@Halt,
Thanks for the save, I have played from it and am doing quite well. I managed 3 religions (Christ, Confu, and Tao) and am now finishing off liberalism - will probably try to take steel with it and amass a navy. Nobody else has philo or edu yet. I managed shwedagon paya and angkor wat (not great wonders, but wanted another prophet and early access to civics.) I missed the GL though
EDIT: I also planted a city around the former Ulundi and spread confu to it quickly. I let Genghis take it, then later on used the great spy to catch up about 12 techs.
I have a few suggestions for you if you play it again. I don't understand your promotion choices, especially for your muskets. I went woodII and GuerII for every troop if possible (muskets+). Otherwise, WIII and then combat->specialty for the praets, or GII and then drillIV for the longbows and crossbows. This will help you hold the hill without losses. Taking pinch doesn't make any sense to me, as it doesn't help them against mounted or siege, and is no better against gunpowder than the terrain promotions. Periodically, I had to move veteran troops back to the city to let the newer guys get up to 4 promos.
I wouldn't take city garrison until you've exhausted the guerrilla line at least, probably drill as well. With drill IV you will usually take no damage from siege at all. Without it, you'll take some.
I also have no idea why you keep chopping that forest over the deer in the capital. It makes sense along the coast, but if you're gonna work that tile, keep the forest there for the extra production and health.
EDIT: I also got the AP (for production, and denial to Stalin) and the circumnavigation bonus. I had to chase down and kill a caravel for that one. I'm gonna try for space if you're going culture. Will be fun to try to raise his capital after his launch.
Thanks again for the save!