Known virtues and tooltip madness.

Prosperity 3 name - Homesteading
Prosperity Synergy 3 - +50% Orbital Coverage radius from Cities
Tier 2B – Choose 1 Free Affinity Level

That Prosperity one is interesting. didn't expect it at all.
 
Now that we know all the virtues and bonus, and also taking FI unique ability in consideration, how many virtues you think are unlockable in a normal game (Prince) ?
I would thinking about 20 to 30 on optimal conditions, do you think its doable ?
 
Now that we know all the virtues and bonus, and also taking FI unique ability in consideration, how many virtues you think are unlockable in a normal game (Prince) ?
I would thinking about 20 to 30 on optimal conditions, do you think its doable ?

I think I recall Pete Murray saying that you could fill in 3 virtue trees in a really long game. That would be 45 virtues.
 
I think I recall Pete Murray saying that you could fill in 3 virtue trees in a really long game. That would be 45 virtues.

Interesting, considering we had 3 speeds on civ, a really long game prob means that on a normal speed game we will be around 20 to 30 virtues in fact.
Thinking about it, FI ability is one free tech at begining, middle and end game, something to consider
 
I think he meant a normal speed game that it takes a while to win for whatever reason rather than a marathon speed game.
 
Which means probably ~30 if you are rushing to win (~20 if you are rushing to win and not focusing on culture)
~45 if you are playing a long game ~50 if you are playing a long AND culture heavy game
 
If you play FI right you can get even more, e.g., if you take Tier I width bonus, you get 2 techs, then maximize Knowledge for another 2, this takes 25 virtues and if youre lucky, you can get another 5 and get the last one free tech. However this is a little bit limiting you to spend too much time in tier one, so it seems to me not optimal.
 
If you play FI right you can get even more, e.g., if you take Tier I width bonus, you get 2 techs, then maximize Knowledge for another 2, this takes 25 virtues and if youre lucky, you can get another 5 and get the last one free tech. However this is a little bit limiting you to spend too much time in tier one, so it seems to me not optimal.

Tier one seems good... you just don't need to get that width bonus immediately

For FI, I would probably focus on knowledge for culture (they are really the only one that strongly dictates a playstyle)

Then you can expand into Tier 1
 
I don't think they dictate a playstyle, you can also play FI as science oriented nation, with the help of culture wonders, you can even try to go wide with her and get culture from buildings, so it has no fixed playstyle, it's just better in one than the other. And it can be said about every faction in the game.
 
Fantastic, thanks again Aeson!
One small request: when completing a synergy bonus, could the icon light up like the virtues themselves do?

Sorry for the delay. This is added now, but as with the other highlighting, only for Chrome and Opera. Will work on compatibility with Firefox and IE...
 
Tech Web is definitely something I'd like to do. Have a couple other ideas as well ... :D

Fantastic job on those virtues, and looking forward to new stuff. :)

After launch, probably the most needed overview is that of promotions. In civ5, there wasn't any good overview of the promotion paths per unit type. I wasn't sure whether certain promotions were unlocked after Drill/Shock I, II or III. So I made my own, for example:


But who knows, maybe the civilopedia is more useful this time around.
 
After launch, probably the most needed overview is that of promotions.

in BE there is only one promotion (+10% strength) and the instant heal. Not much of a tree there. Then there are the affinity upgrades oof the units, but those are only binary decisions.
 
M12. Integrated Arms: +10% Production towards Units for each upgrade it has

Sorry for the slight thread necro. Does "upgrade" refer to Affinity level? For example, Marines would receive +10%, Brawler/Sentinel/Disciple get a total of +20%, and Marauder/Centurion/Apostle have +30%? Or is that incorrect?

Thanks,
 
Sorry for the slight thread necro. Does "upgrade" refer to Affinity level? For example, Marines would receive +10%, Brawler/Sentinel/Disciple get a total of +20%, and Marauder/Centurion/Apostle have +30%? Or is that incorrect?

Thanks,

That would have to be it (that is referred to in the game as an upgrade)... and the "promotions" are only gained by experience..so not influencing new troops
 
I've updated the Virtues Screen to include known changes to the Virtues. Thanks again to Kevin Shultz at Firaxis for the info. (Some/all of it is also available from Maddjinn's playthrough I think?)

The Knowledge tree has been slightly weakened, and now there's a new path into Tier 3 Might.

(I think Knowledge needs a boost in early game to offset the weakening of the later bonuses, and to make it a viable starter tree in more situations.)
 
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