pigswill
fly (one day)
KY. How often do you build pyramids? I get Gwall if there's too much open space to fogbust (which is nearly always the case on huge maps) but maybe you could ask yourself if you really need pyramids that badly.
Not what I said, but may not actually be a bad idea with this start. I don't play Mara so it is hard for me to grasp the timings, but with Ag/TW start and Flood plains combined with how long it takes to tech BW on Mara and having worker do something useful, Pot first and a cottage or two may work out. Conversely, if BW timing did work with worker build and then you miss out on 90H chops to speed up the first settler and second worker. These are things that need to be considered. Most often early BW is going to payoff immensely just from a pure production standpoint. Keep in mind that expansion is the most important thing early.View attachment 606456
So I'm starting a new game and incorporating the suggestions provided
1. Research pottery first, then Bronze working, so that I can develop my economy and avoid a crash.
GoodView attachment 6064562. I will research Writing after bronze working to get my research up and running.
View attachment 6064563. If I cannot find Copper nearby, I will research Archery early to have a reliable defensive unit. I might research it anyway to capitalize on a cost effective defender.
.View attachment 606456I will also prioritize Civil Service to take advantage of Bureaucracy.
l actually went up a level since I started posting..
Not what I said, but may not actually be a bad idea with this start. I don't play Mara so it is hard for me to grasp the timings, but with Ag/TW start and Flood plains combined with how long it takes to tech BW on Mara and having worker do something useful, Pot first and a cottage or two may work out. Conversely, if BW timing did work with worker build and then you miss out on 90H chops to speed up the first settler and second worker. These are things that need to be consider. Most often early BW is going to payoff immensely just from a pure production standpoint. Keep in mind that expansion in the most important thing early.
Point is you want to be prepared to start chopping and whipping as soon as you are able. You don't need a bazillion cottages early at the expense of production/expansion, but a couple of early ones here will help a lot.
Good
Copper or No, I recommend working on your spawnbusting, which from what I've seen so far you either don't understand or know about at all. Your first few warriors should be out busting. A single unit busts a 5X5 tile area from the tile he stands on, so that can really help neutralize barb spawn. Granted you play on Huge so that can change things depending on map type and proximity of neighbors.
If you have AH resources nearby you plan to settle, AH is another option to gain a more advanced unit on a much more valuable tech.
Anyway, just trying to work on your archery fixation, so that you don't always feel you need to rush to it or even tech it at all. Man times I go whole games without ever owning archery at al.
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This is good to a point, but be able to adapt to situations early. CS is a good thing to strive for though you don't necessarily have to "beeline" it. (I realize prioritize does not necessarily mean beeline)
Ultimately, regarding this game, and other than just the general advice we give you, I'd like to impress upon you the importance of each turn. I sense that you don't value turns themselves. A key concept to grasp with IV is that sooner you make gains the better things will snowball later. So things like worker turns and the decisions you make on where you settle and when you settle are hugely important. Settle cities with the idea that they should be as productive as they can be asap - best tiles improved, granary up asap, chops etc. The sooner that is done the sooner those cities can start focusing on more worker/settlers or units, while the cap transitions more into your research hub.
Means little to me and it's all relative. One can simply play a higher level and say they moved up a level. I'll be blunt though for perspective. If I did not know you and looked at one of your saves posted in this thread for the first time, I'd basically think you'd either never played the game before today or were otherwise very very new to it. Honestly, I know you mean well, but you've never really listened to the advice here since you been posting to this forum - at least I've never seen the results in your games. And the advice I and other have provide in this thread here have been repeated ad nauseam to you for the last year and half or so.
In that Otto game, the fact that you had no granaries or libraries a 1300bc on Mara! of all things, nor the means to even build them, is flat disasterous.
edit: Regarding your current game: There is no reason to have a warrior standing your city. He should be out spawnbusting your future city spot, or maybe stealing workers from Asucka
I understand fog-busting. I’ll need to apply it mire.Well, marathon makes the game considerably easier and emp/mara isn't very difficult. While you might take some advice, you have been ignoring most of it. Either that, or you just don't understand the advice.
You haven't asked about fog busting. Do you understand what it is and how it works?
How early can I expect foreign nations to start attacking me?
True, but it's still useful and KY does not do it at allSampsa its worth remembering that its much easier to spawnbust standard than huge, you can find yourself in situations where the nearest civ is fifteen plus tiles away, spawnbusting fifty tiles is a lot easier than three hundred plus.