Round 0: Rhye's, Exciting and New!
Round 1: A Quick Strike! (Turns 50-56)
Round 2: Huts and Wonders (Turns 56-94)
Round 3: Oh, THOSE Barbarians... (Turns 94-147)
Round 4: Come Sail Away! (Turn 147-710 A.D.)
Hello again! The King of the World series seeks to gain new insight into real world history and Civilization IV strategy by marrying the two via Earth maps. This game, the 20th in the series, is something of a departure in that we won't be playing a normal, 4000 B.C. start. No, we're venturing into total conversion mod territory with Rhye's and Fall of Civilizations. I'm completely new to this, so it'll be a little more interactive than most of my more recent games, which have honestly kind of ventured into "demo" territory. We have a new map, new parameters, and the prospect of new empires popping up in "conquered" territory is a scary one. So let's get started! We'll be playing (at least at first) as Pericles, Athenian general and statesman:
Greece's Unique Building and Unique Unit remain the same, but Pericles' Leader Traits have been condensed down into a simple Great People Boost that'll last through the end of the Middle Ages.
What we lack in Leader Traits, though, we more than make up for in free stuff to start the game. We begin in 1600 B.C. with more than I think we could reasonably hope to accumulate in that time period:
That's... a lot of Techs. If you'd told me that I'd start out with Metal Casting in hand by 1600 B.C. without using the Oracle, I'd say yes, please. But I imagine that the upcoming empires (like, ulp, Rome) will start out with even more.
So here we stand. Do we start out researching Priesthood for the Oracle or Machinery for some super-early Crossbow craziness? Where do we send our Settlers? Athens, in place, or maybe go 1NW to settle on a hill? How about the one on the Galley? Take the safe route and hit up Crete, or maybe set up an early bastion in Turkey? Or North Africa? Or, hell, Italy? Speaking of, do we expand toward Rome and try to box them in, or away from them and cede western Europe? I have more questions than answers this time around, so I turn to you.
If you don't feel like sitting through the initial setup, here's the save:
Round 1: A Quick Strike! (Turns 50-56)
Round 2: Huts and Wonders (Turns 56-94)
Round 3: Oh, THOSE Barbarians... (Turns 94-147)
Round 4: Come Sail Away! (Turn 147-710 A.D.)
Hello again! The King of the World series seeks to gain new insight into real world history and Civilization IV strategy by marrying the two via Earth maps. This game, the 20th in the series, is something of a departure in that we won't be playing a normal, 4000 B.C. start. No, we're venturing into total conversion mod territory with Rhye's and Fall of Civilizations. I'm completely new to this, so it'll be a little more interactive than most of my more recent games, which have honestly kind of ventured into "demo" territory. We have a new map, new parameters, and the prospect of new empires popping up in "conquered" territory is a scary one. So let's get started! We'll be playing (at least at first) as Pericles, Athenian general and statesman:

Greece's Unique Building and Unique Unit remain the same, but Pericles' Leader Traits have been condensed down into a simple Great People Boost that'll last through the end of the Middle Ages.
What we lack in Leader Traits, though, we more than make up for in free stuff to start the game. We begin in 1600 B.C. with more than I think we could reasonably hope to accumulate in that time period:


That's... a lot of Techs. If you'd told me that I'd start out with Metal Casting in hand by 1600 B.C. without using the Oracle, I'd say yes, please. But I imagine that the upcoming empires (like, ulp, Rome) will start out with even more.
So here we stand. Do we start out researching Priesthood for the Oracle or Machinery for some super-early Crossbow craziness? Where do we send our Settlers? Athens, in place, or maybe go 1NW to settle on a hill? How about the one on the Galley? Take the safe route and hit up Crete, or maybe set up an early bastion in Turkey? Or North Africa? Or, hell, Italy? Speaking of, do we expand toward Rome and try to box them in, or away from them and cede western Europe? I have more questions than answers this time around, so I turn to you.
If you don't feel like sitting through the initial setup, here's the save: