KK-06 -- The Special One

And are we going to chop stone-henge? I'll never do tha tin sp games, because I always skip mysticism. So don't know if it is possible without stone.

I think I'll skip going for any religions at the start because if we make the capital a gp city, and then we found a later religion it will go to one of our newer cities which can then become a Holy City. I'll research mining and bronze-working to get the whip gong asap and so we can chop asap. I'll do a warrior then worker.

Agreed on GP Farm. Chop early wonders and use all of those food bonuses to run specialists like mad.

So we're all for GP Farm then.

If you want me?

If not, I WANT IN!!

As Sealot was first to ask, I'll offer him the spot. omglazers, I can put you as an alternate and we'd love to have your advice whenever you feel like putting your foot in.

The religion would be a gamble, but trying to get fishing and THEN the religion is even MORE a gamble!

My wording was poor. I meant to go for the religion first and then fishing, but I think with the discussion that's happened I'll go for BW and then fishing and use Stonehenge for the culture. We'll aim for a later religion like Confucianism.

Move Ideas:

Move the settler 1 E and plant him right there. Currently, where you are, you're taking in a lot of coast which ruins it's potential to be a food producing city, and also you have one ocean tile which is totally useless for Saladin. Not only does he lack any real water-based synergy [Rangar, Johao, Oranje] but it's just a waste having to walk that worker around to the mine. Move him 1 E plant him and be happy.

That lake means easy irrigation for the plains around it, and you come as close as you can to the desert w/o having to touch it.

Exploration should definitely occur to the NW first and loop back around. The first city will probably be a food monster so exploring the desert for flood plains seems like a waste.

On Religion
Go for Monotheism if you want but as it is right now, with fishing being a priority, Hindu and Buddhism seem out of our reach.

[Hope I get in!]

Thanks for the advice, sorry you missed this one. We'll be happy to have your advice if you're lurking around.

Lurking

May be premature to decide on capital's specialisation until you've done at least some exploring.
Capitals are imo a special case because of bureaucracy boosting hammers and commerce.

That's the reason I originally was leaning towards Hybrid but I think the GP call will be fine. We can always move the capital if we find a city a bit more balanced.

I'll be playing tonight in about 4 hours or so I guess.

I'll play about 30 turns as this is epic and we'll go 15/20 turns a set after that. Stop at key decision points so the group can decide which way to go. I prefer that you stop and ask the group than play to an even number. If you're halfway through the set, you can pick it back up or if there's only a few turns left, hand it on.

Roster:
- Kikinit
- Robo Kai
- glenmetz
- pat4
- Xyqtt
- Sealot
 
Omglazers can have my spot, since it's his first SG!
Welcome to CFC btw!

Lurking mode on :scan:
Maybe i'll play a shadow game.
 
Grey, in my rules for GP city I state that only the national epic can be built. Academy must go in Science city. I'm just so used to putting academies in my capitals...

How are we going to run specialists if we have no buildings. I'm bad with GP farms so mabye I missed something when in the War Academy.
 
Sealot and omglazers, as you both seem happy to exchange places, I'll do so. Welcome on board omglazers.

How are we going to run specialists if we have no buildings. I'm bad with GP farms so mabye I missed something when in the War Academy.

You can build any improvements in a GP farm although I think we'll want to avoid most that give :yuck: unless we really want to allow more specialists from the building. The restrictions we were talking about here where the restriction on certain wonders in certain cities types. This doesn't mean we can't build other wonders that aren't specifically mentioned and I'm sure we'll want to do a few more for the GP points.

There are a few wonders that I probably should have added to the list for GP city like Parthenon and Globe theatre. Globe and National epic would make up the 2 national wonders. Not too late I guess and I can add them to the list.

EDIT: Added Globe Theatre to GP City wonder list. Parthenon can be built anywhere it doesn't necessarily need to be built in the GP city.
 
The buidlings listed in the first post aren't the only one allowed, they just must be build first before another, think that's the misunderstanding. Just a question, which probably isn't needed b/c stonehenge, but are we allowed to build a culture building first? border pops are needed :P

But let's hope we get stonehenge ^^

@pat4
The buildings have to be build before any other, the cities are allowed to build any building, as long as those listed are built first, whenever possible
 
If Stonehenge isn't obtained, a rush to obtain Writing is TOPS!

Madrassa is one of my favorite UB's. Culture, science, two Specs allowed with totally different functions...

If we don't get Stonehenge, Madrassa is going to be our primary culture builder early on.

EDIT: Also, what's the word on the BUG mod? Other SGs all seem to say NO WAY since it destroys the log in the game, but, I personally love it. If no BUG mod, i'll have to figure out how to uninstall it.
 
I use the BUG mod so have no problem if you use it.

I'm going to start playing now. Sorry for dragging it out so long but I've just got home from having a curry.
 
I moved the settler 1E and founded Mecca, started a warrior which is due in 22 turns with growth in 11 if I work the pigs (3F) or due in 11 turns with growth in 17 if I work the grassland forest. I choose the city growth as more important to get at this stage and work the pigs.

3975BC-FoundingofMecca.jpg


We have stone out to the east which will be nice for some of those wonders, but there is also lots of desert.

On turn 9 I popped a hut and got hostile villagers. They duly attacked me the next time and I lost the warrior! Damn. Not the best start that but I guess the odds at Monarch are not so good for huts. 15% for weak hostiles.

Buddhism was founded on turn 14. I would have taken us 14 turns from the founding of our city and we founded on turn 2 so we would have missed it.

I went from Mining onto Bronze Working and when that came in revolted to slavery. We need to take advantage of our traits and change civics regularly later in the game to suit when we are building improvements and when we are building units.

I MM'd the city a bit to get growth to 3 on the same turn as the warrior finished so we are building a worker with a city of size 3 rather than 2.

Another forest grew near Mecca so that will give us more chopping for stonehenge and other wonders.

3475BC-AnotherForest.jpg


I sent the new warrior North but planned on keeping him in the forests only and close to the capital to return quickly if need be. Of course as I reached the top of the forest I spotted a hut out in the open... Shall I take a chance I thought... I can't have that much bad luck can I?

And what do I pop... ANOTHER WARRIOR!!!!

But don't panic, it's for us this time :lol: That balances out the one I lost, but I would have preferred to keep the old one and have a free tech. :p

I met Roosevelt up North. Not the worst neighbour, at least he's not known to be overly aggressive.

3275BC-Roosevelt.jpg


The northern warrior got attacked by bears but thankfully won. I promoted him to woodsman and put him in the forest to heal. He was lucky to survive as he was out in the open. Got 2XP for his troubles though. The other warrior has made it back to the capital to recuperate from a battle he had with lions.

BW came in on turn 35 so I stopped there. I've chosen fishing next as i think that's probably most important. Agriculture would be nice too but we can chop or whip in a workboat or 2.

There is bronze out to the East. I've put the next pic in spoilers as it's very wide...

Spoiler :
3125BC-Theworldasweknowit.jpg

Spoiler Autolog :

Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------
Turn 0/750 (4000 BC) [28-Jan-2008 20:35:04]

IBT:

Turn 1/750 (3975 BC) [28-Jan-2008 20:35:18]
Mecca founded
Mecca begins: Warrior (22 turns)

IBT:

Turn 2/750 (3950 BC) [28-Jan-2008 20:35:35]
Research begun: Mining (11 Turns)

IBT:

Turn 3/750 (3925 BC) [28-Jan-2008 20:35:53]

IBT:

Turn 4/750 (3900 BC) [28-Jan-2008 20:36:00]

IBT:

Turn 5/750 (3875 BC) [28-Jan-2008 20:36:06]

IBT:

Turn 6/750 (3850 BC) [28-Jan-2008 20:36:12]

IBT:

Turn 7/750 (3825 BC) [28-Jan-2008 20:36:18]

IBT:

Turn 8/750 (3800 BC) [28-Jan-2008 20:36:24]
Tribal village results: weak hostiles
Mecca's borders expand

IBT:
While defending in the wild, Warrior loses to: Barbarian Warrior (0.40/2) (Prob Victory: 50.0%)

Turn 9/750 (3775 BC) [28-Jan-2008 20:36:39]

IBT:

Turn 10/750 (3750 BC) [28-Jan-2008 20:36:46]

IBT:

Turn 11/750 (3725 BC) [28-Jan-2008 20:37:02]
Mecca grows: 2

IBT:

Turn 12/750 (3700 BC) [28-Jan-2008 20:37:07]
Tech learned: Mining

IBT:
Buddhism founded in a distant land

Turn 13/750 (3675 BC) [28-Jan-2008 20:37:20]
Research begun: Bronze Working (22 Turns)

IBT:

Turn 14/750 (3650 BC) [28-Jan-2008 20:37:37]

IBT:

Turn 15/750 (3625 BC) [28-Jan-2008 20:37:46]

IBT:

Turn 16/750 (3600 BC) [28-Jan-2008 20:37:57]

IBT:
Hinduism founded in a distant land

Turn 17/750 (3575 BC) [28-Jan-2008 20:38:28]

IBT:

Turn 18/750 (3550 BC) [28-Jan-2008 20:38:37]

IBT:

Turn 19/750 (3525 BC) [28-Jan-2008 20:38:49]

IBT:

Turn 20/750 (3500 BC) [28-Jan-2008 20:38:58]

IBT:

Turn 21/750 (3475 BC) [28-Jan-2008 20:39:12]
Mecca grows: 3
Mecca finishes: Warrior

IBT:

Turn 22/750 (3450 BC) [28-Jan-2008 20:40:16]
Mecca begins: Worker (15 turns)

IBT:

Turn 23/750 (3425 BC) [28-Jan-2008 20:40:40]

IBT:

Turn 24/750 (3400 BC) [28-Jan-2008 20:40:45]

IBT:

Turn 25/750 (3375 BC) [28-Jan-2008 20:40:52]

IBT:

Turn 26/750 (3350 BC) [28-Jan-2008 20:40:59]
Tribal village results: warrior

IBT:

Turn 27/750 (3325 BC) [28-Jan-2008 20:42:47]

IBT:
While defending in the wild near Mecca, Warrior 1 of Mecca (Warrior) defeats (1.70/2): Barbarian Lion (Prob Victory: 96.4%)

Turn 28/750 (3300 BC) [28-Jan-2008 20:43:02]

IBT:

Turn 29/750 (3275 BC) [28-Jan-2008 20:43:16]
Contact made: American Empire

IBT:

Turn 30/750 (3250 BC) [28-Jan-2008 20:43:57]

IBT:

Turn 31/750 (3225 BC) [28-Jan-2008 20:44:13]

IBT:

Turn 32/750 (3200 BC) [28-Jan-2008 20:44:41]

IBT:

Turn 33/750 (3175 BC) [28-Jan-2008 20:44:50]

IBT:
While defending in the wild near Washington, Warrior defeats (0.24/2): Barbarian Bear (Prob Victory: 24.9%)

Turn 34/750 (3150 BC) [28-Jan-2008 20:45:07]
Warrior promoted: Woodsman I
Tech learned: Bronze Working

IBT:

Turn 35/750 (3125 BC) [28-Jan-2008 20:46:05]
Research begun: Fishing (9 Turns)

Save is attached. I'll update the roster in another post. Note: The autolog doesn't say i've revolted to slavery so next player should double check that.
 

Attachments

Can the next player put a sign on the capital saying GP Farm please. I forgot. We should put signs on all our cities to say their designation. We can also designate the AI's cities before we take them.

The roster shall be as per the order of signing up. Please play about 25 turns but stop +/- a few turns at strategic points.

Roster:
- Kikinit -- Just played
- Robo Kai -- Up
- glenmetz -- On deck
- pat4
- Xyqtt
- omglazers

I think research should be fishing then agriculture as they are both so important to us. Will let us get loads of food so we can chop and then whip in stonehenge. Then we can go settle our next city.
 
WOW! I know maybe this is an overstatement but I think the north location right by the Americans is an EXCELLENT place to plop a production city which is great if we want to rush the Americans. Six hills and a river allow for current-production possibility along with late-game State Property power with watermills.

I think it should be a priority to expand north into the Americans. Blocking them via the mountain pass. East/West expansion looks like dead ends with deserts. If we're not careful, Roosevelt will build a city on our doorstep and we'll be blocked in.

I'm also very glad we decided not to go the religion route. We would have never made it. Lets go for a late-game religion and then expand it aggresively. Maybe we'll be lucky and these religions are on other continents.

EDIT: Ok, adding a dotmap of what I think would be some good city ideas. This is assuming more desert and civs to the East.

Spoiler :
Dotmap1.jpg
 
WOW! I know maybe this is an overstatement but I think the north location right by the Americans is an EXCELLENT place to plop a production city which is great if we want to rush the Americans. Six hills and a river allow for current-production possibility along with late-game State Property power with watermills.

I think it should be a priority to expand north into the Americans. Blocking them via the mountain pass. East/West expansion looks like dead ends with deserts. If we're not careful, Roosevelt will build a city on our doorstep and we'll be blocked in.

I'm also very glad we decided not to go the religion route. We would have never made it. Lets go for a late-game religion and then expand it aggresively. Maybe we'll be lucky and these religions are on other continents.

Agree wholeheartedly. As soon as I saw all those hills, I thought, cool this will be great for a production city.
 
I agree and then we can get another city to the east getting both the bronze and corn or Pig. I'd say corn so city is on coast. I'd imagine it'd be production but possibly hybrid.

Also if were stopping before founding cities won't that slow us down quite a bit. If after glenmetz went someone dot-maped it than it would be easy.
 
I think an city near the coper east if we are wihtout iron/horses, and we are going to get boxed in by roosevelt.

Chop that stonehenge fast. Maybe steal some worker from roosevelt? We are going to war with him, so diplo penalty doens't hurt us.

I would skip agri and get iron working, plenty of food with clam's and securing a strategic resource is more important imho
 
I'm not certain of that plan I am not a good early warmongrer and any early wars I usually have fail with Stalemate after taking one city.
 
Also if were stopping before founding cities won't that slow us down quite a bit. If after glenmetz went someone dot-maped it than it would be easy.

I layed out a preliminary dotmap above in my post; edited it in; check it out
 
I think an city near the coper east if we are wihtout iron/horses...

Playing as Saladin, the thought of being horseless makes me :cry:

I'm not certain of that plan I am not a good early warmongrer and any early wars I usually have fail with Stalemate after taking one city.

Better to have ten successful wars of opportunity than one big failure.

EDIT:
Also, here's what I think a good plan for the Capital is. Yellow = High Priority, Blue = Medium, Red = Low. Slashes indicate changes. Cottages built should later be knocked down for farms when Civ Serv rolls around. Definitely the lowest priority unless we somehow reach such a high level of population so quickly.

Spoiler :
Capital-Plan.jpg


Also it goes without saying that we're going to be researching heavily into the Seafaring pathway. We'll need lighthouses eventually for all these costal cities.
 
I'm not certain of that plan I am not a good early warmongrer and any early wars I usually have fail with Stalemate after taking one city.

We should learn form eachother. Always early warring ^^ still fond of stealing a worker

the dotmap seems ok, let's hope for some seafood in the commerce city and I think we should get AH or Iron working first, before settling 2nd/3th city
 
We should learn form eachother. Always early warring ^^ still fond of stealing a worker

the dotmap seems ok, let's hope for some seafood in the commerce city and I think we should get AH or Iron working first, before settling 2nd/3th city

Just rolling ideas around in my head :lol:
 
The third city should be moved of the Gems as they will provide early good commerce/production,I suggest 1N as it will only overlap with city 2 in one coast tile, but I like it and it's a plan we can stick to. Good job but I'm off to be got my mocks next week and I need my beauty sleep :lol: .
 
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