King of the World #20: Pericles

Well if you're up to it, a re-creation of Megos Alexandros' (Alexander the Great) Empire would be nice, but other than that, no.
 
Well, I'd love to see some intercontinental action, but that's so much better to do with ie Spain, France or England. They have far less stability issues with far-flung empires, and have an auto-naming map covering those areas. The AI actually expands historically - England is much more likely to control New York or Cape Town than Paris.

Later civs also gets head starts with cities being partly developed when founded, with a higher pop or pre-built buildings so new cities can get useful much faster. Probably better to take on that in another KotW game though.
 
If you can hold off the barbs, then the game is basically won. I had an exploring Galley scoping out the east when I picked up your earlier game (rounding Africa and getting as far out as as Oceania), but the bonus to ocean movement means your Caravel's going to fly when you get it out. With that bonus in mind, going around the Tierra del Fuego is probably your best and safest bet; if Pacal doesn't have a canal city, it's going to set you back a few turns. On the other hand, you can probably spare a few turns anyway.

Keep building protective units. If you're feeling sporting and want to make things tough, why not go for a military campaign against Rome? Caesar's been a pussycat so far, so it might be fun to do some reverse history. :p
 
Build two caravels, send them down to capetown then east and west.
 
The pieces were in place. Greek culture was triumphant, and would shape the world for centuries to come. All that remained was empirical proof of Pythagoras' theories concerning the world's spherical shape. The movement of constellations was one thing, but two Caravels travelling in opposite directions and meeting would silence even the most vocal critics, and would cement Greek influence on science, art, and philosophy. The only trick was building those Caravels. Optics would take some time to research, and while the Scientists of Thebes could discover it with ease, they were too interested in codifying a phonetic Alphabet and delving into theoretical Mathematics.

So it was time to hit up the neighbors. Caesar Augustus, a much more reasonable man than his adopted father, provided Alphabet:

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And three turns to research Mathematics beat a full nine plus for Optics.

And therefore did Charles Darwin, a biologist studying the flora and fauna of the Nile valley, develop a magnifying lens so as to better perceive the intricate goings-on of his subjects:

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Little did he realize the grander import of his simple invention. You can also see that Carthage's war against the barbarians was not going smoothly, and that our attempts at conciliation with our southern neighbors had hit a snag. No matter. We just need to still be alive when our boats hit the water. Diplomacy is no longer of any real concern.

As our first Caravel (a refitted Trireme) sailed westward for the Pillars of Heracles, they witnessed the desolation that had come of the Carthaginian empire:

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The sailors muttered prayers to the gods, for Hannibal had always been kind and fair. But they pressed onward, for they sailed for the everlasting glory of Greece. Meanwhile, Athens worked on a second ship while Workers toiled to build a canal between the Mediterranean and Red Seas.

Rome, too, suffered the depredations of the barbarian hordes:

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Rome, though, was strong, or at least stronger. The Greek city-states trained mostly soldiers in those days, for despite the fact that they were no longer strictly necessary, Pericles' legacy would suffer if any member of the Greek Federation were cast into ruin.

The coming of Arabia largely spelled the end of Babylon:

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Frankly, I was surprised at how late this meant the game was. This meant we were well past the B.C./A.D. divide; indeed, we were into the latter half of the first millennium! Regardless, Saladin was pleased despite our refusal to adopt Islam, for we were generous trading partners (Compass for Horseback Riding) and we had not sided with the infidel Christians, either.

We were generous with the Mayans, too, granting them Aesthetics in exchange for passage into the Pacific:

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The game was well in hand, now, we were merely playing out the string. You can also see that we were, indeed, well into the 7th century.

And what better way to celebrate a victory than with a massive Golden Age?

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I suppose there were better point investments for those three Great People (another Academy, maybe a few techs), but a win is a win, and it was time to party!

Finally, in 700 A.D., our two Caravels found that they were exploring the same minor continent in the south Pacific:

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They met the next turn, just off the coast of what we would call Sydney, and their captains clasped hands in an impromptu ceremony. But their cartographers had already done their work. And not a moment too soon, for another wave of barbarians stood at our borders!

Pericles was satisfied, and it was time to retire:

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And that was that. A fun little game. Looks like I dodged the plague bullet, not that it would have done much damage to anything other than our final score.

So how did we do?

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A compact little empire in a world of compact little empires. I like not having to paint the globe red (or whatever our color is). The game was a bit short, though, and it was decided a bit too easily. Oh, well. It was a fine way to learn the new (to me) mod!

Scorewise, we did well. Not amazingly, but well:

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There we have it. Rome never triumphed, for there was never any Alexander to provide a blueprint to empire-building. The barbarians at the gates were never fully beaten back, but there was no great Roman empire to collapse into a Dark Age. I imagine this world progressed more slowly, but more steadily, eventually looking much like ours, though with fewer Latin-derived languages :)

Final thoughts?
 
I hope you had fun trying out the mod :)
Greece is a good one to get your teeth into things. Like someone else said, it only gets complicated in the medieval era so you played well keeping Arabia happy. One less headache. Hope you come back to this mod one day for one of the different nations. (Personally I recommend Russia or England, both have insane land grabs needed for their Historical Victory and lots of time to play while nations rise and fall.)
 
Maybe somebody already talked about this issue, but:

You got offered the chance to take over the Arabs, which I imagine is a Rhye's innovation. What's that aspect of the game like, and why would one do it? Perhaps there's lots of bad stuff that happens to an empire past its prime? so you'd switch to a newer one and try to win with its Historical Victory?

If that's true I'd really like to see a game played out that way -- once, at least.
 
the only thing about rye´s is that some games are just too short... an then again. the vikings just overran england, before i could do anything. again. i dont know if i love hte mod or not, but i got to play it a lot....
 
It might be fun to see a re-tread of KOTW #14 with this mod. Your Journeyman to KOTW #14's Quantum Leap, as it were.
 
By the looks of things, China survived your game! :eek: In the shadow game I played after your second save, I sent my Galley around Africa and into Asia, and China was a massive Barbarian encampment. I never even met Qin, and by endgame, they had been destroyed completely. It's interesting to see that they were able to survive and thrive in your game. Maybe they were able to grab the Great Wall? In my game, Rome built it.

I think some of your success--especially in keeping your holdings--came from building Alexandria instead of heading up towards Ukraine. I built that Black Sea town and lost it really, really quickly to barbs, and the turn before I won, Thebes declared independence. Building Alexandria connected Thebes to Greece proper, and I think that saved your butt more than you know. ;)

Nice game as always.
 
the only thing about rye´s is that some games are just too short... an then again.
That's why I don't like aiming for most historical victories, they're too questy.
 
Maybe somebody already talked about this issue, but:

You got offered the chance to take over the Arabs, which I imagine is a Rhye's innovation. What's that aspect of the game like, and why would one do it? Perhaps there's lots of bad stuff that happens to an empire past its prime? so you'd switch to a newer one and try to win with its Historical Victory?

If that's true I'd really like to see a game played out that way -- once, at least.

It means, that you'll switch to be the Arabs. This is always possible, if a new civ spawns (except, if your own spawn was too recent, e.g. no switching Greece for Persia or between mediaeval civs)
It can be useful, if you want to set up certain things, perhaps making sure that America gets colonized or the other powers stay in normal bounds before playing your civ of choice.
There also was a thread in the stories forum, where someone retook his world conquest with America (leaving one city unconquered, switching to newly spawned America)..
Switching can be an interesting option and strategy, but may be considered gamey, if overdone, some starts can get rather easy, if you switch to a new neighbor.
 
Why didn't your Egyptian cities switch to the Arabs? :hmm: They normally do, IIRC.
 
right. that was a question i intended to ask, but then i thought it had to do with the stability of his greece. but now someone else asks, i think i haven´t understood the mechanics of flipping cities to spawning emppires at all... experts please?
 
By the looks of things, China survived your game! :eek: In the shadow game I played after your second save, I sent my Galley around Africa and into Asia, and China was a massive Barbarian encampment. I never even met Qin, and by endgame, they had been destroyed completely. It's interesting to see that they were able to survive and thrive in your game. Maybe they were able to grab the Great Wall? In my game, Rome built it.

China does tend to get rushed by barbs, but it's typically of the mounted variety so if China built enough spears it basically has no problem. The GWall is a major help over there though... its always fun to see the barb HAs funnel down the steppes and give Asoka and Cyrus hell :) Fun fact -- barbs even hunt down and take independent cities! Seoul fell that way in a couple of my games when it popped up on the Korean penninsula and promptly got barb-rushed.
 
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