KK-01 – Fear of Flying

FWIW, I've patched already. Also, Isabella on a terra map could be nice - by the time we get astronomy, we should have plenty of Conquistadors built to carve out a good chunk of the new world.
 
Ok.. we are Queen Isabella of Spain. The year is 4000BC and here we go.

Civ4ScreenShot0001.jpg


Here's the start position. I have already moved the warrior from the forest to the East of the settler to the hills south of the settler to get a better view.

Civ4ScreenShot0002.jpg


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By the way guys I also have patched so the whole game can be played out in the patched version.

Hmm.. Normally I am always an advocate of settling in postition. This roll is forcing me to re-think that. I think that settling 1E of our current settlers position is best to get the pigs in our BFC.

Build wise, we have fishing already and should build a work-boat to get the clams worked fast. I would follow that up with a worker then warrior and see what's going on before going any further.

Tech wise, I am thinking that we should go for a religion straight off. If we work the clams for the 2 commerce, we should be in for a shot of getting it. Trouble is that would make the work-boat a bit slow.

So guys.. let's here your starting ideas and then I can play the first 20.

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Scorpion, glad to see you're ready to go. Got any ideas about how we should start? I don't think the first 20 shots will take too long to play and write-up, but I wouldn't mind some team-mates ideas, especially on the tech path.

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If you are moving the settler 1E, then I would move the warrior 1W the next turn to verify that moving the settle ri sindeed a wsie choice before settling.

I would also go for work boat first, but not worker next. A scout next is better. No huury for worker, nothing for him to do, especially if we are going for the Hydra.

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Early religion sounds good to me. Moving east 1 to settle makes sense to grab the pigs. It also gives us a passage across the isthmus for ships. But it does put at least one (possibly two) desert tiles into the city. And our second city can reach the pigs, but if there are other clams or fishies to the west, we might not be able to position a city to utilize them.

Other benefit of settling in place is that it gets us to polytheism or meditation one turn earlier, which could be the difference in founding or not.

I concur with starting with a workboat. Then warriors for fogbusting until we get some worker techs.

Techwise, let's gamble and go for Meditation and then Polytheism and try to grab at least two heads of the Hydra. Especially good on terra maps because we can walk to (and therefore convert) all of the rival civs, and even if we don't have a lot of expansion out of the gate we can still take over the new world.
 
My 2p's worth.

Build Order

Work Boat
Worker

Research
Plan A
Hinduism
Bronze Working

I think it is harder to be more specific until we have settled and explored a bit but the above can't be a "bad" start.

Plan B
Settle in Place and go for the Hydra by researching Buddhism - Hindusim - Judaism aiming to get all three before settling another city. Fun but riskier!!



Ralph
 
Hmm ... what is the rationale for getting Worker if we are not going for Worker Techs??? Warrior I can see the point, although I would still prefer a scout. Worker totally bewidlers the grumpy old fox. Unless you are willing to risk diverting for Arg before one of the earlier regilion tech.

@kikinit ... why "STUDY"?? :crazyeye:
 
Ralph, thanks for the 2p's worth but I've played :D . I did the work boat -> worker and got a religion, but I took the riskier path for buddhism. And when it finished I breathed a sigh of relief.

As I've upgraded, all my logging is not working so I will just write it out. Hopefully I can get the logging working again soon. I like to append it to the turns as a bit of a check and reminder.

4000BC -- I shifted the settler E to get in range of the pigs.
3960BC -- Madrid is founded and starts on producing a workboat. Meditation is selected as the first research task. Praying that we can get it before anyone else does. I work the clams to get the 2 commerce to help our chances. Makes the workboat take a bit longer though.
3840BC -- Our warriors pop a hut for a little gold.
3760BC -- Madrids borders expand.
3600BC -- :dance:

Civ4ScreenShot0003.jpg


Phew! We made it. I take the advisors advise and convert to Buddhism.

Civ4ScreenShot0004.jpg


I selected hunting as our next research priority to give us a scout and to lead on to animal husbandry to work the pigs and sheep.
3560BC -- Our warriors pop another hut for a little gold.
3440BC -- Our warriors are caught out in the open and attacked by some lions. With a bit of luck, they survive and are moved to the adjacent forest to heal. Hunting comes in.
3400BC -- I go for animal husbandry to allow us to farm the pigs.
3280BC -- Madrid finishes it's workboat (finally) and starts on a worker. The workboat goes out to work on the clams and that shortens the worker to 10 turns.
3200BC -- And we finally meet an AI. JC is located just to our SW.

Civ4ScreenShot0005.jpg


Here's a picture of the area around our capital.

Civ4ScreenShot0007.jpg


And a picture of our southern area. JC is down in the SW of this picture.

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Here's a picture of the information screen.

Civ4ScreenShot0009.jpg


As expected, not a huge amount happening in the first few shots. We got a religion and we can now choose which way we want to go. I do like to build the Oracle for the free tech a lot of times, but I'll let the group discuss this.

@Grey: I only just saw your post as I am finishing this. I did go for worker techs and we will have it animal husbandry around the right time. Might not be much else to do though. :blush: . You see that's why we need you around ;) .

Roster:
-- Kikinit (20 turns) -- Just Played
-- Ralph_Jackson (15) -- Up
-- mike_p (15) -- On deck
-- the_scorpion645 (10 turns from here on out)
-- open

Alternates:
-- GreyFox (temporary 5th player)

The save:
 
GreyFox said:
@kikinit ... why "STUDY"?? :crazyeye:
I am learning this job GreyFox. I went in and changed all the names, but it didn't change it at first. I reloaded and it changed to the proper name, but I took that picture before the reload.
 
Buddhism Good!

Looks like we're not trying for Hinduism too though. :(

Oracle would nice to get some prophet points for our shrine, in addition to the tech. Stonehenge is also good for that too.

Also would like to see progress towards Iron Working ASAP. If there's iron between us and Caesar, we should keep it from him. If he already has iron within his borders, it would be nice to know where in case relations go bad with him. We need to get open borders and a missionary down there too.

Animal Husbandry will reveal horses, which we need for our UU. With pigs and clams on line, we can push out a settler fairly efficiently.

Terra maps can get somewhat cramped on the starting continent, so let's make sure we can grab strategic resources when we settle.
 
Well I have got the save and will patch up so I can load it!! I also wnat to see if I can get auotlog working so it will be tonight before I can play and will post tomorrow.

Strategy as I understand it is:-

Research
Complete AH
Mining - > Bronze Working (that will easily complete my turnset)

Build
Finish Worker
Scout

Any comments?

Ralph
 
Well as I can’t get Autolog working with the new Patch I may have a few dates wrong, but it was a quiet turnset so not a problem, hopefully someone will work out what is needed to get it working.

3200BC.

:coffee: as Warrior heals

3080BC. Meet FDR of America coming from the Southwest so we know 2 of our neighbours (or should we say future victims ? :devil:

2960BC Animal Husbandry comes in and switch to Mining to go for Bronze working (possibly followed by Iron Working in View of JC’s Praetorian!!)

2800BC Warrior defeats Lion – Promote to Woodsman and start healing

2680 BC. Pigs Hooked up, Mining comes in and Scout moves out to the East. That’s the limit of the excitement for this turnset

Now what do we know of our Lands. Out the East the little Peninsula’s are blocked off by Peaks , though there is room for a nice fishing village / Great People Farm

FishingVillage.jpg


Off to the South some potential city spots but we definitely need Iron Working to expand much further south

Jungle.jpg


Must admit can’t find places that make me :drool: for future cities as they are all a bit of a compromise like this one

YellowDot.jpg
 
Got it, played it. Here's how it went:

2520 BC: Meet Montezuma. Hi Monty!! Finish warrior in Madrid and fortify. Start a scout.

2480 BC: Meet Tokugawu. Hi Toku! What a friendly bunch of neighbors.

2440 BC: Send scouts out to map out what will soon likely be Roman territory. Begin a settler in Madrid.

2320 BC: Find horses NW of Rome. Properly placed, a city there will reach horses, corn, and incense. Also meet the infidel Saladin who, being Hindu, isn't exactly pleased to see us.

2240 Bronze Working completed. But no bronze anywhere visible anywhere. Revolt to Slavery because we're spiritual and it doesn't cost us anything extra. Roosevelt also converts to slavery.

Set research to writing. I'd like to see a library put up in Madrid ASAP. At our current happiness, we can work clams, pigs, and two mines and still have enough food to support 2 scientists who can get us an academy if we want to be all peaceful. I've also run out of things to do with the worker - didn't want to chop indiscriminately.

2200 BC: Meet Hayuana Capac. Looks like the gang is all here. And we're ahead of someone in score!

2160 BC: Scouting Rome further reveals that within Rome's fat cross is Grassland/River/Ivory with a hut, Corn along the river, and TWO gems/grasslands. They're going to be a monster if we don't do something decisive.

2120 BC: Toku revolts to slavery too. Bronze working sure seems popular for a metal that doesn't actually exist on the map, as far as the Spanish people know. Start to send Settler towards the horses. Begin building a Buddhist Monestary in Madrid.

2080 BC: Roman archers and settlers spotted moving SW of Rome. They'll have 2 cities quite soon.

2000 BC: A Scout is killed by a barbarian warrior.

The Known World at 2000 BC:Civ4ScreenShot0000.JPG


Here's the save:
View attachment 123410


I recommend moving the settler to the site on tile west of our warrior, where the city can grab horses, corn, and incense. Start building a barracks there ASAP. When the monestary is complete, send a missionary to the second city to get the culture flowing. Research the wheel and hook up the horses, then chop everything there to make chariots and take Rome before they find any bronze. (And grab Ivory and Gems from them to boot - we'll need the happy.)

Or we can try the peaceful route, but I doubt any of the other AIs have a better starting location than Rome as far as commerce goes. So taking them out sooner is better for us than later, IMO.

The worker needs direction. For now he is camping in Madrid.

I didn't try to settle the fishing spot east of Madrid because we block it off culturally anyway. Just remember, no Rights of Passage until it is settled.
 
Excellent stuff Ralph & Mike. I didn't expect to wake up and see 2 turn-sets played this morning. I was just hoping that ralph would have.. :goodjob:

Roster:
-- Kikinit
-- Ralph_Jackson (15) -- also Just Played
-- mike_p (15) -- Just Played
-- the_scorpion645 (10 turns from here on out) -- up
-- open

Alternates:
-- GreyFox (temporary 5th player) -- On deck?

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I am not patching as yet, (still "waiting for Godot", although he has already arrived :)), so skipped me for this round, unless I request otherwise (like I finally found Godot, or found a way to run both 1.52 and 1.61). Sorry.

Yellow dot (if we really want to settle there) seems fated to be the GP-Farm ... with sheep, rice , osasis, and 5 useless tiles (deserts and peak). But based on mike's explored southern map, may want to reconsider the site.

:eeK: Monty, Toky and JC? I think we can throw the peaceful route out of the window.

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Of all these cities, I like Ralph's pink dot. That sure will have some food. Yellow dot also has some food and should be an ok city.

Civ4ScreenShot0006.jpg


Mike's choice to the west of his warrior, shown as red in my pic has 3 resources, but I am concerned if it will have enough food. I have suggested an alternate to get the horses and some fish. Red could then be moved down and to the East

I really am poor with city site selection and ask you guys to give us your ideas and reasons.

I do like Mike's idea of getting horses connected and going for JC's capital before he gets any iron or copper. So I agree with his idea of getting chariots to go at JC. We have to remember though that one of the changes with this new patch was a reduction in the yield from chops from 30 down to 20 until maths is reasearched! Still useful, but reduced in it's power.

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Blue dot also means that we can build the pasture without a border expansion. But I like the idea of barracks before we go after Rome, though I might be thinking too conservatively because I haven't tried too many chariot rushes before. I think red dot is a better site overall. What's the consensus?

As far as other city sites, I agree pink dot is great, but IMO can wait since we block access to it off. Likewise, I might suggest skipping yellow dot if we can get settlers to green dot and below yellow dot where the cows and marble are. Then backfill yellow dot at a convenient time.

My sense is that alot of succession games end up with space victories because it's difficult for 5 different players to coordinate a war plan effectively. Let's start thinking now about how many chariots we'll need, and how to promote them.
 
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