Datian
Warlord
I've played the Khmer a few times and I kind of like their features and the synergy between them.
They depend heavily on the terrain and your luck, but you can make your own luck with the holy site culture bomb : in my last game, I felt cramped between city states, I settled near them and grabbed all the forested land I needed.
Indeed, the holy site adjacency bonus is often weak unless you find mountains near a river, but since you're incited to build temples, you still find yourself with a solid amount of faith.
The aqueducts are not overwhelming, but you're incited to build them, and can make a nice aqueduct/holy site/commercial hub adjacency near a river.
After a while, you find yourself with big cities, hence able to build a lot of districts (including a holy site that you might reconsider with another civ), without fear of discontent thanks to the amenity provided by the aqueduct. It's a pretty, if not overwhelming, synergy.
I find the missionaries rather funny. If your opponents do not chase them, you go for a religious victory... if they kill them, you go for a cultural one. Either way, they spell bad news for the heathen !
They depend heavily on the terrain and your luck, but you can make your own luck with the holy site culture bomb : in my last game, I felt cramped between city states, I settled near them and grabbed all the forested land I needed.
Indeed, the holy site adjacency bonus is often weak unless you find mountains near a river, but since you're incited to build temples, you still find yourself with a solid amount of faith.
The aqueducts are not overwhelming, but you're incited to build them, and can make a nice aqueduct/holy site/commercial hub adjacency near a river.
After a while, you find yourself with big cities, hence able to build a lot of districts (including a holy site that you might reconsider with another civ), without fear of discontent thanks to the amenity provided by the aqueduct. It's a pretty, if not overwhelming, synergy.
I find the missionaries rather funny. If your opponents do not chase them, you go for a religious victory... if they kill them, you go for a cultural one. Either way, they spell bad news for the heathen !