Korea

i really like gazebo idea, how about 2 science to GP improvements for each policy tree finished? it would make settling GPs more desirable.
 
So, what you're saying is that I'm doing you a favor and you respond by wasting my time? How nice of you :D



How would that give a 'culture-edge'? Sounds like a culture-dependence to me.

Also I'm not really sure I like that suggestion in general. Even if you pretty heavily focus culture you're not going to reach +2 science per specialist before the science-inflation happens. I like the idea of gating the power of the UA somehow, but I don't think tying it to policy-branches is a very good solution.

Culture edge because every policy branch gained means that culture specialists become more and more like science specialists. Thus, an edge.

G
 
Culture edge because every policy branch gained means that culture specialists become more and more like science specialists. Thus, an edge.

I don't agree that is actually an edge, but that hardly matter.


About the actual ability, I'm worried about it being slightly too much like the Ethiopian UA, getting science from finishing policy-trees
 
I don't agree that is actually an edge, but that hardly matter.


About the actual ability, I'm worried about it being slightly too much like the Ethiopian UA, getting science from finishing policy-trees

True, though Ethiopia's is chunks of science, whereas Korea's would provide sustain. Theoretically, Korea's would be more useful (as extra science eliminates illiteracy). We could just limit Korea via era limits (i.e. +1 Science. Extra +1 in Medieval, +1 in Industrial).

G
 
True, though Ethiopia's is chunks of science, whereas Korea's would provide sustain. Theoretically, Korea's would be more useful (as extra science eliminates illiteracy). We could just limit Korea via era limits (i.e. +1 Science. Extra +1 in Medieval, +1 in Industrial).

That was my suggestion at some earlier point, not sure if that is the best solution however. It certainly feels more fair than tying it to policy-branches however.
 
True, though Ethiopia's is chunks of science, whereas Korea's would provide sustain. Theoretically, Korea's would be more useful (as extra science eliminates illiteracy). We could just limit Korea via era limits (i.e. +1 Science. Extra +1 in Medieval, +1 in Industrial).

G

I think I saw that suggestion before in the thread and you disagreed with it? I could be mistaken though.

I like that suggestion too anyway. At first it's still significant but not overpowering, remains very strong throughout the game.
 
That was my suggestion at some earlier point, not sure if that is the best solution however. It certainly feels more fair than tying it to policy-branches however.

I think I saw that suggestion before in the thread and you disagreed with it? I could be mistaken though.

I like that suggestion too anyway. At first it's still significant but not overpowering, remains very strong throughout the game.

Probably pre-science overhaul, if I did disagree. We can do with that, as it is easier to manage.
 
Probably pre-science overhaul, if I did disagree. We can do with that, as it is easier to manage.

Could have Era-triggers, could have building-triggers (if that is at all possible).
Like every science-buildings in the city except council (library, Sewon, Public school and research lab) adds +1 science to every specialist worked, it would provide slightly more science than your suggestion (I think) but it would require pre-work and researching specific techs, so in the end it is probably less powerful.
That being said I'm not really sure we want to promote that kind of gameplay either, but I like the idea, both gameplaywise and logicwise.
 
Could have Era-triggers, could have building-triggers (if that is at all possible).
Like every science-buildings in the city except council (library, Sewon, Public school and research lab) adds +1 science to every specialist worked, it would provide slightly more science than your suggestion (I think) but it would require pre-work and researching specific techs, so in the end it is probably less powerful.
That being said I'm not really sure we want to promote that kind of gameplay either, but I like the idea, both gameplaywise and logicwise.

Would penalize them for not getting things like the Great Library or Porcelain Tower, though, if it included Wonders. Eh, think the era scaler is easier to grasp.

G
 
Would penalize them for not getting things like the Great Library or Porcelain Tower, though, if it included Wonders. Eh, think the era scaler is easier to grasp.

I said buildings, so it would obviously not include wonders.
 
I really like the idea that science infrastructure gives Korean specialists more science as they go. Perhaps extend the bonus to the military training buildings so that they have some flexibility in their tech direction. Per-era is definitely easier, but the flavor of it coming from buildings is, I think, more rewarding. What if, compromising between the ideas and taking a notion from vanilla civ, buildings in Korea's capital added science to specialists nation-wide?
 
i just finished my korea gameplay with science victory at around turn 320++ on immortal standard pangaea.

this mod really make korea a whole lot stronger than vanilla one, if not the strongest peaceful science civ.

the only funny thing playing korean, almost no tile will be worked by citizen. i play tall 4 city with 20+ city each, and all my citizens become specialist if i let the city management default mode.

even all my GPI are neglected by mid game, 180++ turn. and my great person are popping out almost every turn including faith purchasing (i am taking god of wisdom which give me almost 400 faith per turn + another 400 from building and tile.)

Is there any other korean lover here?
 
I love Korea, the late game is just so strong I'm impressed everytime I play it. You are basically guaranteed to win science, and you win it fast. I think you have the most great people over the course of the game too. I've actually let a city starve before because I couldn't bring myself not to work those specialists.

The H'wacha used to really good, the recent changes to siege have hurt it quite a bit sadly.
 
How so? It can move and then shoot twice in friendly territory now, as opposed to before.
The H'wacha itself is strong, but the units it upgrades into get -33% against land units, and artillery comes much later. You used to be able to rush dynamite and have these god tier artillery that could move and shoot twice (or move shoot move)
 
i just finished my korea gameplay with science victory at around turn 320++ on immortal standard pangaea.

this mod really make korea a whole lot stronger than vanilla one, if not the strongest peaceful science civ.

the only funny thing playing korean, almost no tile will be worked by citizen. i play tall 4 city with 20+ city each, and all my citizens become specialist if i let the city management default mode.

even all my GPI are neglected by mid game, 180++ turn. and my great person are popping out almost every turn including faith purchasing (i am taking god of wisdom which give me almost 400 faith per turn + another 400 from building and tile.)

Is there any other korean lover here?

Heh, me and my friend had a game on Huge Pangea, immortal, where he won dcientific victory on turn 285 with 8 or maybe 9 cities. He made absolutely nuclear religious combo: founder belief that gives 15% science during We Love the King Day + Synagogues ( another +15% science WLTKD) + food per follower (2 working citizens in 26 pop city, others - specialists) + (+1gold/+1faith) for every 6 followers + purchase schools with faith + keep WLTKD in every city at any cost. He finished with more than 6000 science per turn. I was second on the map in terms of science, and i was researching atomic theory when he won....
 
Heh, me and my friend had a game on Huge Pangea, immortal, where he won dcientific victory on turn 285 with 8 or maybe 9 cities. He made absolutely nuclear religious combo: founder belief that gives 15% science during We Love the King Day + Synagogues ( another +15% science WLTKD) + food per follower (2 working citizens in 26 pop city, others - specialists) + (+1gold/+1faith) for every 6 followers + purchase schools with faith + keep WLTKD in every city at any cost. He finished with more than 6000 science per turn. I was second on the map in terms of science, and i was researching atomic theory when he won....
It looks like he could develop undisturbed. This should be less frequent in last release.
 
It looks like he could develop undisturbed. This should be less frequent in last release.
Well thats right, that was a really peacefull game for him - only 3 neighbours, and he was protected by mountains from two sides
 
Heh, me and my friend had a game on Huge Pangea, immortal, where he won dcientific victory on turn 285 with 8 or maybe 9 cities. He made absolutely nuclear religious combo: founder belief that gives 15% science during We Love the King Day + Synagogues ( another +15% science WLTKD) + food per follower (2 working citizens in 26 pop city, others - specialists) + (+1gold/+1faith) for every 6 followers + purchase schools with faith + keep WLTKD in every city at any cost. He finished with more than 6000 science per turn. I was second on the map in terms of science, and i was researching atomic theory when he won....
Korea can get a science win even faster than this. I've done as early as 255 in a previous patch, haven't tried this patch. Was Mastery not available when he got religion? Its really good for Korea
 
Korea can get a science win even faster than this. I've done as early as 255 in a previous patch, haven't tried this patch. Was Mastery not available when he got religion? Its really good for Korea
255 on standard speed? And yes mastery was taken, but i'm actually not sure whats better... Clearly mastery gives you more science in early game, but with +1food per follower you really dont need citizenz to work on tiles at all (and you will still have 20-30 population per city)
 
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