Korea starts near mountains

Keldren

Chieftain
Joined
Jan 23, 2012
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1
So I play Korea often and I notice that very frequently I start 1 maybe 2 tiles from a mountain tile. I always wonder if I should drop my capital next to the mountain tile to get the observatory in my capital later and Machu Picchu. This normally means falling just outside the range of a resource tile though and making 1 tile around your cap useless. Any thoughts on this?

Thank you,

Keldren
 
machu picchu i think can be one space away from a mountain and it has to be in your borders. the observatory is nice, i usually go for it if i get a mountain start but it isnt "make or break" type value.

i go for mountain settling more for the strategic defensive start. an isolated mountain wont generally sway my decision. an observatory is just gravy. and i play Korea for the science vics so i would generally get it if a good mountain spot is available.
 
I believe the completion of the observatory counts as a science building completion so would give the Korean tech boost ability. I usually play Korea on islands so not often with a mountain but believe that I have seen the tech boost when I do have my capital near a mountain. Not so worried about resources as a great artist can explode borders to the resource anyway.
 
I think its deliberate that Korea starts beside a mountain for the observatory to get a tech boost because it is a pretty vital component to their UA.

On a side note does anybody know whether the factory (if you have the policy from order) give a tech boost on completion?
 
So I play Korea often and I notice that very frequently I start 1 maybe 2 tiles from a mountain tile. I always wonder if I should drop my capital next to the mountain tile to get the observatory in my capital later and Machu Picchu. This normally means falling just outside the range of a resource tile though and making 1 tile around your cap useless. Any thoughts on this?

Thank you,

Keldren

The tech boost from the UA plus the 50% boost to the beakers from that city is very nice. Not even counting the other multipliers, this means each scientist you're running would go from the normal +2 to +4 from the UA and that gets multiplied from the observatory to the equivalent of +6. Add in the university multiplier that's at least 1 more beaker per scientist. This is without even touching the Rationalism policies.

Don't worry about having a single tile you can't work. If you can farm everything else, and take both the left side of Rationalism and right side of Freedom, you can really max out the Korean UA with lots of specialists of all flavors, each of them generating 4 science and the scientists 6 science before the building multipliers, all while working just a few farms.

With the first 3 Rationalism (left side) and first 2 Freedom (right side) Policies
So with just University, Public School, Market, Bank, Workshop, Temple and Observatory that's 7 specialists, 3 of which are scientists. So that's (3*6) + (4*4) = 18+16 = 34 * 2 (Uni + policy for +50% and Obsv for another +50%) = 64 beakers just from the specialist. To do this, with the Freedom policy for 1/2 food consumed that only requires a city with 14 citizens, 7 of them working tiles that provide 3 food each. So that's what, 2*14 due to both library and public school for another 28 beakers before the multipliers? So a total of 62 beakers before the multipliers or 124 from just the capital. This is all without any wonders and only up to scientific theory.
 
isnt the Korean tech building boost a one time completion boost? does an observatory have 1 or 2 specialist slots? after seeing Monthar's math im seeing its more abusive than i thought.

im in a game of Babylon on Immortal and i set Korea to be in the game to see a tech race with them. (I set weather to spawn lots of jungle to see if they were worth exploiting. so far, not so much.) I'm almost to Astronomy and I have 3 (of 4) cities next to a mountain and i intend to get an observatory for all of them. i didnt go for many academies (3) as the bulbs were a bit more useful for Babs. But I am going GP heavy in 2 cities: got Hagia, gardens, national epic in my capital and gardens in the other one plus the Freedom opener. I'm currently getting 22 great scientist points/turn in the cap and that's just with 2 slots from university and the wonder bonus.
 
Yes its a 1 time boost and only for science buildings built in the capital. However that boost is similar to completing a RA without the RA multipliers. This is for science buildings and science wonders built in the capital. When I play as Korea I tend to build the library before the Great Library just to get that 1 extra boost. If I get both then it's like getting 2 free techs instead of 1 from the GL thanks to the boost from both.

While you do get +2 science from each great person's building, except the GG's, I'd still save the GSs to bulb, because they are still more valuable that way. However, I have settled GE's instead of using them on a wonder, well except for using 1 on the Porcelain Tower.
 
yeah, the jungle experiment wasn't worth it. i just finished the Babylon/Immortal/Science victory in 1878 with 4 cities and i had population problems early on. my 4 cities finished with 14, 12, 10, 9 pops, and 10 was in the capital. i tried to put a trade post on every jungle around it and it wasnt a good idea long run. they helped early as defensive slow movement tiles but otherwise i really could have use hills and farms instead. it was a learning experience though. needed several reloads to avoid some ruinous micromanagement decisions. i got into a prolonged war with America, from like 1450 to 1850, but i didnt get ganged up on.

Korea was the biggest threat in the game, had a HUGE game score, like over 2000 when i had finished with 780. But the science race didnt pan out. The AI just never builds parts. this was also my first game that i got aluminum and uranium to spawn within my borders. never had the opportunity to build and use a Spaceship factory until now. i rush bought them both after a massive fire sale on buildings and resources.

and i settled 2 cities next to mountains but i was only allowed 1 Observatory (its not a wonder and i didnt think it was a unique building) and it doesnt have specialist slots. You also cant sell them after you get all the techs researched. kind of a bummer, but the one in my capital got the city's beakers over 150/turn so it was worth it. im sure it is quite awesome with Korea with the completion bonus.
 
Wait a second... just got a thought...
Can sell the library for e.g. and build it quickly again and again within 1 turn in later times for mass science boosts every turn?

You used to be able to. Luckily this was patched!
 
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