So, what you're saying is that I'm doing you a favor and you respond by wasting my time? How nice of you
How would that give a 'culture-edge'? Sounds like a culture-dependence to me.
Also I'm not really sure I like that suggestion in general. Even if you pretty heavily focus culture you're not going to reach +2 science per specialist before the science-inflation happens. I like the idea of gating the power of the UA somehow, but I don't think tying it to policy-branches is a very good solution.
Culture edge because every policy branch gained means that culture specialists become more and more like science specialists. Thus, an edge.
I don't agree that is actually an edge, but that hardly matter.
About the actual ability, I'm worried about it being slightly too much like the Ethiopian UA, getting science from finishing policy-trees
True, though Ethiopia's is chunks of science, whereas Korea's would provide sustain. Theoretically, Korea's would be more useful (as extra science eliminates illiteracy). We could just limit Korea via era limits (i.e. +1 Science. Extra +1 in Medieval, +1 in Industrial).
True, though Ethiopia's is chunks of science, whereas Korea's would provide sustain. Theoretically, Korea's would be more useful (as extra science eliminates illiteracy). We could just limit Korea via era limits (i.e. +1 Science. Extra +1 in Medieval, +1 in Industrial).
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That was my suggestion at some earlier point, not sure if that is the best solution however. It certainly feels more fair than tying it to policy-branches however.
I think I saw that suggestion before in the thread and you disagreed with it? I could be mistaken though.
I like that suggestion too anyway. At first it's still significant but not overpowering, remains very strong throughout the game.
Probably pre-science overhaul, if I did disagree. We can do with that, as it is easier to manage.
Could have Era-triggers, could have building-triggers (if that is at all possible).
Like every science-buildings in the city except council (library, Sewon, Public school and research lab) adds +1 science to every specialist worked, it would provide slightly more science than your suggestion (I think) but it would require pre-work and researching specific techs, so in the end it is probably less powerful.
That being said I'm not really sure we want to promote that kind of gameplay either, but I like the idea, both gameplaywise and logicwise.
Would penalize them for not getting things like the Great Library or Porcelain Tower, though, if it included Wonders. Eh, think the era scaler is easier to grasp.
The H'wacha used to really good, the recent changes to siege have hurt it quite a bit sadly.
The H'wacha itself is strong, but the units it upgrades into get -33% against land units, and artillery comes much later. You used to be able to rush dynamite and have these god tier artillery that could move and shoot twice (or move shoot move)How so? It can move and then shoot twice in friendly territory now, as opposed to before.
i just finished my korea gameplay with science victory at around turn 320++ on immortal standard pangaea.
this mod really make korea a whole lot stronger than vanilla one, if not the strongest peaceful science civ.
the only funny thing playing korean, almost no tile will be worked by citizen. i play tall 4 city with 20+ city each, and all my citizens become specialist if i let the city management default mode.
even all my GPI are neglected by mid game, 180++ turn. and my great person are popping out almost every turn including faith purchasing (i am taking god of wisdom which give me almost 400 faith per turn + another 400 from building and tile.)
Is there any other korean lover here?
It looks like he could develop undisturbed. This should be less frequent in last release.Heh, me and my friend had a game on Huge Pangea, immortal, where he won dcientific victory on turn 285 with 8 or maybe 9 cities. He made absolutely nuclear religious combo: founder belief that gives 15% science during We Love the King Day + Synagogues ( another +15% science WLTKD) + food per follower (2 working citizens in 26 pop city, others - specialists) + (+1gold/+1faith) for every 6 followers + purchase schools with faith + keep WLTKD in every city at any cost. He finished with more than 6000 science per turn. I was second on the map in terms of science, and i was researching atomic theory when he won....
Well thats right, that was a really peacefull game for him - only 3 neighbours, and he was protected by mountains from two sidesIt looks like he could develop undisturbed. This should be less frequent in last release.
Korea can get a science win even faster than this. I've done as early as 255 in a previous patch, haven't tried this patch. Was Mastery not available when he got religion? Its really good for KoreaHeh, me and my friend had a game on Huge Pangea, immortal, where he won dcientific victory on turn 285 with 8 or maybe 9 cities. He made absolutely nuclear religious combo: founder belief that gives 15% science during We Love the King Day + Synagogues ( another +15% science WLTKD) + food per follower (2 working citizens in 26 pop city, others - specialists) + (+1gold/+1faith) for every 6 followers + purchase schools with faith + keep WLTKD in every city at any cost. He finished with more than 6000 science per turn. I was second on the map in terms of science, and i was researching atomic theory when he won....
255 on standard speed? And yes mastery was taken, but i'm actually not sure whats better... Clearly mastery gives you more science in early game, but with +1food per follower you really dont need citizenz to work on tiles at all (and you will still have 20-30 population per city)Korea can get a science win even faster than this. I've done as early as 255 in a previous patch, haven't tried this patch. Was Mastery not available when he got religion? Its really good for Korea