KK-01 – Fear of Flying

Oh.. must have been :smoke: when I wrote that.

I think we should go for the city that will give us the fastest production of chariots. At this stage of the game with whipping, that may be the city to the East of our capital. That was what I was imagining I had the settler on goto for :P . I think that's what Talamane was suggesting also.

I really like the look of that orange dot. It would be a great city to get just so we can deny the AI that spot, but will take ages to pop the borders so maybe we can get another settler our quickly and go for orange next after that I mentioned above. Hopefully someone else will be by soon to give another opinion.

I think the settler should be whippable in a few turns.

I think we should have a go for the Oracle. I wish I hadn't been so indecisive and gone for it in my shots. Thus priesthood and MM at bit to see if you can get it in a few turns faster. Then maximise production in the capital and have the workers ready to chop (or prestarted the chops) and whip it in at the end... Sounds easy huh.. :D

Anyway, I am off to bed now.. hopefully not to have nightmares of Barcelona being levelled by the barbarians.. :p
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Ok I will wait for any dissenting opinions and head E and gear up for Max Food.
But don't forget

1. It will also require a Border Pop to hook up its major food resources so I will queue up a Buddhist Missionary. I think it is a good city but you shouldn't expect it to contribute much to the JC war as I think we will be ready to :hammer: before it produces much.. I will chop the forest for a workboat and to free it up for a mine to aid production.
2. Max Production for Chariots => Food + Hills to mine, not just food (later in the case of pink dot)

Oracle will come from the Capital if possible. This could well be tight so no :cry: if we miss it

Settler is almost ready so I will save the :whipped: for something more worthwhile, I usually only whip infrastructure not units as it too often feels like a poor deal.

Post taking down JC with 2 food rich cities we can run specialists so Library + Temples are our friend!!
 
Whipping is fine in high food cities, but we need to be more careful in places like Barcelona. If the worker hadn't been whipped, we could finish the archer and have no worries about the barbs. I wouldn't whip there unless we are up against the happiness limit or its a real emergency.

Settling to the east is fine with me, especially if we're going to open up the borders.

Not sure if Oracle is worth doing. I'd rather have chariots, lots and lots of chariots. And iron working rather than priesthood. Oracle is good for advancing tech safely, but the path of least resistance usually ends with a spaceship launch. If Rome gets iron before we get Rome, we're humped.
 
Well before we start I remember to cross everything for the RNG.

Looking at Madrid we are building a settler and working a 2hammer/1food tile not a 4 food / 2 commerce tile :smoke: soon corrected. We will continue working the high food tile until we have grown or need chariots.

wrongtile.jpg


Despatch Archer from Madrid to Barcelona as he is needed more there!!
Bring searching warrior homewards slowly as he may be needed.

Turn 2

We survive in Barcelona!!

BarcelonaSurvive.jpg


Despatch settler to Pink Dot and queue up a Buddhist Missionary as Pink dot will need a Border Pop.

Turn 3 Well looks like Barcelona Warrior is going to be busy. Use his promotion to speed healing; crucially this is stopping me roading out to our Horses!! (wroker does 1 turn of a future cottage just for something to do!) As Pottery has come in and we are on a military (non-spaceship path) decide on balance Iron Working is a higher priority than Priesthood - > Oracle

Again.jpg


Turn 4 Clear we wouldn’t have got the city with cows and Marble as JC is here!!

No_Chance.jpg


Turn 6 Barcelona Warrior does his job.

Saved_again.jpg


Turn 7 Buddhist Missionary sent to Pink Dot to help its culture, Work Boat begun to assist its growth

Turn 8 Archer reinforcements have arrived.

Turn 10 Starting to hook up Horses.

End of Set Report


  • Iron working due in 6
  • Barcelona set to grow rather than work the mine as we don’t desperately need an Archer
  • Next Turn Madrid will reach its :mad: limit so will need tile swaps
  • Road between Madrid and Barcelona nearly finished , worker should then go to Seville (doesn’t need to build a road) to chop the forest next to the city for the workboat. Need Agriculture before he can tackle the corn
 
875 BC (Inherited Turn - I switched Seville from a workboat to a granary, as there will be a workboat arriving from Madrid before border expansion.

850 BC Since we've settled Seville, and have a trade route available to Roosevelt, I sign open borders, looking to increase our income and possibly spread our religion.

825 BC Finish workboat in Madrid, start on library - would like to get an great scientist to build an Academy in Rome some day soon.

775 BC use the workers to chop out for chariots, whip out the library in Madrid. Of course now that the horses are on line, I see that all of the forests save one around Barcelona have already been chopped. :sad: (And it might be worth keeping that one to work.)

700 We have IW. Even better, we have Iron right next to Madrid, already mined and recently roaded! Think about going for horse riding, then switched to Alphabet because I want Caesar to sue for peace with technology. I think I switched it on the same turn, but I might have dumped one turn in Horseriding by mistake.

650 BC Caesar offers gems for our newly available clams. I say sure, why not, it lets Madrid grow bigger and build swordsmen more effectively.

Our army at Barcelona now consists of 3 archers, 1 warrior, 2 chariots and 1 swordsman, with another sword marching into town. Rome has 4 archers fortified, and there's no fog of war to spawn more barbs to level up our guys, so we need to decide how many swordsmen to bring. My sense is that we'll need both chariots and 2 swordsmen with city raider to weaken the defenders and then 4 more swordsmen and a couple of our archers to finish them off.

So my suggestion is once we've built four more swordsmen, we throw everything at Rome - except for a single unit to hold down each city. Losing isn't an option. I would also suggest that the worker by Barcelona build some roads towards Rome to speed along our armies.

Rome has no copper, iron, or horses hooked up, so is ripe for the picking.

A couple of screen shots:

Civ4ScreenShot0001.JPG

Civ4ScreenShot0002.JPG

And the save:

View attachment 123822

Is Scorp back on line or are we skipping over to Talamane?
 
Ralph, thanks for fixing up my :smoke: and awesome work (or luck?) in defending Barcelona. Good call on giving the Oracle a miss. As Mike pointed out I have to stop going down the path of least resistance as that's how we'll end up launching a spaceship.

Mike, I agree that I shouldn't have whipped barcelona so quickly. I got called a treehugger in another game for not using the whip enough and I think I overcompensated in that set of turns. I will see if I can find a happy medium and try and only do it when the city is reaching it's pop limit.

I recalled overnight that we have raging barbs on and that might explain why they are popping up even from one tile of fog like at Barcelona. Now that Barcelona's borders have popped at least there won't be any more there, but I think we can expect a few barbarian galleys coming along soon and may want to get a few galleys ready. I think this should wait until we have the requisite swordsmen to take on JC though of course.

Unless scorpion is ready, Talamane is up.

Roster:
-- Kikinit -- On deck (and I only just played!)
-- Ralph_Jackson -- Just Finished (and will be up again very soon)
-- mike_p -- Just finished (man that was quick :eek: )
-- the_scorpion645 -- skipped until further notice (how's it going scorpion?)
-- Talamane -- Up

If we are going to go this fast, is it worth getting another on board or is everyone happy? I love it when SG's move quick so it's not a huge worry to me, but one more might allow us to spread our tuns out.
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Call this an interim got it. Cant play until tomorrow, so if scorp shows up, it's his.
 
Kikinit said:
If we are going to go this fast, is it worth getting another on board or is everyone happy? I love it when SG's move quick so it's not a huge worry to me, but one more might allow us to spread our tuns out.
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Whilst we are still taking turns fast I am happy to stick with just the 5 of us as it helps me keep a feel for a game to come back to it fairly often.

JC's capital is such a cracking commerce city site and will be more central to our :devil: expanding empire I feel a capital switch coming on which is quite rare for me.

Ralph
 
Hello guys!

I will have to let you down at this one:(

It seems that i can't get that 1.61 version work right.

I think it doesn't work because i have a cra..oops!:crazyeye: "updated" version of the game.

I hope you will win this game. I will still watch this one but i will stick with the
1.52 until i find the proper "update".

Nice talking to you
 
Sorry to hear that you can't participate scorpion. Thanks for telling us and not just disappearing.

So guys, it looks like we will have to find another player as only 4 players will be too fast and we won't be able to handle skips etc. I will post a message in the registration thread to see if we can get another player.
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Ok sooooo, I'll add you to the roster. Welcome on board.

I'll put you in before Talamane so you can familiarise yourself with the game on the next round.

Roster:
-- Kikinit -- On deck
-- Ralph_Jackson
-- mike_p -- Just finished
-- sooooo -- Welcome on board.
-- Talamane -- Up
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RL consisting of replacing an old sagging bookcase in my office has delayed my play. I only got a few turns in tonite, will finish tomorrow nite.
 
Short and sweet. Easy, i spammed swords and made a couple of axes for good measure. JC founded Confucianism and converted to it. So now the diplomacy is over. I have not declared war, this should be done on the very next turn. The stack is on the mine hill ready to move in (5 swords, an ax, and an archer). Once Rome is secured, we need to wheel right and take Cumae, where Confucianism was founded. Cumae appears to be where JC was going to get his iron. He has a third city whose outlines can be seen.
RomeRoute.jpg
We're insane Izzy, right? Adopt Buddhism or die!
 

Attachments

Excellent Talamane. To be honest, even though I've played in a couple of SG's, I've never had to play a shot in a war yet... And you've set me up to go to war with JC.. :D Cheers :beer: I got it!

What are the defenders in his capital at the moment? Now that he has changed religion, can we still see his capital? I will load the save this evening my time take and look and play. We better get him before he starts building strong defenders.

Roster:
-- Kikinit -- Up
-- Ralph_Jackson -- On deck
-- mike_p
-- sooooo
-- Talamane -- Just finished
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I strongly urge that you wait for the axmen. Throw the chariots in first to soften up. It's a size 10 city with 4 archers, not an easy thing. Odds wont look too good. If two or three swords dont do anything, fortify and wait for more units. The SoD will still be strong enough to deter him from picking it off. Also turn on avoid growth in Madrid, it is about to get unhappy.
 
Why axemen? If JC has Praets then we should think twice about picking a fight with him. If he still has neither bronze nor iron, then swordsmen are better for us.

Also, rather than clicking Avoid Growth in Madrid, consider whipping something that costs 2 population. That way the unhappiness should go away before Madrid grows twice again.

You may also want to try moving a chariot or two one tile ahead of our stack and next to Rome. If we can get one or two of the archers to come out and play that's better than letting them use all of their defensive bonuses. I'd suggest moving to a tile on the same side of the river, but without a road - ideally the chariot wins, but even if the archer wins and you're on not on a road, the archer won't be able to move back into Rome on the next turn.

And if we still have three archers sitting in Barcelona, bring at least two along as well. We may need them to mop up the Roman defenders there. In any event we can use them to garrison Rome when we're done.

Hope this helps.
 
I've looked at the save. Religious scouting can see that Rome is defended by 4 archers. I would attack on the next turn; an excess of CR1 swords are good enough for archers. We'd have to stop and heal for a while, but Caesar would be crippled before he can hook up the iron. We also have a Woodsman 2 warrior we can move into the jungle next to Cumae (defended by 2 archers).

In my opinion, our SoD should go to Caesar's 3rd city after Rome, not Cumae. Our reinforcements (2 axemen, 2 chariots, some archers, 1 warrior) should be enough to deal with the cultureless Cumae. Also, the barracks at Seville can be :whipped: next turn.
 
Cumae just founded a religion, so it has cultural defense now and its borders popped.

Rome is size 10, four archers may look easy, but they have a very large defense bonus. Was just being cautious.
 
Ok.. thanks for the advice.

I had a look at the save and we can't risk him getting that iron connected up. I am going to attack straight away and go for the capital. I will send the warrior to Cumae to cut the road off so even if he did somehow get the iron connected, it will only be to that city.

Wish me luck.
 
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