ELITEOFWARMAN8
King
KnightTime I:
Rulers of the World;
What is this game about?
It is about several empires I have based on gaming clans who are trying to dominate the known world called KnightTime. Each of these clans is big and famous in some way and got good and bad things about them. In This game you can do ANYTHING you want within reason. You can make fancy regiments, create your own regimental leaders or whatever, create your own military medals and so on and so forth. Warfare in this game is based on the mid 1800s so I suggest you study warfare in the World between 1840s and the early 1870s if you going to take this game seriously like myself or even just casually. I want to introduce you guys and gals to the nice world of Interactive History/World Alliance games. You roleplay as a individual leading a entire nation.
Empires and Kingdoms:
The Kingdom Of Swissland-ELITE FORCE
Leader:ELITEofKingWarman88
Based on: Austro-Hungarian Empire
Population: 48,000,000 people
Military specialty: Light troops
Military Size: 350,000 men (100 talers a man)
Revenue: 75,000,000 talers (60,000,000 in expenses)
Kingdom of Aggony
Leader: Trooper
Based on: Prussian Empire
Population: 35,000,00 people
Military specialty: Heavy inftrany and other Heavy units.
Military Size: 255,000 (100 a man)
Revenue: 75,000,000 talers (60,000,000 expenses)
The Grey Wolves Empire
Leader: Gunther/Khan Janko Hunyadi
Based on: France/Prussia
Population: 60,000,000 people
Military specialty: Highly skilled generals and troops.
Military Size: 570,000 troops (125 talers a man)
Revenue: 85,000,000 talers (75 million in expenses)
Kingdom of the Round Table Knights (OOC: It is located where KNT is. I screw up on the map)
Leader:Unknown
Based on: British Empire
Population: 45,000,000 people
Military specialty: Small professorial army and a great naval force.
Military Size: 200,000 men (100 talers a man)
Revenue: 50 million in revenue ( 30 million in expenses)
HoS Empire:
Leader:
Based on: France
Population: 41,000,000
Military specialty: ELITE but arrogant troops
Military Size: 325,000 troops (100 a man)
Revenue: 50 million talers (40 million used up)
Kingdom of GoTW:
Leader:Kubee
Based on: Italy
Population: 35,000,000 people
Military specialty: Motivated soldiers.
Military Size: 300,000 troops (75 a man)
Revenue: 6 million talers (4.5 used up)
CW Empire:
Leader:
Based on: Russian Empire
Population: 88,000,000 people
Military Specialty: Large number of troops, light cavalry.
Military size: 859,000 troops (75 talers a man)
Revenue: 90 million in revenue (70 million in expenses)
Kingdom of Devotio:
Leader:Relok
Based on:Spain
Population: 30,000,000 people
Military Specialty: Motivated troops but disciplined troops
Military size: 250,000 troops (25 talers a man)
Revenue: 8 million (7.6 millon in expenses)
Kingdom of WoC:
Leader:Unknown
Based on:Italy
Population: 32,000,000people
Military Specialty: Goofy troops . ?
Military size: 160,000 troops (50 a man)
Revenue: 10 million (7,.5 million used up)
Kingdom of Celtibero:
Leader:Vampire Chick 2
Based on:Spain
Population: 40,000,000 people
Military Specialty: ELITE troops . ?
Military size: 225,000 troops (100 talers)
Revenue: 25 million talers (23 million used up)
Kingdom of IPL-SC:
Leader: Flamelord:
Based on: Poland
Population: 12,000,000
Military Specialty: Good Naval force and small professnial army.
Military size: 100,000 troops (100 talers)
Revenue: 12,000,000 talers (10,000,000 in expenses)
Rules:
In this game, warfare is based on the 1840s onwards. Basically you can do whatever you want army wise. I suggest you learn about the property sizes of regiments and so on. You can create your own sizes of them as well.
You can create your or generals or use the real life players as them as well. I suggest you ask me and/or do research if needed on the clan you pick. Ducky from Aggony is a great TW online player, Lancy from KNT, while a friendly player, is not great skill wise. The player you send into better with lead troops a certain way depending on their gaming warlord skills. You may create a character, but they will not have much battle experience unless you state otherwise.
Be realistic when you do battles in this game. Your men will tire, especially with much luggage and over hills and in bad weather. They can and will die from sickness. They can and will desert if treated badly. Battles will cost you a lot of men if you order your generals, no matter how good they are, to attack enemy strong positions, say, trenches, with 50,000 men defending it, en masse with no skill or flanking. You may win the battle but you might lose 20,000 men in one day. The people at home might be happen to win the battle until someone leaks out how many of their young boys got killed due to your lack of tactical skill.
You must create morale. Make medals, you made make your own medals! If you are an artist or know one, make a picture of them! Make a picture of yourself in a Military Outfit, nothing wrong with that!
Fortress: Small- Small Fortress can cost 1 million talers to build (100K to start up if you wish not to pay all at once, but will delay progress until you do), can hold 1,500 soldiers for 3 years at best in theory supply wise. Takes roughly a year to build.
Medium- Cost 2 million to build and hold up to 3,500 troops (500K to start up) . Can last about 4 years. Takes 2 years to build.
Large- Takes 3 million dollars and 3.5 years to build (1 mil to start up). Can hold 7,000 and 8,000 troops inside, up to 6 years if well supplied and no civilians entered into it.
Economy:
Your economy will be a fragile thing. I will PM every player with what their nation does from a working standpoint and I will write it up in the first chapter.
Sign-ups:
Rulers of the World;
What is this game about?
It is about several empires I have based on gaming clans who are trying to dominate the known world called KnightTime. Each of these clans is big and famous in some way and got good and bad things about them. In This game you can do ANYTHING you want within reason. You can make fancy regiments, create your own regimental leaders or whatever, create your own military medals and so on and so forth. Warfare in this game is based on the mid 1800s so I suggest you study warfare in the World between 1840s and the early 1870s if you going to take this game seriously like myself or even just casually. I want to introduce you guys and gals to the nice world of Interactive History/World Alliance games. You roleplay as a individual leading a entire nation.
Empires and Kingdoms:
The Kingdom Of Swissland-ELITE FORCE
Leader:ELITEofKingWarman88
Based on: Austro-Hungarian Empire
Population: 48,000,000 people
Military specialty: Light troops
Military Size: 350,000 men (100 talers a man)
Revenue: 75,000,000 talers (60,000,000 in expenses)
Kingdom of Aggony
Leader: Trooper
Based on: Prussian Empire
Population: 35,000,00 people
Military specialty: Heavy inftrany and other Heavy units.
Military Size: 255,000 (100 a man)
Revenue: 75,000,000 talers (60,000,000 expenses)
The Grey Wolves Empire
Leader: Gunther/Khan Janko Hunyadi
Based on: France/Prussia
Population: 60,000,000 people
Military specialty: Highly skilled generals and troops.
Military Size: 570,000 troops (125 talers a man)
Revenue: 85,000,000 talers (75 million in expenses)
Kingdom of the Round Table Knights (OOC: It is located where KNT is. I screw up on the map)
Leader:Unknown
Based on: British Empire
Population: 45,000,000 people
Military specialty: Small professorial army and a great naval force.
Military Size: 200,000 men (100 talers a man)
Revenue: 50 million in revenue ( 30 million in expenses)
HoS Empire:
Leader:
Based on: France
Population: 41,000,000
Military specialty: ELITE but arrogant troops
Military Size: 325,000 troops (100 a man)
Revenue: 50 million talers (40 million used up)
Kingdom of GoTW:
Leader:Kubee
Based on: Italy
Population: 35,000,000 people
Military specialty: Motivated soldiers.
Military Size: 300,000 troops (75 a man)
Revenue: 6 million talers (4.5 used up)
CW Empire:
Leader:
Based on: Russian Empire
Population: 88,000,000 people
Military Specialty: Large number of troops, light cavalry.
Military size: 859,000 troops (75 talers a man)
Revenue: 90 million in revenue (70 million in expenses)
Kingdom of Devotio:
Leader:Relok
Based on:Spain
Population: 30,000,000 people
Military Specialty: Motivated troops but disciplined troops
Military size: 250,000 troops (25 talers a man)
Revenue: 8 million (7.6 millon in expenses)
Kingdom of WoC:
Leader:Unknown
Based on:Italy
Population: 32,000,000people
Military Specialty: Goofy troops . ?
Military size: 160,000 troops (50 a man)
Revenue: 10 million (7,.5 million used up)
Kingdom of Celtibero:
Leader:Vampire Chick 2
Based on:Spain
Population: 40,000,000 people
Military Specialty: ELITE troops . ?
Military size: 225,000 troops (100 talers)
Revenue: 25 million talers (23 million used up)
Kingdom of IPL-SC:
Leader: Flamelord:
Based on: Poland
Population: 12,000,000
Military Specialty: Good Naval force and small professnial army.
Military size: 100,000 troops (100 talers)
Revenue: 12,000,000 talers (10,000,000 in expenses)
Rules:
In this game, warfare is based on the 1840s onwards. Basically you can do whatever you want army wise. I suggest you learn about the property sizes of regiments and so on. You can create your own sizes of them as well.
You can create your or generals or use the real life players as them as well. I suggest you ask me and/or do research if needed on the clan you pick. Ducky from Aggony is a great TW online player, Lancy from KNT, while a friendly player, is not great skill wise. The player you send into better with lead troops a certain way depending on their gaming warlord skills. You may create a character, but they will not have much battle experience unless you state otherwise.
Be realistic when you do battles in this game. Your men will tire, especially with much luggage and over hills and in bad weather. They can and will die from sickness. They can and will desert if treated badly. Battles will cost you a lot of men if you order your generals, no matter how good they are, to attack enemy strong positions, say, trenches, with 50,000 men defending it, en masse with no skill or flanking. You may win the battle but you might lose 20,000 men in one day. The people at home might be happen to win the battle until someone leaks out how many of their young boys got killed due to your lack of tactical skill.
You must create morale. Make medals, you made make your own medals! If you are an artist or know one, make a picture of them! Make a picture of yourself in a Military Outfit, nothing wrong with that!
Fortress: Small- Small Fortress can cost 1 million talers to build (100K to start up if you wish not to pay all at once, but will delay progress until you do), can hold 1,500 soldiers for 3 years at best in theory supply wise. Takes roughly a year to build.
Medium- Cost 2 million to build and hold up to 3,500 troops (500K to start up) . Can last about 4 years. Takes 2 years to build.
Large- Takes 3 million dollars and 3.5 years to build (1 mil to start up). Can hold 7,000 and 8,000 troops inside, up to 6 years if well supplied and no civilians entered into it.
Economy:
Your economy will be a fragile thing. I will PM every player with what their nation does from a working standpoint and I will write it up in the first chapter.


Sign-ups: