Known virtues and tooltip madness.

T1 virtues:


Might T1:

M1. Adaptive Tactics: +50% XP from combat

M2. Survivalism: +25% Strength and Ranged Strength against native lifeforms

M3. Military Industrial Complex: +15% Production towards Military Units

M4. Public Security: +0,25 Health for every Military Unit under your command

M5. Liberation Army: After conquering an enemy Outpost, automatically found an Outpost of your own in its place

Depth kicker: 5 virtues: +5% Strength and +5% Ranged Strength for all Units


Prosperity T1:


P1. Frugality: +10% food retained after a City grows

P2. Workforce Initiative: Gain a free Worker Unit

P3. name unknown: +30% faster development for Outposts

P4. Helping Hands: +15% build speed for Tile Improvements

P5. Colony Initiative: Gain a free Colonist Unit

Depth kicker: 5 virtues: +10% Growth in all Cities


Knowledge T1:

K1. Foresight: +10% Science when Healthy

K2. Field Research: Earn 50 (game speed fast) Science from finishing Expeditions

K3. Social Mores: Each City tile generates +0,25 Culture for every Population

K4. Laboratory Apprenticeship: Each City tile generates +0,25 Science for every Population

K5. Creative Class: Earn extra Culture equal to 50% of net positive Health

Depth kicker: 5 virtues: +10% Culture in all Cities


Industry T1:

I1. Labor Logistics: +10% Production towards buildings

I2. Commoditization: +1 Energy from every Basic Ressource

I3. Central Planning: +5 Energy in the Capital

I4. Scalable Infrastructure: +15% faster Production towards Wonders

I5. Standardized Architechture: +25% Production towards Buildings which have already been built in the Capital

Depth kicker: 5 virtues: +10% Energy in all Cities


T1 width Synergy bonus:

6 virtues: 1 free virtue
10 virtues: +10% growth, production and energy in the capital
15 virtues: 1 free technology
 
I put together a mockup of the Virtues screen with interactive tooltips. (It pulls out of the Apolyton database the wiki there also pulls from, but if it's ok to post the HTML output here then it would work, just not update dynamically.)

Have some more plans for it, but that's all for today... Any feedback about which browsers it doesn't get along with would be helpful.

http://apolyton.net/showthread.php/207112-Civilization-Beyond-Earth-Virtues-Screen
 
Have some more plans for it, but that's all for today... Any feedback about which browsers it doesn't get along with would be helpful.

sweet work, and yes i'd love a MMO-theorycraft style selectable tree.

You might wannt to look at my list though which is from the latest lifestream. Some of your virtues seem to be from an earlier build. K13 Learning centers and I6 Investment don't seem to be up to date.
 
Very nice, Aeson.
 
I put together a mockup of the Virtues screen with interactive tooltips. (It pulls out of the Apolyton database the wiki there also pulls from, but if it's ok to post the HTML output here then it would work, just not update dynamically.)

Have some more plans for it, but that's all for today... Any feedback about which browsers it doesn't get along with would be helpful.

http://apolyton.net/showthread.php/207112-Civilization-Beyond-Earth-Virtues-Screen

Very cool. Just yesterday I was wishing Firaxis would publish exactly this - thank you!:king:
 
Thx Aeson this is great. What I noticed :

Tier 1B synergy info is missing (+10% growth, production and energy in the capital)
Tier 1C synergy info is missing (1 free technology)
Tier 3 synergy info is missing some info as well (+10% growth, production, science, culture and energy in every city)
 
Thanks, Aeson. That's really cool.

I love some of the late-game Prosperity virtues. Joy from Variety in particular harkens back to one of the things I kinda miss from Civ IV, namely collecting different kinds of food to increase health.

It's also really nice that the synergy bonuses are structured so that you can skip over some of the less-appealing virtues in each tree, but still get bonuses (i.e., it's every five virtues, rather than finishing each tier). So if you want to go tall, for example, it looks like you can stick to the left side of the Prosperity and Knowledge trees without missing too much.
 
Thx Aeson this is great. What I noticed :

Tier 1B synergy info is missing (+10% growth, production and energy in the capital)
Tier 1C synergy info is missing (1 free technology)
Tier 3 synergy info is missing some info as well (+10% growth, production, science, culture and energy in every city)

Thanks for pointing those out :)

I've updated the info for those Tier Synergies now :)
 
Depends on how it was coded. If it's php code embedded in the forum software, then no. If it's a separate external javascript module, then yes.

It's a PHP backend, I might implement an AJAX solution later, or at least a one click embeddable iframe.

For now if you wanted you could copy the HTML output. Even hotlinking the images would be fine, I think Cloudflare can handle it. It wouldn't update automatically but you could update it yourself by editing the HTML or grabbing it again after I update.
 
I updated the Virtues screen to update the tier and tree Synergy counters. Also selection logic is now in place. Only Virtues that have been unlocked are enabled for selection. Deselecting a Virtue will unselect and disable later dependants.
 
I updated the Virtues screen to update the tier and tree Synergy counters. Also selection logic is now in place. Only Virtues that have been unlocked are enabled for selection. Deselecting a Virtue will unselect and disable later dependants.

nice work! but there is a bug: when i select technoartisans (coming from Learning centers) and then deselect community medicine (without ever having selected Metaresearch methods), it deselects technoartisans too and locks me out from reapplying it (because it assumes that the path is no longer valid although there is still another valid path). I have no idea how one would fix this in code.
 
Another update. Keeps track of ordering now.

Also the last 3 bits of info added thanks to Kevin Schultz from Firaxis! :)

Prosperity 3 name - Homesteading
Prosperity Synergy 3 - +50% Orbital Coverage radius from Cities
Tier 2B – Choose 1 Free Affinity Level

civbe-virtue-planner.jpg
 
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