T3 virtues:
Might T3:
M11. Brutal Efficiency: +50% quantity from sources of strategic ressources
M12. Integrated Arms: +10% Production towards Units for each upgrade it has
M13. Joint Operations: +3 Orbital coverage by stations you trade with
M14. Democratized Quartering: -50% maintainance for Units
M15: Channeled Wrath: +10% Strength and ranged strength for all units
depth kicker: 15 virtues: Choose 1 Free Affinity Level
Prosperity T3:
P11. Natures Bounty: +1 Production from every Basic Ressource
P12. Joy From Variety: +1 Health from every type of Basic Ressource that is improved
P13. Hand never idle: +2 energy from any Population acting as a Specialist
P14. Ecoscaping: +1 food, +1 production, +1 culture from every Terrascape Improvement
P15. Eudaimonia: 25% less negative health
depth kicker: 15 virtues: unknown
Knowledge T3:
K11. Metaresearch Methods: Leaf Technologies cost 20% less science
K12. Information Warfare: Recruit 1 new Covert Agent
K13. Learning Centers: +2 Science from every Academy Improvement
K14. Technoartisans: earn extra Science equal to 25% of the Culture you generate
K15. Monomyth: +7 culture for every Great Wonder
depth kicker: 15 virtues: 1 free tech
Industry T3:
I11. Social Investment: +2 Production from every Manufactory Improvement
I12. Liquidity: -20% Energy cost to purchase Units
I13. Civic Duty: Each City tile generates +0,5 Production for every Population
I14. Magnasanti: Each City generates +0,2 Health for every Building
I15. Superior Engineering: Orbital Units stay in orbit 50% longer before deorbiting
depth kicker: 15 virtues: earn 1% of stockpiled Energy amount every turn, up to 100 Energy
T3 synergy bonus:
10 virtues: +10% Growth, Production, Science, Culture and Energy in every city.
Disclaimer: Capitalisation of words is *sic Firaxis, not some strange german notion of mine (but you have to agree that it looks better the german way ;-) )