Round 0: Bonjour! (4000 B.C.)
Round 1: A Huge Target (4000 B.C. - 1775 B.C.)
Round 2: Finding Religion (1775 B.C. - 700 B.C.)
Round 3: High Gear! (700 B.C. - 235 A.D.)
Round 4: Get Off My Lawn! (235 A.D. - 890 A.D.)
Round 5: Untangling the Web (890 A.D. - 1190 A.D.)
Round 6: Living Green (1190 A.D. - 1495 A.D.)
Round 7: No more Mr. Nice Gaulle (1495 A.D. - 1704 A.D.)
Round 8: Stack Bustin' (1704 A.D. - 1806 A.D.)
Round 9: Out of This World (1806 A.D. - 1866 A.D.)
Alternate History: To the Stars! (1806 A.D. - 1955 A.D.)
(NOTE: Due to the massive size of save files on a 34 Civ map, all De Gaulle saves except the opening have been removed. I have them on my hard drive, though, so if you want one for posterity's sake, just pm me.)
Welcome back to the 10th installment of the King of the World series. As you probably know, this series focuses on various Earth maps in order to place the various leaders in context and, well, because taking over Eurasia is more fun than conquering a random potato-shaped blob of dirt in the middle of the ocean.
In this game, we will return to the 34 Civ map (and leave it messy and crowded) in order to lead a One-City Challenge with the Free French, led by Charles de Gaulle:
Charles is Industrious, which is huge for a One-City Challenge (especially when surrounded by hostile cultures) and Charismatic (less helpful, but those extra happiness will help until the Globe Theater is built, and the military boost might save our butts during wartime). His Unique Unit is the two-move Musketeer, which is kind of limited in use, but may come in handy. The Unique Building is the Salon, an Observatory with a free Artist. Kind of a minor addition, but, hey. Every free specialist helps!
So how does France look?
... Crowded. First off, do we settle in place or maybe make a move (perhaps 1N)? That would put us into direct contention with those Creative Dutch, so I dunno. Paris is such a powerhouse spot that we may as well not mess with success.
Second, what should our Tech path be? I'm thinking that we should go straight for Mining-Masonry and maybe even Bronze Working and delay Animal Husbandry. We'll be running such a food surplus that getting those Quarries up and running would seem to be more important than having babies that we can't keep happy.
Third, how many Workers should I build? It feels to me like even a second one would be a waste of hammers, though I am notorious for going Worker-light. It just seems like even a single Worker can build improvements at a pace equal to population expansion, especially once Specialists start getting assigned. Then again, early on, there's not a heck of a lot to build in Paris...
Finally, how nice should I play this? I'm tempted to send my lone Warrior to kill off Herr Otto, if only so that I could meet some more Civs before borders can be opened. In addition, someone will inevitably refound the spot, but this'll give my culture a big start on the eastern front.
Long term, I don't know that I really expect a win like I have in the past games in this series. I think that if we survive into the 20th century and make a good showing for ourselves, I'll be happy. Of course, this doesn't mean that I won't try, but the OCC is kind of foreign soil for me, so I'm not going to get cocky. Oh, and Permanent Alliances have been turned off.
Here's the initial save (remember to load The Mod first):
Round 1: A Huge Target (4000 B.C. - 1775 B.C.)
Round 2: Finding Religion (1775 B.C. - 700 B.C.)
Round 3: High Gear! (700 B.C. - 235 A.D.)
Round 4: Get Off My Lawn! (235 A.D. - 890 A.D.)
Round 5: Untangling the Web (890 A.D. - 1190 A.D.)
Round 6: Living Green (1190 A.D. - 1495 A.D.)
Round 7: No more Mr. Nice Gaulle (1495 A.D. - 1704 A.D.)
Round 8: Stack Bustin' (1704 A.D. - 1806 A.D.)
Round 9: Out of This World (1806 A.D. - 1866 A.D.)
Alternate History: To the Stars! (1806 A.D. - 1955 A.D.)
(NOTE: Due to the massive size of save files on a 34 Civ map, all De Gaulle saves except the opening have been removed. I have them on my hard drive, though, so if you want one for posterity's sake, just pm me.)
Welcome back to the 10th installment of the King of the World series. As you probably know, this series focuses on various Earth maps in order to place the various leaders in context and, well, because taking over Eurasia is more fun than conquering a random potato-shaped blob of dirt in the middle of the ocean.
In this game, we will return to the 34 Civ map (and leave it messy and crowded) in order to lead a One-City Challenge with the Free French, led by Charles de Gaulle:
Charles is Industrious, which is huge for a One-City Challenge (especially when surrounded by hostile cultures) and Charismatic (less helpful, but those extra happiness will help until the Globe Theater is built, and the military boost might save our butts during wartime). His Unique Unit is the two-move Musketeer, which is kind of limited in use, but may come in handy. The Unique Building is the Salon, an Observatory with a free Artist. Kind of a minor addition, but, hey. Every free specialist helps!
So how does France look?
... Crowded. First off, do we settle in place or maybe make a move (perhaps 1N)? That would put us into direct contention with those Creative Dutch, so I dunno. Paris is such a powerhouse spot that we may as well not mess with success.
Second, what should our Tech path be? I'm thinking that we should go straight for Mining-Masonry and maybe even Bronze Working and delay Animal Husbandry. We'll be running such a food surplus that getting those Quarries up and running would seem to be more important than having babies that we can't keep happy.
Third, how many Workers should I build? It feels to me like even a second one would be a waste of hammers, though I am notorious for going Worker-light. It just seems like even a single Worker can build improvements at a pace equal to population expansion, especially once Specialists start getting assigned. Then again, early on, there's not a heck of a lot to build in Paris...
Finally, how nice should I play this? I'm tempted to send my lone Warrior to kill off Herr Otto, if only so that I could meet some more Civs before borders can be opened. In addition, someone will inevitably refound the spot, but this'll give my culture a big start on the eastern front.
Long term, I don't know that I really expect a win like I have in the past games in this series. I think that if we survive into the 20th century and make a good showing for ourselves, I'll be happy. Of course, this doesn't mean that I won't try, but the OCC is kind of foreign soil for me, so I'm not going to get cocky. Oh, and Permanent Alliances have been turned off.
Here's the initial save (remember to load The Mod first):