T1 virtues:
Might T1:
M1. Adaptive Tactics: +50% XP from combat
M2. Survivalism: +25% Strength and Ranged Strength against native lifeforms
M3. Military Industrial Complex: +15% Production towards Military Units
M4. Public Security: +0,25 Health for every Military Unit under your command
M5. Liberation Army: After conquering an enemy Outpost, automatically found an Outpost of your own in its place
Depth kicker: 5 virtues: +5% Strength and +5% Ranged Strength for all Units
Prosperity T1:
P1. Frugality: +10% food retained after a City grows
P2. Workforce Initiative: Gain a free Worker Unit
P3. name unknown: +30% faster development for Outposts
P4. Helping Hands: +15% build speed for Tile Improvements
P5. Colony Initiative: Gain a free Colonist Unit
Depth kicker: 5 virtues: +10% Growth in all Cities
Knowledge T1:
K1. Foresight: +10% Science when Healthy
K2. Field Research: Earn 50 (game speed fast) Science from finishing Expeditions
K3. Social Mores: Each City tile generates +0,25 Culture for every Population
K4. Laboratory Apprenticeship: Each City tile generates +0,25 Science for every Population
K5. Creative Class: Earn extra Culture equal to 50% of net positive Health
Depth kicker: 5 virtues: +10% Culture in all Cities
Industry T1:
I1. Labor Logistics: +10% Production towards buildings
I2. Commoditization: +1 Energy from every Basic Ressource
I3. Central Planning: +5 Energy in the Capital
I4. Scalable Infrastructure: +15% faster Production towards Wonders
I5. Standardized Architechture: +25% Production towards Buildings which have already been built in the Capital
Depth kicker: 5 virtues: +10% Energy in all Cities
T1 width Synergy bonus:
6 virtues: 1 free virtue
10 virtues: +10% growth, production and energy in the capital
15 virtues: 1 free technology
Might T1:
M1. Adaptive Tactics: +50% XP from combat
M2. Survivalism: +25% Strength and Ranged Strength against native lifeforms
M3. Military Industrial Complex: +15% Production towards Military Units
M4. Public Security: +0,25 Health for every Military Unit under your command
M5. Liberation Army: After conquering an enemy Outpost, automatically found an Outpost of your own in its place
Depth kicker: 5 virtues: +5% Strength and +5% Ranged Strength for all Units
Prosperity T1:
P1. Frugality: +10% food retained after a City grows
P2. Workforce Initiative: Gain a free Worker Unit
P3. name unknown: +30% faster development for Outposts
P4. Helping Hands: +15% build speed for Tile Improvements
P5. Colony Initiative: Gain a free Colonist Unit
Depth kicker: 5 virtues: +10% Growth in all Cities
Knowledge T1:
K1. Foresight: +10% Science when Healthy
K2. Field Research: Earn 50 (game speed fast) Science from finishing Expeditions
K3. Social Mores: Each City tile generates +0,25 Culture for every Population
K4. Laboratory Apprenticeship: Each City tile generates +0,25 Science for every Population
K5. Creative Class: Earn extra Culture equal to 50% of net positive Health
Depth kicker: 5 virtues: +10% Culture in all Cities
Industry T1:
I1. Labor Logistics: +10% Production towards buildings
I2. Commoditization: +1 Energy from every Basic Ressource
I3. Central Planning: +5 Energy in the Capital
I4. Scalable Infrastructure: +15% faster Production towards Wonders
I5. Standardized Architechture: +25% Production towards Buildings which have already been built in the Capital
Depth kicker: 5 virtues: +10% Energy in all Cities
T1 width Synergy bonus:
6 virtues: 1 free virtue
10 virtues: +10% growth, production and energy in the capital
15 virtues: 1 free technology