Korea has proven out of control, for me, since the science rework.
Past classical, at least one era ahead of the runner-up and grabbing 90% of wonders. I started modding them out because of the insanity.
Am I the only one?
Invade Korea.
Otherwise, the reworked combat system was all for nothing if it didn't allow era-behind troops to at least stand a chance against the era-ahead units.
Well there are also problems with them being on the opposite side of the world, and not being able to even discover them until you can cross oceans. They also annoyingly seem to be allied to every city state in the game and have multiple DoF with the other Ai's by this era and put a bunch of diplomatic pressure on the player. There isn't really a game with Korea I play where they aren't first in most demographics and victory conditions.
Is it possible to make something "scale with every 3 eras" ?
I mean :
+1 science on ancient, classical and medieval eras
+2 science on rennaissance, industriel and modern eras
+3 science on atomic and information eras
Or something near
Because it may solve the problem.
Hey all, I'm on my third game with the Community Balance patch. So far I've found my games to be excellent but today I encountered what could only be described as a game breaking science runaway with a Korea with Mosques, Scholarship(?) belief and a 14-source amber global monopoly.
Game Settings:
Emperor Difficulty
Large Map
Small Continents
Epic Pace
10 Civs
Infoaddict, Reseed, R.E.D Modpack
Korea held a substantial but fair science lead, reaching the industrial age somewhere around turn 370 with the rest of the pack scattered through the late medieval and renaissance era. Then this happened:
Turn 383: Sejong hits the Modern Era with 45 technologies.
Turn 389: In six turns (on epic speed), Sejong researches 4 technologies bringing his total to 49.
Turn 396: Sejong keeps up the pace, hits the Atomic Era with 55 technologies.
Turn 401: Sejong hits the Information Era with 62 technologies.
Seemed like a bit of a perfect storm with some very flukey behavior, but also so incredible that I thought I should post it.
Still wouldn't be a good UA.
Old G is going to hate me for this, but I really think this is one of those UAs that you should just scrap. It isn't very interesting, unique or anything really.
Korea's fine right now. If nothing else a small nerf to the Seowon will take down the synergy with their UA a bit, which may be all that is needed. A tall science civ isn't always the most viable strategy in the CBP, esp. with the culture needs for wonders.
Well, even if it is fine(balanced) the UA is just about as interesting as a bag of rocks, so if someone has a brilliant idea for a replacement we should probably welcome it.
and it encourages a tall playstyle (which is not the norm for many CBP civs).
Sounds like une bug.all of a sudden my science for Ballistics dropped to -150,000, and didn't pick back up. Just for that tech though, nothing else. Something obvious I missed probably, any ideas?