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King of the World #20 Pre-Game Poll

KotW #20 should be....

  • Alexander Always Peace

    Votes: 14 16.9%
  • Something Civ V

    Votes: 3 3.6%
  • Modern Civs Map

    Votes: 7 8.4%
  • Earth 1000 A.D.

    Votes: 22 26.5%
  • Rhye's and Fall

    Votes: 32 38.6%
  • A Divine Intervention Game

    Votes: 5 6.0%

  • Total voters
    83
The modern civs map would be good, but its leaving the middle east way too deficient (especially considering historically the Ottoman Empire squatted there until the end of WWI)

I will have to vote for Rhyes and Fall.
 
Anything but Civ5. There's a reason that this board is still so popular a year after Civ5 was released: because many of us tried Civ5 and haven't wanted to go back to it.
 
It's been a while since I played RFC, but here's my vague recollections of how the various games I played worked out.

Netherlands has an entertaining colonial expansion UHV mindset. China has a great one if you want to let your inner builder run wild. America gets a lot harder every time you move up a difficulty level (your starting units and techs are fixed, but everyone else will be larger and more advanced when you start). Ethiopia's starting location and general play were not fun at all when I tried them. Vikings had a pretty fun one. Didn't like the Incan one at all when I tried it. Rome and Germany are good if you're looking for European warfare. Babylon's UHV is usually decided one way or another by turn 100, but it's a really interesting variant to try and win space-race, UN, or time victory with them.
 
I don't think the Modern World map would be much of a challenge for Neal. A lot of the civs are clustered together (Europe, east Asia) without much land to expand onto, and the non-clustered ones are either pretty easy to fight later on in the game (Shaka, SB).
 
My thoughts on RFC Civs:

-Rome is always interesting, but I think the general consensus before the Hiatus was to save Rome for the first KotW Deity game... :mischief:
-China is (IMO) the most interesting one that starts at the beginning, but we just did China, which kinda rules that out.
-Carthage is always an interesting Challenge.
-The Colonial Civs (Spain, Portugal, Netherlands, England) are all quite fun to play as.
-The Later-Appearing Civs (America, Ottomans) see too little of the game to be that fun IMO, and I find fairly difficult.

DT
 
I voted for Earth 1000AD, but I think you should change it to Epic speed. Normal in that sweet big map is silly.
 
Hello, Neal the great. I enjoy you're back, your KotW serie was so fun and well written. Definitely I vote for RFC, but as China, 3000BC start, with a different third UHV. Instead of buidling that huge army by 1650AD, you'll need to win by domination BUT you can't declare war by yourself (must be defensive pact related or be an AI declaration). Vassals, PA and all victory conditions enabled.
Difficulty: monarch or emperor ; Speed: epic or marathon (too hard in normal)
So, to win, you'll need to build two taoist pagodas and two confucian academies by 1000AD, never loose a city to the Mongols by 1400 (fake victory condition just to give you a GA at a suitable moment) and to win by domination by never being the first agressor
 
Hmmm... So we're pretty much down to RFC or maaaaybe Earth 1000 A.D. It's a tough decision. E1000 would be more "traditional." To avoid retreading familiar ground and repeating old leaders, I would be pretty much limited to Charlemagne or Justinian. I could also justify Ragnar, Wang Kon, Suryavarman, Elizabeth, Peter, or Louis there.

Rhye's-wise, I'm kind of at a loss. I've already done China and India. Maybe Greece or Egypt for an "early" civ with the option to jump ship on a later turn? Would a switch be in keeping with the spirit of KotW? I'm pretty intimidated by the mod, let me tell you.
 
Hmmm... So we're pretty much down to RFC or maaaaybe Earth 1000 A.D. It's a tough decision. E1000 would be more "traditional." To avoid retreading familiar ground and repeating old leaders, I would be pretty much limited to Charlemagne or Justinian. I could also justify Ragnar, Wang Kon, Suryavarman, Elizabeth, Peter, or Louis there.

Rhye's-wise, I'm kind of at a loss. I've already done China and India. Maybe Greece or Egypt for an "early" civ with the option to jump ship on a later turn? Would a switch be in keeping with the spirit of KotW? I'm pretty intimidated by the mod, let me tell you.

Well, I voted dor Div. Inter. myself, but i had RFC as a backup. Unfortunately I am not allowed to place a second vote :lol:
I would like a RFC, but, if you feel more comfortable with a E1000, then by all means do so, you make my day anyhow ;)
Thanks in advance from longtime lurker
 
RFC is certainly different. Fortunately there are a few RFC veterans who are active on the forum who will hopefully give advice and guidance (which you would be wise to accept). I'd certainly not recommend emperor, probably monarch.
 
Will you play RFC or RFC: DoC? I recommend the latter one.
 
Will you play RFC or RFC: DoC? I recommend the latter one.

RFC: DoC? What version is that?

Neal if you don't want to repeat leaders or do RFC, you could try Rise of Mankind lol. From my experience it leads to some long games, but the vaiety is very interesting. THe only problem I have is the AI seems to take a while to get going.
 
Arright. So, in order to both appease the Alexander crowd and get my feet wet with Rhye's, KotW #20 is going to be an RFC game as Greece. So should I just boot up the 3000 B.C. mod under "Beyond the Sword Content," pick Greece, and go? Are there any other mods or whatever I should have? Is it compatible with UI mods? Again, I'm running a new install of Civ IV, and I've been away from the game for a while. The China game I got through without any big help, but this is gonna be different.
 
There are a whole ton of Mods based of RFC. I reccomend using the basic mod, if only for simplicity. :p Of course, I've never delved into the RFC mods, so I can't give the advantages of each one.

DT
 
Well, although I mentioned it only four posts ago :

http://forums.civfanatics.com/showthread.php?t=361905

It makes the Byzantine playable (although they won't spawn if you aren't collapsing by 330 AD), splits Christianity in Catholicism and Protestantism after Printing Press has been discovered, it adds some requirements for certain wonders (TGW now requires Taoism), removes Confucianism and adds Zoroastrianism (Mesopotamian religion) and it has a dozen of little tweaks and such.
Although one thing which may be a problem : I think the Greek UHV includes conquering Persia by a certain date. But you aren't forced to go after the UHV.
 
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