In this round, we pretty much eliminate Roosevelt as a credible threat.
Techwise, I abandoned Monarchy in favor of Pottery-Writing-Code of Laws.
First turn, we took over Boston with minimal losses. I went against advice and sent an expeditionary force to take over New York with the bulk of my military trundling off towards Washington.
I wanted to make sure that the New York team was sufficient, since I wasn't planning on reinforcing it, so I sent four Jaguars.
They succeeded in taking New York with only one loss (In fact, only three were needed, but better safe than sorry), and my wandering scout made a pleasant discovery outside the American capital:
That iron isn't mined! I don't know whether that means he doesn't have Iron Working or he simply hasn't had a chance to mine it yet. Probably the latter, given the presence of that worker. In addition, Washington is defended by only two archers and a spearman. You can also see the beginnings of the main Washington army down south. There are more behind them, trust me.
At about that time, more barbarians decided to show up, but they were quickly dispatched by Jaguars headed to the front.
In 825, I finally had my forces in place. Unfortunately, Roosevelt managed to beef up his forces a bit as well. There's a Swordsman in there now (which is distressingly strong compared to the "dumbed down" Jaguar), but at least it isn't an axeman. In addition, that means that a) Roosevelt does have Iron Working, and b) he's getting his iron from somewhere else.
So it's seven Jaguars against two archers, a spearman, and a swordsman. In addition, there's an eighth Jag one turn away (the attack was made the turn after this screenshot was taken, with the Jag 2S of the marble being said eighth unit).
Roosevelt's forces put up one heck of a fight, killing off half of my troops and leaving him with one heavily wounded archer at the end of the turn. I let the fresh reinforcement make the killing blow:
Yeah, I probably should have sent someone who was closer to promotion, but I'd lost enough men in that battle. The three workers and one settler in there should take care of my labor needs for a while.
So here's where we stand. Roosevelt has been confined to the icy north, our forces are mostly healing up in the conquered American capital, and we are woefully without infrastructure (the three Mexican cities have Barracks, the two capitals have granaries, and everyone's got a free Monument thanks to Stone City). All of my cities have seen the light of Buddhism, though, so that's good. Oh, and, after the conquest, I did rename the cities (figured I'd wait till the end of the round to make it an easier transition).
Here's Mexico and the Gulf:
And the old American Empire:
Man, St. Louis is going to be one heck of a GP farm.
And what I know of the remaining United States:
If I remember correctly, there is room for one more viable city north of the cornlands, so that should be worth taking. The question is, is it worth taking now? We don't have any techs that would allow us to extort things from FDR (i.e., Alphabet or Currency), so I don't see any real profit in calling off the dogs (er, Jags) now.
At the same time, though, we need to get some infrastructure (both buildings and cottages, since we're shooting for a CE) up and running, stat. I don't know that we can afford another nascent city on the ledger sheet.
Here's the Domestic Advisor:
The Warriors are to be used as Garrison troops in the conquered cities, to free the Jaguars up for duties elsewhere.
And the military advisor, focusing on the Jaguars at our disposal.
I hope that's a reasonable promotion mix (I still haven't figured out how to fully optimize that). In addition, we can see that we're pretty darn close to getting our Avatar of the Sun God (erm, Great General), so maybe that's a sign to press on and finish Roosevelt.
Religion-wise, Confucianism still hasn't been founded yet, and we are shooting for Code of Laws, but I wouldn't hold out too much hope for it. Eurasia just techs too fast. If we get it, though, hey, it'll be a nice little bonus. The big thing is those Altars to reduce maintenance. We've got a nice little war chest, but at -18 per turn (at 80% I know, but still...) it won't last forever.
So, what do you think? Wipe Roosevelt off the map, make peace to regroup, build infrastructure and wipe him out after the treaty's up, make peace with plans to vassalize him later, leave him alone to rot in Canada, what?
And what about South America? We've got a while before we're seriously challenged for it, but I hate to see all that river grassland go to waste...