Khazad Offence.

You could also leave the weaponry alone and make a parallel set of Armor promotions, which are opened up in a seperate promotion line (doesn't have to be magic, I'd say Priestly if anything). Still using the WeaponTier of the unit to decide if they can use it, and the base resources, but now granting defensive strength and/or immunities. Thus if you have melee and priest lines maxed out, you have Mithril Weapons + Mithril Armor on all of your appropriate units, granting a net +4/+6 with 50% resistance to all damage types and magic (or somesuch)

I guess an advantage here is you could have iron weapons and copper armor.

Heck we could build an entire equipment system, with priest giving armor, mage giving rings?(magic resistance or something), recon giving something else, etc :)
 
and make a parallel set of Armor promotions, which are opened up in a seperate promotion line (doesn't have to be magic, I'd say Priestly if anything).

Could well make it Construction-line, which would tie it nicely to the Khazad, but still makes it an option for any other civ. In some cases crafting a suit of armour is more a feat of Engineering than simply being able to shape metal.
 
If you do add Armor promotions, it would probably make sense to change the weapons promotions to add just/mostly offensive strength while Armor adds just/mostly defensive strength.


Not all Armor has to be distinguished just the metal it is made of. The distinction between chain mail and plate Armor was probably historically more important.


I wonder if we might want to add new or re-add very old techs dealing with Armour.
FfH 0.23 Civilopedia said:
It wasn't the layers of steel that made the Luchuirp armorsmiths so successful, but the intricate articulation that allowed the armor to cover joints and the wearer to move as easily with it as without.--Kersasus Actium, Merchant



I see no reason why Armor should be tied to priests.



In general I don't like making making equipment too common. I do think that an Enchantment III spell that creates random equipment could be cool though.
 
Could well make it Construction-line, which would tie it nicely to the Khazad, but still makes it an option for any other civ. In some cases crafting a suit of armour is more a feat of Engineering than simply being able to shape metal.

That would be great... Gives any civ a reason to go down that line, but works really well for the Khazad if you replace their mages like in your earlier post.
 
If you do add Armor promotions, it would probably make sense to change the weapons promotions to add just/mostly offensive strength while Armor adds just/mostly defensive strength.

I disagree. a high defense rating in FFH doesn't mean that the unit has good armor ( i.e. good at receving damage without dying ) , it means that it's good at defending against an attack. think about archers ;)

if anything, better armors could negate enemy metal weapon upgrades ( i.e. if you have bronze armor the enemy does NOT get the benefits of bronze weapons, etc. )
 
I think that good(heavy) armor, means that the unit can't attack up a hill, but can hold a position well, so that armor could be justifiable as a defense only boost, while good weapons mean that its good at attacking and defending better. Thus I could see armor adding an attack and defense boost for mounted units(think knights in heavy armor), a defense only boost for infantry(consider that they can wear chain mail while holding a position on top of a hill or defending a city, but the units that have to run up to attack them won't want to be wearing any armor, or they will be too tired to fight at the end of the charge). I could also see armor being a defense(aka +%) against archers(at all stages and for all units) and possibly magic at the mithril stage? Another option would be that against things like siege engines, armor doesn't really help if you are hit by the boulder, but it prob helps alot against the collateral damage? Could then model it as defense against that.
 
Dragons and flurries need to cause collateral damage. How about plating for golems. Sure they cannot make mithril move without Kilmorph's help. But if iron does the moving and mithril is just the icing on the cake?

Mithril plated clockwork golems. :drool:
 
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