King of the hill 2- open challange for all playlevels

I don't have anything past the original Civ IV game, but tried this challenge anyway. GREAT FUN.

Playing as Genghis Khan (for greater health and starting promotion)

a) I was lucky, and started on a coastline area with a choke point that consisted of a forested hill.

b) first 6 archers and warriors I built got either guerilla or woodsman promos. After the barbarians on the mainland took a few tries at me, I got all 10 units on that hill to at least 2 promotions.

c) most of my territory consisted of hills with 1 flatland with wheat. I posted a few units around there just in case.

d) I has Stone, so I managed to build the Pyramids really fast. South of me was a 2-plot island (one flatland, one hill with copper(!)) so I quickly built my second city there and got access to copper. I already had iron from my capital (which had 5 resources: wheat, iron, and 3 clam, with stone outside usable terrain)

e) first few civs to attack me were repelled by my uber-soldiers... Montezuma attacked with 15 archers and 2 warriors, and the final losses were 17-2. Reinforced the hill with anti-melee axemen (4) and 2 more archers with guerilla.

f) researched feudalism. About time, since the enemy just got catapults. I took heavy damage from a combined army of about 10 axemen, 10 or so swordsmen, 6 catapults, and countless horse archers. The horse archers sometimes withdrew, but I grew bold and attacked with my axemen, finishing them off. Final losses: 39-8. The rest of the attackers finished each other off while I retreated to lick my wounds.

g) finally had the bright idea of posting a longbowman with medic on the hill.

h) got catapults. posted 10 on the hill with collateral and bombarded enemy armies. Eventually, up against almost 60 units, my army did great: just 4 lost.

i) haven't seen the enemy in a long time. Send out 12 swordsmen with city raider II, 10 axemen with mostly woodsman II (So I could get to an enemy city undercover) and 6 catapults for bombardment and collateral. Also some combat promoted spearmen against mounted units and a few more miscellaneous medic units. A large army of longbowmen with city defender promotions was moving behind, ready to occupy an enemy city.

j) the closest city was York. Not a huge city with no real food resources except for 2 flood plain tiles, but access to horses and ivory, both of which I could REALLY use for military and civilian use. It was on a hill, but after I first reduced it's defenses to 0 and then suicided the town with my catapults (amazing luck: 4 out of the 6 withdrew and gained 1 more xp point, and 1 won against an axeman), York fell quickly.

k) I was in trouble. 3 separate civs were threatening me again. Although 2 of them were at war with the other, they all wanted me. Just as most of my longbowmen fell, 2 bits of providence came my way. The first: I researched civil service and promoted all my axemen and swordsmen to macemen. the second: I was for some time building Chichen Itza in my capital, knowing I probably had no chance. But then a great engineer was born in Karakorum :). I hurried the production and got a 25% boost in York.

l) York survived, and I got access to Keshiks and War Elephants. Emboldened by my successes, I went to root out the other english town (can't remember the name). It turned out to be even easier. It wasn't even on a hill, but was backed up against the mountains on 2 sides, and a lake on the third. A hill was the fourth side, so once I got the town, I set a bunch of longbowmen there. This city would be practically impossible to take.

m) I wanted to go after london, because it had another Iron resource, and hey, I needed another one JIC. but Monty beat me to it, and England went out of the game.
(Forgot to mention, there was a religious war going on between the 9 civs. It was Hindus and Jews vs. Buddhists. Elizabeth was the founder of buddhism, and Monty was the founder of Hinduism.)

n) Things were looking up. It was already 400 AD, and I wondered whether I could actually get Snaaty's Immortal achievement. But then...

o) Mao launched a naval assault right at my capital. Fortunately it failed, since he pillaged my iron mine, and then attacked me directly (which was suicide), but he disrupted my resources. Then, that b*stard Huyana Capac also attacked me from the sea... he attacked York! Although York withstood the assault, it's defenses were permanently crippled. I sent a garrison of 6 longbowmen from the choke point (which I fondly renamed Lighthouse Point) and managed to fortify the city in time to withstand another attack from Mao and a few maces from Roosevelt as well.

p) York was doomed. 3 friendly armies were approaching from either side. Fortunately, I had a good idea, and so I withdrew all defenses from York to the choke point and a few to the other captured English town. Then, as Mao's forerunners entered the city, I retook it and razed it. If not me, then nobody!

q) the armies proceeded to Lighthouse Point, and there, a vicious battle took place. I barely triumphed. When I later counted, the losses were (34 me)-(122 enemy!).
With such luck I withstood, but then a naval assault removed my copper in my island city. I never got it back, even though the city itself withstood.

r) Karakorum eventually fell in 1345 AD, from a whopping 6 armies totalling almost 200 various units. My 43 defenders withstood for the longest time... Lighthouse point was still active, though, so the six armies were restricted on the peninsula, since I managed to sink their puny galleys with caravels and even some frigates. Then they got astronomy and chemistry, and so I was contending for the seas against 5 enemy civs (1 civ except England had been destroyed, and two others were too busy fighting the evil Buddhists to fight me).

s) Sarai fell within 40 years (8 or so turns) from a serious naval assault. The remnants of my fleet, with a lot of defenders and medics aboard fled north, towards the coast nearest the captured English town. The landing went well, but out of almost 50 units, only 21 made it to the new capital.

t) Cambridge (at least I think that's what it was called) stood for the longest time. I actually led the score screen for some time, capturing London from Monty's forces and retaking Karakorum. This time, Karakorum was the most heavily defended city in the world, with a whopping 80 defenders (2 medics, 10 catapults, 68 riflemen with city garrison promotions. Not a lot can stand against a 14 strength rifleman with a 175% defense bonus from culture, city walls, hills, and promotions). My cavalry and city assault grenadiers raped the American cities further south, removing Roosevelt, and nearly eliminating Louis XIV.

u) I was so close in 1700 AD. I was up to infantries and cavalry. Louis XIV and Mansa Musa were dead, Roosevelt was dead, Elisabeth was dead, Tokugawa was dead, Monty was dying, Mao was dying... I controlled 68% of the land area, and 64% population... I was close to a domination victory. So close... and then Bismark and Peter, two previously failing civilizations still clinging to Hinduism suddenly came back with a vengeance at Mao, Monty, and myself. I finished off Mao, Peter's cossacks overcame Monty. I was 2% away from a domination victory... and then Bismark's Panzers tore through my cities. I fell in 1903. Karakorum held, and then, as 2 gunships were deployed from Cambridge, Karakorum fell. I decimated bismark's Panzers with my gunships and then Peter's tanks and bombers tore through the south of my area. Bismark finished off my northern end.

v) My last city was, once again Cambridge. an astounding 105 defenders stood their ground for 34 turns of endless seige and bombing from planes. Then, I decided to go out with a bang, and nuked four cities: Berlin, Hamburg, Moscow, and Rostov (Not St. Petersburg, because I was born there.) before launching a suicide attack with the rest of my army. Peter's newly promoted modern armors rolled into an unoccupied city. Who won? I don't know, I was executed in 1905.

I wanted to make this objective, but my natural flare for the dramatic got the better of me. Hope you like the result.

In retrospective, I did almost everything correctly except for building a navy. If I had a powerful navy, I wouldn't have fallen originally, and I would've had more techs, more units, and more cities by the time Bismark and Peter suddenly rose through the ranks. I didn't use any WB during this game, so knowing I got so far on deity level... niiiice.

Thanks for the challenge, Snaaty. And thanks to anyone who reads these feeble attempts.
 
Tried this once more. Checkpoint 1 - 400BC
EDIT: Please ignore this post. It was hopeless and I gave up. I made a complete restart and the report is in my next post.
Spoiler :

First of all, I waited a while longer than 500BC because I had a great person coming and I wanted to know if it was a spy or a scientist.

Techpath was AH/Mining/Masonry/BW/Mysticism/Meditation (then Hatty completed the Oracle :gripe: - at least I got the Great Wall)/ not sure if Writing then Hunting/Archery or the opposite and then Alphabet/Priesthood (to steal Monarchy on the way to Feudalism) and started Sailing for the Moai. BTW, I also got Horseback Riding from a hut. Really useful here!
Spoiler :
Civ4ScreenShot0095.jpg


Instead of settling the horse/gems city as I had done the last time, I tried to settle the West hill to block the capital. The problem is the idiot here only took a couple of warriors (and look how dumb: one of them was promoted alright - he was a WOODSMAN!?! warrior. :rolleyes: I guess the last time I was playing better... So I got that city razed twice. I was thinking of assembling a small stack to claim it once and for all but now Hatty beat me to it. :mad:

So now I only have one city and I think I'm doomed. I settled my first spy because I didn't have alphabet and he would get me some beakers and now another one just popped and I'm thinking of infiltrating him in Egypt. Already had two GGs, one of them joined a Dog Soldier and promoted it to Woodsman III, Leadership (to become a healer) and another promoted an Archer to CG3, G2, D2, Leadership.

The "empire":
Spoiler :
Civ4ScreenShot0097.jpg


The techs:
Spoiler :
Civ4ScreenShot0098.jpg


I don't know if I should keep on trying this one or just restart it. What do you think? Is there a way out of this hole I'm in?

BTW, the save is 3.19. I only have two more reinstalls of the game (got it on Gamesplanet) and I'll wait to use them when I really need them, so no double install for me.
 
Now I played until 450BC and it's definitely looking better. I'm going to need some input, can anybody give me some advice?

Spoiler :

So I settled in place, research was pretty much the same as the post above, except that I didn't research Medi or Priesthood and teched The Wheel. My three cities are forming a Trade Network!!!

Finally managed to settle that hill city west of the capital without getting it razed! Funny thing is that the AIs are pretty much ignoring it and heading straight to the capital. I guess it might have to do with its walls, but I don't know if they are taken into consideration.

I've just settled a horse city to the south blocking the gold/silver area for taking it from the barbs in the furure.

Already had a Great Spy and 2 Great Generals that are attached to two archers. The next one is due in 20ish turns and will infiltrate someone.

One thing I think that is giving me more breathing room is that I still haven't met Sury and Churchill so I have to deal with less stacks and none of those annoying chariots.

This is the empire:
KOTH1.jpg


I'm definitely going to settle two more cities: Embu on the plain hills north of the capital, Itaquaquecetuba. The other one I'm not sure. I have these two possibilities:
KOTH2.jpg


While the red dot is a much better city, I'm afraid that the same thing that is already happening to Pindamonhangaba will happen to it: the AIs will simply ignore it and head to the capital. OTOH, the blue dot is a weak city but it pretty much assures me that any stacks heading to the barb city will have to go through it. What do you think? And when should I settle my next two cities? I don't think I'll do that so soon but I'd like to have an estimate. Can anyone share thoughts with me?

Thanks.

PS. I think that changing the names of the native american cities and leaders to cities from here is really helping me. (when one doesn't have knowledge to deal with a situation, one resorts to superstition. ;))
 

Attachments

Since there havnt been many people brave enough taking on this challenge here, most even said its unwinnable, attached you find some screens of the SG running in the german civforum with the same starting save... ...they are doing impressively fine so far:

capital around 1000 AD:
View attachment 233276

And the various fronts and an example fighting log:

View attachment 233277

View attachment 233278

View attachment 233279

On a side note:
I have taken a peek into the save, and there is actually a LB (without GG) that has about 250 XP:eek::lol:
 
I tried this once again, but I allready get nervous from all the barbs swarming around at 2500BC so this just isn't gonna work for me.
Too bad not many tried this one out, coz I would've liked to see some people pull it off.
 
Still nobody really brave enought to try this game here:)... ...funny enough, in the end, this might even be winnable.

Here´s the actual standing from the german SG-team:

1615 AD it is now, and Bull ist first-time ever on the advancing road:
View attachment 234634
400xp rifles migth be part of this development:p

If they manage to crush Kathy now in this decisive mid-game battle and are able to build up a production advantage, they might... ...MIGHT stand a chance, evem once the AIs reach infantry
 
I wish we could chose different leaders.

It might be fun to try JC or AC. The Imp trait could be really powerful with TGW and AC's Ind trait could help early alot. Org for JC could help in getting those courthouses up fast to pay for more troops and run spy specialists.
If anybody still wants this, I think I know enough to be able to create a WB save and edit the leader. Just let me know which leader.
 
If I've done this correctly, here is Udey1's request to play as Churchill.
Spoiler :
Since Churchill was already one of the opponents, I swapped his starting position with Sitting Bull's -- that is, you start in the same place on the map, and Sitting Bull starts in Churchill's old place. If somebody wants any other leader that's not one of the existing opponents, I'll post one more zip plus instructions on what to edit.
Unzip into your Saves\Worldbuilder directory and pick "Churchill X" where X is the difficulty you want. All of them let you pick difficulty and speed (via Custom Scenario), but there are separate WB save files for Noble, Monarch, Immortal, and Deity so the AIs get the right bonus techs (Archery at Monarch+, Hunting at Immortal+, Wheel and Agriculture at Deity).

Since this was based on the original Deity save file, it was a case of stripping out techs instead of adding them. If I've goofed some AI has a tech it shouldn't, but I'm fairly sure I got it right.
 

Attachments

On a site note:

This map is handmade (or better, reworked), so you really have chances here. They might not be BIG, but they exist. Some assets are:

Enough early happy
Enough land and AI not that close
The "right" blocking spots (resouces, rivers, hills;))
The "right" capital
Some juicy island to settle (for eco)
One less AI
Elephants
Decent chances an Great Wall and Oracle (I tried this out in my testgame, after making the map). Great Wall and Oracle might be crucial for this variant (get a Great Spy and take Alpha from Oracle... ...no teching needed up to 1 AD, go steal eco)

With another gamespeed and maybe drop a level or two, most might stand quite long
 
O man, I was looking for the link to the first KOTH game, to find the link to the OCC Deity AW game mentioned on the last page, and found this. Thanks for ruining the upcoming weekend Snaaty.

I must have played that first game 6 times in total, even recently, surviving until Stalin built his ship but never winning. I will definitely try this, and am happy about the no reload rule. That was painstaking, trying to kill all his destroyers without losing mine.

For those who haven't considered this game, it can be REALLY fun to get almost every promotion on a unit. The key is not to get TOO many, and spread them around a few GGs instead. I would put one on a crossbow, to have a Machine Gun later. Makes a great secondary defender, as they don't take collateral, and has a chance to kill those stupid airships.

Zizzeus
 
Good for an SG, I think the hardest thing here is pushing the AI back enough so you can have some unpillaged lands. I wonder what happens in the modern era in such a game. Will the AI nuke you into oblivion? If not, the rampant incompentence of the AI regarding aircraft certainly makes it winnable.
 
The team on the German forum has done a great job and looks like they will take it. Really wish we could try this but it would take a good number of the brightest and most disceplined to make it work.
 
just wanted to say that the SG team in the german forum (obsolete from this forum joined the team later) won the game tonight.

since they switched language later to english to spare obsolete from learning german overnight, here´s the link to the game, link to SG threat in german civ forum, on page 16 the language switches to english

congrats also here to winning this game, incredible play:goodjob:
 
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