HarryS
each mod pack is a seperate entity, and you should try to install any of the previous versions
on windows there is a folder for civ3, mine is called civ3, but normally it's something like
Infogrames Interactive/Civilization III
inside of this folder there are a few folders
Art
redist
Saves
Scenarios
Sounds
Text
and a number of files including the civ3mod.bic and civ3.exe
to install a mod, you need to change all of the files affected by the mod, since i am not including the full range of files that is why i'm still calling v1.06 a beta release, i will certainly need to add in a civilopedia.txt and a pediaicons.txt (though if anyone want to volunteer for this i'd appreciate it very much

) but the zip contains everything you need on windows to get it to run
on windows all you needed to get it running is to replace the civ3mod.bic, and it should load...however since i've added buildings it won't load a save game, on windows you get a dataIO error
however you also need to create the unit folders because even though it will run it will crash the game as soon as those units come into play, which should be almost immeadiately
also another thing to note is the version of the bic, on windows it is 2.10, the game is not compatiable with any new or older versions of the bic, to get the newest version of the bic you need the newest version of the patch, so you cannot play the blitz mod (or most likely any new mod) on an unpatched version of the game
so where does this bring us to?
lets try to get this running, so could you do the following things for me?
1) make sure you have the current version of the patch installed
2) switch out the civ3mod.bic but do not alter any other thing at this time
3) start a new game
if that causes a crash open up the civ3 editor goto the help section, and open "about civ3 edit" then note the version of the bic
if it is not 2.10 then that explains the situation, and it means that windows most likely isn't compatable with mac, in order to test this, i have included the original version of the civ3mod.bic for windows, it hasn't been altered in any way, so replace the blitz mod civ3mod.bic with the original one, and then try to start a new game, if there is still a problem then windows created bics can't be played on mac and vise versa
however if it does load with the blitz modbic we're in business, create the art files and it should work then
if it doesn't work with the blitz mod bic but does work with the original bic then you'll have to wait till sunday or monday when i release beta7.1 with most of the needed files
however if the mac version doesn't have art folders and text files and such, then i'm not sure about anything except that the mac would most likely require mac specific mods
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Desert Fox
I did not know that some of the corruption problem was "hard wired", if you will for lack of better words. I really thought you could designate some new buildings to help with the problem? There needs to be a degree of corruption to make things balance out in the game, but Firaxis has too address this issue.
you can add buildings with a corruption reducing effect, and i did (the newspaper in the middle ages and i changed the police station to reduce culture before firaxis did

), however the problem with balancing out these issues is this, cities far away from your capital which needs the building the most are also the cities least able to build those structures, while the cities with the smallest need for them are most likely to be able to build them
i will adjust the cost of the courthouse to make it easier to build in far away cities though, thanks for the idea
You should not have to uninstall the game for each patch.
hehe you shouldn't but everytime civ3 has became unstable on me uninstalling it and reinstalling it seemed to fix that
I still would like to see those folders created in your zip file. Make it tons easier to install the mod.
the only problem with that is my internet connection, it is slow as crap! but if you have a fast internet connection please tell me because i have an idea on how to work around this
I plan to create my own mod soon once the patches are all in. I will use your mod for a base if you don't mind?
no problem at all, just do two things make sure you say its built on the blitzmod and include the blitz mod contribution's and thanks file (i'm working on this)