King of the World #20: Pericles

The two biggest changes in RFC are stability and emerging civs.

Stability is basically a "play this game the way your civ historically did" reward. Settle/conquer the same areas, fight the same enemies, keep an eye on your economy instead of crash-and-burn expansion, try to win around when your civilization historically peaked in power, and your stability will be fine. When you want to wander off that beaten path, you need to be cautious about how you do so - expanding to a-historical areas, expanding too much (compared to the historic empire size), having a weak economy, surviving well past your historic downfall, and bloody wars are the main ways of losing stability.

Emerging civs are almost impossible to oppose when they first show up. But when they're no longer emerging but have emerged (say, 10-12 turns after they show up; I don't know the exact mechanic), they tend to be pretty weak for a while. They'll have a modest army and some cities, but few improvements, no infrastructure, and very little income for a while, so their army quickly becomes outnumbered and obsolete while their economy gets rolling.
 
great fan here of king of throne serie.
I read the whole thing 2-3 times :p
And played earth 18 (and 34) numberous times.

well, i was interested in Rhyse and fall at one point and found a serie on youtube.

It display how to finish easy level of R&F with historical goal of several civilisations.
This can be considerd as a spoiler but it's very well made and highly educative.
The first of the serie is the japan one wich explain basic stuff on R&F.

The direct link for greece /SPOLER inside/:
http://www.youtube.com/watch?v=qvZU8ecVBjA

However, this video is for easy setting, monarch changes lot of things as i figured out :/

the previous poll make me try a earth 18 always peace game (france) :mischief:
 
Wow. A LOT of discussion here. I don't think my fragile ego could handle losing a big stack to an emerging civ flip ;), and I don't want to be a save/load cheater. Besides, the UHV thing is new, so I'm thinking I'll go that way. Maybe take down Egypt early on to slake my bloodlust... They do seem like an ideal target, after all. Do you all think our initial stack would have a chance? I'm gonna play and post round 1 tomorrow.
 
Wow. A LOT of discussion here. I don't think my fragile ego could handle losing a big stack to an emerging civ flip ;), and I don't want to be a save/load cheater. Besides, the UHV thing is new, so I'm thinking I'll go that way. Maybe take down Egypt early on to slake my bloodlust... They do seem like an ideal target, after all. Do you all think our initial stack would have a chance? I'm gonna play and post round 1 tomorrow.

:lol: ,this discussion bodes well for the further interest. I have to say, i tend to aggree with
Well, I hid my earlier post because I dunno if we should be spoiling all this stuff for Neal. You only get to play something for the first time once y'know.

Dont spoil the new game for Neal too soon, we just risk he get bored/tired too soon ;) I am eagerly awaiting the update from you Neal :goodjob:

Hmm, could not get the quote from plastiqe to work properly, guess i need more skillz :P
 
Well, I hid my earlier post because I dunno if we should be spoiling all this stuff for Neal. You only get to play something for the first time once y'know. Anyways, the three I suggested won't ever flip if placed in the correct spots, they'll only lose some tiles to newly spawned civs but they get them back eventually anyways. Byzantum/Constantinople won't flip to Turkey, Turkey will just spawn in Asia Minor and steal all your western tiles for a while.

And I'm pretty sure you can (or at least you could in earlier versions) take out a civ without any of your units defecting by killing their entire stack on the turn they spawn.

It has been a while since I have attacked a spawning civ, but unless it was fixed in one of the later versions, I would not recommend attacking at all for 10-15 turns. When I played as England, I was ready for the American Revolution, so I sent a bunch of galleons with troops to the mid atlantic to wait for them. Once they swawned and took my cities, I attacked.

The problem was that my units still switched sides and even after I managed to wipe out all of their units and effectively kill them, the game would still spawn random units of theirs and some of mine would still switch sides. Even when I went into the worldbuilder and set our diplo status to peace, their units would still spawn.

After that frustrating time, I never attack a civ after it spawns.

You can use this to your advantage though. The next time I played England, I sent all of my old units (macemen etc.) to the new world and also founded a ton (about 7) cities in the American area. When they spawned, they received a ton of useless units and several cities. This wrecked their economy and about 25 turns later I had taken back all of the good cities and razed the rest.

Even if you don't attack them, you can at least make their lives difficult upon spawning.


Neal one trick I learned is to send your workers to chop all of their forests. For you, I would say chop as much of Romes and Turkeys trees as possible. You won't get much from it, but you will prevent the AI from using it.
 
Wow. A LOT of discussion here. I don't think my fragile ego could handle losing a big stack to an emerging civ flip ;), and I don't want to be a save/load cheater. Besides, the UHV thing is new, so I'm thinking I'll go that way. Maybe take down Egypt early on to slake my bloodlust... They do seem like an ideal target, after all. Do you all think our initial stack would have a chance? I'm gonna play and post round 1 tomorrow.

If you're going for the UHV Wonderspam seems like the only option. :) (I :love: wonderspam) I wouldn't waste time with Egypt, since I'd rather make sure to get the wonders first. After all, you never kow what techs the civs that spawned before you have.

[ QUOTE=plastiqe;11086210]Well, I hid my earlier post because I dunno if we should be spoiling all this stuff for Neal. You only get to play something for the first time once y'know. [/ QUOTE]

Hmm, could not get the quote from plastiqe to work properly, guess i need more skillz :P

Added what you were missing, just remove the spaces. :)

DT
 
@plastiqe: where the stability map come from? is there one for every civ? where to look? where to find?
 
"I founded a whole bunch of cities, and then they all flipped when Yugoslavia appeared on the map. Then I was killed by Yugoslavia. The end!"
 
It would be ... fun if all the cities in the area of the Roman empire at 200 AD flipped to the Romans at start.
*Do you want to take control over a new civilizations, the Romans?*
*No.*
*You have been defeated!*
 
It would be ... fun if all the cities in the area of the Roman empire at 200 AD flipped to the Romans at start.
*Do you want to take control over a new civilizations, the Romans?*
*No.*
*You have been defeated!*

Imagine if that happened for the British Empire... :eek:

Of Course, a lot of those territories are empty when they spawn. :whew:

DT
 
Imagine if that happened for the British Empire... :eek:

Of Course, a lot of those territories are empty when they spawn. :whew:

DT

I think the only civs that wouldn't lose at least a little bit to a "British Empire" spawn would be the Japanese, and maybe the French (depends on where they've expanded to). Egypt and India would be basically killed; Ethiopia wouldn't do so well either.
 
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