Korea

Korea has proven out of control, for me, since the science rework.
Past classical, at least one era ahead of the runner-up and grabbing 90% of wonders. I started modding them out because of the insanity.

Am I the only one?
 
Korea has proven out of control, for me, since the science rework.
Past classical, at least one era ahead of the runner-up and grabbing 90% of wonders. I started modding them out because of the insanity.

Am I the only one?

Invade Korea. :p

Otherwise, the reworked combat system was all for nothing if it didn't allow era-behind troops to at least stand a chance against the era-ahead units.
 
Invade Korea. :p

Otherwise, the reworked combat system was all for nothing if it didn't allow era-behind troops to at least stand a chance against the era-ahead units.

Well there are also problems with them being on the opposite side of the world, and not being able to even discover them until you can cross oceans. They also annoyingly seem to be allied to every city state in the game and have multiple DoF with the other Ai's by this era and put a bunch of diplomatic pressure on the player. There isn't really a game with Korea I play where they aren't first in most demographics and victory conditions.
 
Korea is completely overpowered, which is pretty awesome after some bad games. I just choose to be Korea and suddenly the game becomes super easy and I can go on an overpowered spree.
 
Well there are also problems with them being on the opposite side of the world, and not being able to even discover them until you can cross oceans. They also annoyingly seem to be allied to every city state in the game and have multiple DoF with the other Ai's by this era and put a bunch of diplomatic pressure on the player. There isn't really a game with Korea I play where they aren't first in most demographics and victory conditions.

Yeah.

Sejong is my #1 victim if we spawn on the same landmass, and I bribe every AI in sight to DoW him when possible, but alas "possible" isn't always so. If he spawns alone, or on another continent, the game is generally lost.
 
early science are so rare and korea get so much from his UA. It's a super easy mod. I think they should keep the same bonus for the GPI but reduce the bonus for specialists.
 
Main problem is that the bonus falls off like crazy one you hit the midgame, dropping the science per specialist down to 1 science would essentially make the UA a non-factor at that point.
 
Is it possible to make something "scale with every 3 eras" ?
I mean :
+1 science on ancient, classical and medieval eras
+2 science on rennaissance, industriel and modern eras
+3 science on atomic and information eras
Or something near

Because it may solve the problem.
 
Is it possible to make something "scale with every 3 eras" ?
I mean :
+1 science on ancient, classical and medieval eras
+2 science on rennaissance, industriel and modern eras
+3 science on atomic and information eras
Or something near

Because it may solve the problem.

Still wouldn't be a good UA.


Old G is going to hate me for this, but I really think this is one of those UAs that you should just scrap. It isn't very interesting, unique or anything really.
 
I don't think it's out of control. If you get too far behind you just tech steal the pants off him and then catch up as his UA drops off.

Consider going a couple of points into statecraft if you have one or more strong science civs in the game. They tend to grow big, vulnerable capitals and you can get a lot of science out of that extra spy.
 
Hey all, I'm on my third game with the Community Balance patch. So far I've found my games to be excellent but today I encountered what could only be described as a game breaking science runaway with a Korea with Mosques, Scholarship(?) belief and a 14-source amber global monopoly.

Game Settings:
Emperor Difficulty
Large Map
Small Continents
Epic Pace
10 Civs
Infoaddict, Reseed, R.E.D Modpack

Korea held a substantial but fair science lead, reaching the industrial age somewhere around turn 370 with the rest of the pack scattered through the late medieval and renaissance era. Then this happened:

Turn 383: Sejong hits the Modern Era with 45 technologies.
Turn 389: In six turns (on epic speed), Sejong researches 4 technologies bringing his total to 49.
Turn 396: Sejong keeps up the pace, hits the Atomic Era with 55 technologies.
Turn 401: Sejong hits the Information Era with 62 technologies.

Seemed like a bit of a perfect storm with some very flukey behavior, but also so incredible that I thought I should post it.
 
Hey all, I'm on my third game with the Community Balance patch. So far I've found my games to be excellent but today I encountered what could only be described as a game breaking science runaway with a Korea with Mosques, Scholarship(?) belief and a 14-source amber global monopoly.

Game Settings:
Emperor Difficulty
Large Map
Small Continents
Epic Pace
10 Civs
Infoaddict, Reseed, R.E.D Modpack

Korea held a substantial but fair science lead, reaching the industrial age somewhere around turn 370 with the rest of the pack scattered through the late medieval and renaissance era. Then this happened:

Turn 383: Sejong hits the Modern Era with 45 technologies.
Turn 389: In six turns (on epic speed), Sejong researches 4 technologies bringing his total to 49.
Turn 396: Sejong keeps up the pace, hits the Atomic Era with 55 technologies.
Turn 401: Sejong hits the Information Era with 62 technologies.

Seemed like a bit of a perfect storm with some very flukey behavior, but also so incredible that I thought I should post it.

Two explanations: 1. a bug; 2. major beeline before turn 383, leaving Sejong with tons of tech with a very low cost to research, plus research agreements coming to term.

Still, seventeen techs in eighteen turns is a bit too extraordinary even for that scenario.
 
Still wouldn't be a good UA.


Old G is going to hate me for this, but I really think this is one of those UAs that you should just scrap. It isn't very interesting, unique or anything really.

Yeah, I've always thought Korea's UA was just a balancing nightmare, even in vanilla.
 
Korea's fine right now. If nothing else a small nerf to the Seowon will take down the synergy with their UA a bit, which may be all that is needed. A tall science civ isn't always the most viable strategy in the CBP, esp. with the culture needs for wonders.

Well, even if it is fine(balanced) the UA is just about as interesting as a bag of rocks, so if someone has a brilliant idea for a replacement we should probably welcome it.
 
Well, even if it is fine(balanced) the UA is just about as interesting as a bag of rocks, so if someone has a brilliant idea for a replacement we should probably welcome it.

I think it is fine. It works, its useful, and it encourages a tall playstyle (which is not the norm for many CBP civs). We're not changing the UA. In fact - secret fun fact - we're not changing any more UAs at this point.

G
 
and it encourages a tall playstyle (which is not the norm for many CBP civs).

I have to object to that, it does not promote 'tall playstyle' it promotes working all specialist slots, which is absolutely the norm, specialists are powerful as all hell and at least I eventually uses all of them.
 
I'll add my 2 cents to the mix based on my game I just ended. Take note, I'm still relatively new at the CBP, and still playing on Emperor, so my experience might vary when I take it up to immortal, feel free to correct me if anything I'm saying is too out of place.

I don't find Korea to be lacking at all, I think leaving the UA alone was the right decision. I found that only building a few cities, and micromanaging tile works/specialist slots based on what I was trying to accomplish at the time (I.E. production, economy growth, etc.) was far more productive than just working all the specialist slots I could. Which you could argue, sure, any civ can do, but Korea allows you to passively gain science creep while you're doing it, which helped me a turtle boat load in terms of keeping up with the AI's science. I was more inclined to keep specialist slots with them than with say, Arabia.

The UU and UB mesh nicely, they don't overpower you to play a certain style, just help you out with general wiping out of units, and science is never a bad thing to have.

So long as I'm on the topic of Korea. Something funny happened where I was researching ballistics, and my capital finished Manhattan project during that, once it was finished and I got my bomb, all of a sudden my science for Ballistics dropped to -150,000, and didn't pick back up. Just for that tech though, nothing else. Something obvious I missed probably, any ideas?
 
I really want to like Korea, I mean the design is something I feel is just right but no matter how I play as them I feel under-whelmed.
It must be at least a dozen starts now on different maps with different policy choices and pantheon/religion options and no matter what I do I can never build the Great Library, someone ALWAYS beats me to it.

Does anyone have a sure fire way to get the GL built before anyone else? Why I'm obsessing over it is because as a 'science-based' civ I WANT ALL the science buildings/wonders I can.
By the time seowons are built I've caught up to, or surpassed, everyone else but I would still like that little extra from the GL.
 
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