Knights

what sucks is just getting calvary and then a scientific civ gets nationalism for riflemen, instant obsoleting of the calvary without support.
 
Originally posted by Evincar
On the other hand, I have barely ever used rifleman, specially since I discovered the HUGE advantages of belining for Replaceable parts :cool:

The same with me. Recently I used to play Aztecs, Japanese or Egyptians so I don't get Nationalism when I enter the Industrial Age. Replaceable Parts rule: Infantry, Artillery and fast Workers :) And my recent game was the first one when I have not researched Chivalry (only Feudalism and directly into Military Tradition).

If I have a tech lead (it is pretty much possible at Regent) I wait until other civs discover Nationalism and try to find some poor Scientific civ, give them all techs necessary to enter the new era (but *only* them) and then buy Nationalism for some other techs (usually Democracy, Navigation and Military Tradition) plus gold.


Regards,

Slawomir Stachniewicz
 
how can you just skip chivalry. I know its a dead end but it's the best unit in the early ages. Your best unit would be a longbowman (or an immortal if your Persia) and the AI could easily run you over while your working on like chemistry and metallurgy, which give you absolutely nothing. I go after feudalism and then chivalry, then even it out between democracy and cavalry
 
Originally posted by WildFire444
how can you just skip chivalry. I know its a dead end but it's the best unit in the early ages. Your best unit would be a longbowman (or an immortal if your Persia) and the AI could easily run you over while your working on like chemistry and metallurgy, which give you absolutely nothing. I go after feudalism and then chivalry, then even it out between democracy and cavalry

Well, that depends. If I'm planning a Mid Ages conquest (Which happens to be 9 out of 10 games) I'll go for it. If no conquest war is in sight, I can live w/o it...and focus on getting Leo's. Muskets and Longbowmen will held any and all enemy attack, and you can build lots of horsemen, then mass upgrade to Cavalry, beeline for replaceable parts and, with that huge amount of cavs and 40 artys, wipe out your undesirable neighbours, providen you have the "finnesse" needed (Ask Zachriel if you don't understand what I mean :lol: ).
 
Originally posted by Evincar
Moonsinger: Also for me. On the other hand, I have barely ever used rifleman, specially since I discovered the HUGE advantages of belining for Replaceable parts :cool:

Yes, Replaceable Parts is the ultimate tech. Attacking with cavalries and using artilleries and infantries for support, it's the best combination ever.
 
I don't get it. I have just attacked the Iroqouis (they are about to get a continent probably equal to N. America :(. But when i attacked with cavalry against infantry, it was a suicidal run. Then i won the next 10 out of 12 fights (about). Then against a rifleman i lost 5 straight times in a row. Whats the deal?
 
Wildfire444: You MUST knock down infantry to 1HP, or 2 if they are in a town. Otherwise, your chances are minimal. On the win lose/row, don't worry, the RNG loves to do that...
 
Maybe i just had a bad game, but my cavalry SUCKED. I was better off attacking with elite swordsmen@! I don't know how it could have happened, but i don't think i won a single battle with a cavalry unit.
 
As someone said before:
Cavalry vs. Riflemen - ok
Cavalry vs. Infantry - suicide
Do you guys think that the best combination is infantry/artillery/cavalry??? Come on...
The destructive power of mech inf./modern armor is imensurable... but I do understand that most of people do not play that long...
 
Originally posted by gugalpm
Cavalry vs. Infantry - suicide
Do you guys think that the best combination is infantry/artillery/cavalry??? Come on...

Suicide? Hardly! Before you send your cavalry to slaughter the enemy infantry, it's very important that you use your artilleries to reduce the enemy infantry down to 1HP. Now we are looking at the cavalry of 4HP or 5HP vs the both-feet-in-the-grave infantry of 1HP. Now, tell me again if you still think it's suicide. For more information, check out the thread below:

http://forums.civfanatics.com/showthread.php?s=&threadid=25078&pagenumber=1

Btw, I'm using artillery and cavalry all the time at the Deity level. Sometimes, I even send my cavalries against Mech Infantries with 50/50 chance of winning. Yes, the Mech Infantry is a lot harder for the cavalry to make the kill without taking heavy lost. For example, if you have a stack of 10 Mech Infantries wandering on my beautiful grasslands and I have a stack of 60 artilleries and 20 cavalries farming nearby. Who do you think going to win? After 1 turn of battle, I would bet that all of your 10 Mech Infantries will be slaughtered by my cavalries and about half of my cavalries will survive for the victory dance.;)

PS: I'm getting married and I'm going to be gone until the first week of November. Therefore, I won't be able to continue with this discussion. Bye now.:)
 
Cavalry against rifleman is suicide for me anyway. Anytime i atempt to take a city with rifleman, i get slaughtered. Thank goodness for those artillery :)
 
Originally posted by Zachriel

Finally, if you role-play at all, then no "true warrior" in the Middle Ages would consider waiting 200 years for a mythical future-invention to become available before smiting their enemy. [/B]

I agree.
 
Originally posted by WildFire444
Cavalry against rifleman is suicide for me anyway. Anytime i atempt to take a city with rifleman, i get slaughtered. Thank goodness for those artillery :)

Yes, artillery is very useful. You'd be foolish to not have them.

Using a combat calculator, if you have a Veteran Cavalry vs Veteran Rifleman fortified in a metropolis (built on grassland, so the defense isn't too unreasonable for this situation, than if the metropolis was built on a hill, and attacking across a river :eek: .)

The chances of cavalry winning is just 12.4%!
If you bombard that rifleman down to 1 HP, the odds of cavalry winning is now 75.8%! :)

Cavalry winning vs Infantry with the same situation above: 3.5%
If Infantry is knocked down to 1 HP: 59.7%

If the rifleman was in a city instead of metropolis: 20.1% chance of cavalry winning, and 82.3% vs the 1 HP rifleman.

Infantry: 6.7% if fully healed (4HP), and 67.5% if it only has 1 HP.
 
Btw, I'm using artillery and cavalry all the time at the Deity level. Sometimes, I even send my cavalries against Mech Infantries with 50/50 chance of winning. Yes, the Mech Infantry is a lot harder for the cavalry to make the kill without taking heavy lost. For example, if you have a stack of 10 Mech Infantries wandering on my beautiful grasslands and I have a stack of 60 artilleries and 20 cavalries farming nearby. Who do you think going to win? After 1 turn of battle, I would bet that all of your 10 Mech Infantries will be slaughtered by my cavalries and about half of my cavalries will survive for the victory dance.

Cavalry vs Mech Infantry! :eek:

I thought that would be suicide, but now that I look at it, it really isn't that bad if the mech has 1 HP.

Worst case scenario: Mech Infantry fortified in a metropolis built on a hill and your cavalry is attacking across a river. If the Mech infantry only has 1 HP, you still have a 34.4% chance of winning! (0.3% chance if it is a fully healed Veteran mech infantry)

If the mech Infantry is just fortified out in the open (or a town), you have a 58.6% chance of winning. (3.3% if MI is a fully healed Vet)

Fortified in a city on anything but hills: 48.5%, 65.3% if mech infantry is unfortified.
 
But Moonsinger is fantasizing with 10 enemy MI in a meadow and 60 artillery and 20 cavalry to attack it with. Against a competent opponent that won't happen. Anyone with MI will also have air power and tanks, and the artillery/cavalry force will be vaporized before their turn comes up. The artillery will belong to the enemy.:D
 
Also, not too close to me, 'cos after chivalry I research banking, economics and democracy and after that I go for military tradition.

Why?

Because during that period I allready conquered some land and this is my stabilization period (geting more money (banks, Adam,) and science).

After that I'm ready to rumble (T H E W A R) with cavalry.


So the final answer is: -- they are not too close.







:goodjob:
 
Originally posted by Termodinamika
Also, not too close to me, 'cos after chivalry I research banking, economics and democracy and after that I go for military tradition.

Why?

Because during that period I allready conquered some land and this is my stabilization period (geting more money (banks, Adam,) and science).

After that I'm ready to rumble (T H E W A R) with cavalry.


So the final answer is: -- they are not too close.



What level do you play at if they aren't close? It seems that i only pull away if i get the Theory of Evolution on regent or monarch



:goodjob:
 
AS of now I blow off both military tradition and chivelry. I use stacks of Riffelmen with cannons (about 2 rifflemen per artilery) and have pretty good luck. When the techs are avalible I rush a baracks in teh closest city and upgrade to infentry/artilery and continue. Knights and Calvary are not useful to me unless I am a civ with a UU that is an upgrade of them (Japan, China, India, and Russia).

All the rifflemen are there for is to defend the artilery and then clean up when the city's units are at 1 hp.
 
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