KK-06 -- The Special One

The third city should be moved of the Gems as they will provide early good commerce/production,I suggest 1N as it will only overlap with city 2 in one coast tile, but I like it and it's a plan we can stick to. Good job but I'm off to be got my mocks next week and I need my beauty sleep :lol: .

1N is definitely the only place to go, unless there's a water resource just shy of the south. In that case, it'll be worth it to stick [maybe] it on the gems.
 
Nice dotmap omglazers. I think we need to explore just a little more before we make decisions on the next city though. I do like the idea of settling towards Roosevelt before he traps us though.

So many techs we want huh? I think fishing has to be next so we can work some of those commerce cells and get a workboat out. After that, we can do with Agriculture, Animal Husbandry and Xyqtt would like to make sure we get iron too or at least try and keep it from Roosevelt.

I would lean towards Agriculture as it opens up AH and will give our worker something to do at this moment he can't do much except chop and we don't really have anything to hurry except maybe a barracks? I'd rather save the hammers for a workboat and for Stonehenge. I guess the worker can road the resources up while waiting for fishing and then move over to the forest to chop.
 
The first thing the worker's gonna do is chop stonehenge? Then a settler? Then a road between those cities for commerce. Enough time for iron and agi ^^

ok agi--->ah-->iron
or when we lose stonehenge
agi-->ah--->writing
 
The other nice thing with AH is it will show us where the horsies are, which to us are almost as strategically important as the iron.
 
The other nice thing with AH is it will show us where the horsies are, which to us are almost as strategically important as the iron.

I usually prefer iron, becasue of axe/swordsman. Then a civ with horses can be conquered. Last sp game I played was my chariots vs. axeman/spear/swordsman and wasted a lot of units to get some copper. But hope more lukc this time ^^
(i'm hoping on some metal for our production city, 6 hills lets's pray to the rng god :P)
 
Yep. Sick GP farm, that.

But in that case, if it's the GP farm, it's a poor, poor capital (during Bureaucracy). Move it someday in the future.

Playing time: now. Stay tuned!
 
Ok wait, why are we building Stonehenge? I thought this was Monarch. Religious path?\

Stop playing for now. I think what we should do instead of the GP points pollution that is Stonehenge is head for Writing, chop that Library and set up scientists ASAP in the ancient capital.

Also, shouldn't we be REX-ing?
...any comments?
 
Nothing much happened so I ain't gonna go with a year-by-turn representation.

1. A bad event happens and we suffer a -1 with Roosevelt. Of course we're gonna war in the future so this hardly affects our plans.
2. Sorry, due to extreme GP pollution, I veto the Stonehenge plans. Let's go REX and head for Writing. Start a settler after the worker.
3. Scouting warrior promotes to Woodsman II.
4. I did the unthinkable: rush a workboat for 1 pop. This will make growing population faster, provide more research while the settler is being trained/chopped.
5. Afterwards, when the whip unhappiness is over, I rush the settler for 2 pop. Another workboat finishes right afterwards due to overflow. Then a Warrior.
6. Unfortunately, Roosevelt has taken our Production City site, so we're heading for the Bronze site.
kk611zs5.jpg
 
But wait, there's more!
I need a team concensus on this one. We found an additional bronze deposit right there.
Spoiler How come we missed this? :
kk612ak9.jpg

I stop playing here.

Do we wish to change settling plans? So settle on this new site, or on the old planned bronze city?

Of course we can't have the original production city, and it will be a marginal city in the long term, but in the short term, this is a change to get bronze AND breathe up Roosevelt's neck.

And I have a little fear... we're alone with Roosevelt. :mad:
After we wipe out Roosevelt with axes, I suggest a rush to Optics to meet new friends.

BTW we're heading for Animal Husbandry now, 7 turns ETA. Also I start Stonehenge in the capital, but only to grow it while waiting for population to grow back to size 4. Then it's time for a settler/worker again.
 
That new site looks good, I agree with that one, other settler can then occupy commerce city, after better looking at the city spot I would go for the original plan, raze roosevelts city and place our city in the good spot.

WE decided to gamble for stonehenge, but it was your call, so you decided. Do we want it for the money or do we complete it?

Did you explore some more for the commerce city?

good turnset :goodjob:
 
Thanks!

Nope, Stonehenge... it's for the money. Once the capital reaches size 4, I think we can start on Settler, Worker again.

Besides, I thought that since the city was labeled as a GP farm it is improper to have a wonder at all IN THAT CITY, unless it's National Epic (pollutes the GP points, but only presents a small risk compared to the benefit of improved points) or a wonder that enables adding specialists of a desired profession (like Angkor Wat or Great Library). Pyramids and Parthenon are great, but could be left to other cities.

Actually I did play 30 turns already, I guess I should really pass the game on.

Who's next!? I agree with Mr. Xyqtt and recommend settling on the new site marked X. Also let's head for Writing and build (whip) that Library so we can have our Academy ASAP.

I think we should also REX to 4 cities, build military in 3 of those cities and rush Roosevelt. Capital can keep making our scientists (and maybe artist/merchant in the future with caste system), and we can also settle great scientists there (if the free tech isn't that great).
 

Attachments

getting 4 cities 3 military and 1 gp is good, let's try to get code of laws in the near future

get those settlers asap

let's see what the others think
 
As far as I understand the rules i set out, we can build any wonder not specifically mentioned in any type of city. The 'pollution' in great prophet points is not so undesirable. I hope we will get a religion later and can use a prophet to build the associated wonder. We will get plenty of specialists out of a dedicated GP city I would hope.

Nicely played Robo Kai. The reason my exploration was missing the central section was because my warrior out east was killed by a warrior popped from a hut. i sent the 2nd warrior out only locally as I didn't want the capital left without any protection at all.

I still prefer to have stonehenge so our new cities don't have to build libraries to pop the borders. Our production cities will have to build barracks first due to the rules on production cities so it will delay border pops that bit further. The other option was to have a religion but the call was made, correctly, to skip that route.

Roster:
- Kikinit
- Robo Kai -- Just played
- glenmetz -- Up
- pat4 -- On deck
- Xyqtt
- omglazers

glenmetz, you can play 20 turns +/- a few.
 
I say we take the site nearer Roosevelt sooner to deny him bronze (assuming hopefully he dosn't have some and won't get iron) also there is a risk he could take that site.
 
Alright, I won't be able to play until tomorrow. Lets develop a plan here to the following:
-Research
-Stonehedge (Yes or No)
-Next city site
-Build orders
 
reserach towards writing
no stonehenge
city site : the coper site below roosevelt and second the commerce city
build order worker settler worker settler?
 
Writing
No stonehenge
The "agreed" new site, then maybe the "commerce city" as outlined by lazers
(edit) Worker Settler Worker Settler (1st new city should probably build barracks first)
 
lurker's comment:
just noticed this game Kikinit, and wish i had more time for SGs ~ happily lurking
 
Writing is fine,

Stonehenge is a negative. At this point we'll never make it.
 
Writing
No stonehenge
The "agreed" new site, then maybe the "commerce city" as outlined by lazers
Settler Worker Settler Worker (1st new city should probably build barracks first)


We already have a settler ready?
 
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