feedback - and now that the functionality is in place they can tweak the details easily depending on what feedback they do get.
I played around with it for the first time yesterday and had fun. Although I didn't realize I could get my capsules picked up for extra science, so I had like 5 of them lying around in various places.. Once I figured out that they can be picked up, it was all sorts of science being thrown at me - awesome.
So I'm liking the science and where this is going, but it needs a lot of tweaking.
LOL
To agree with everyone, I also don't really get why you don't start with decouplers and probe cores in career mode.![]()
So you have these fuel amounts and I guess you would plug them into the rocket equation using mass of propellent as a variable and doing it 4 times (once for each set), summing up the deltaV and then doubling the number you get.
I think.
Edit: I spent a lot of time playing with the equations and there's no easy way to calculate the deltaV using the numbers I posted above. It's much more complicated than that unfortunately. Edit edit: Or maybe I can. I don't know, have to keep thinking on it.
Wouldn't it be more efficient to split the rocket into several pieces and assemble the stages in Kerbal orbit?
Nah, I'm good with my conservative estimates for now. I am going to run this problem by my orbital dynamics professor though to see if there are any shortcuts. For example, the rocket equation for deltaV is technically an integral, but it reduces down to a rather simple algebra formula. Before I go off into matlab (which I don't have on my home pc's) and derive differential equations, I'd like to see if there are any handy formulas floating around I could plug-and-chug with. I already spent a couple hours last night and most of today working on it. Deriving diffeqs sounds more like homework than fun!It's going to be an iterative process if you plan to do this algebraically unless you know the exact relationship between the change in mass in all your components and the thrust provided. You could do this exactly if you wrote it as a series of differential equations, with each differential mass having the boundary conditions of the fully loaded fuel tank and the empty fuel tank, and incorporated in all the fuel flow rates between the tanks. Then just plug it into Matlab and use a numerical solver to spit out the result.
Nah, I'm good with my conservative estimates for now. I am going to run this problem by my orbital dynamics professor though to see if there are any shortcuts. For example, the rocket equation for deltaV is technically an integral, but it reduces down to a rather simple algebra formula. Before I go off into matlab (which I don't have on my home pc's) and derive differential equations, I'd like to see if there are any handy formulas floating around I could plug-and-chug with. I already spent a couple hours last night and most of today working on it. Deriving diffeqs sounds more like homework than fun!![]()
I can share the spreadsheet and how to use it with anyone if they want it. I will accept payment in the form of a shout-out in the OT Raves thread.
It's pretty simple and flexible. It's currently set up for my particular rocket but since all of the parts are on another sheet and the formulas are there, it's pretty simple to change stuff around to suite your needs.
Cause you never busted out the calculator to figure out how many times you would have to purchase the maximum amount of coins necessary to trade them in for a Porygon.Says the guy that is building spreadsheets to do calculations for his game.