375 BC - IT - Hit enter
350 BC
We have very little power
But we do have the Pyramids
Moscow - Pyramids -> Settler
St. Petersburg - Archer -> Archer
IBT our archer in York was killed by the Ottomans
325 BC
Fuedalism completes, pushing us into the Medieval Era
IW was already selected
Revolt to Representation - from discussions I believed we were looking to use farms and rep - hope this was not jumping the gun on civics changes
300 BC
Nothing noteworthy
275 BC
Nothing noteworthy
250 BC
Nothing noteworthy
225 BC
St. Petersburg - Archer -> LB - we have no money to upgrade, I figured we would need LBs. If there are too many units, the LBs could replace weaker units that we could delete
Novgorod Archer -> LB
MoM BIFL
200 BC
IW in
Select Alphabet and prompt Churchill to join us in the quest for ABC's (he had selected math)
We get a Great Spy - I send him towards the enemy lands to scout - I think scouting the French / Roman area would be best, and perhaps then an infiltration mission on the French - they appear to be ahead, but without alphabet yet it is hard to be certain
Moscow - Settler -> Settler
We have iron by Moscow!
Immediately direct a worker to build a mine there
Churchill has iron too, 1S of York
175 BC
Whip LB in St. Petersburg and Novgorod for 2 pop with 29 overflow
150 BC
St. Petersburg - LB -> LB till growth next turn
Novgorod - LB -> LB til growth in 2 turns
125 BC
Our iron mine completes! We can build axemen now

Stop here
Our settler is in place by the marble, but I was unable to build the city this turn because of the barbarian town right close by. Churchill appears to be assaulting it. We have an archer with his axeman, and a longbow that could be moved closer but it is very likely he will take the barb town. If it has not grown previously, it may just raze when he attacks the last archer. If not, then he will likely keep the city, spoiling our settling plans. In that event, we may need to move our marble town one tile west.
Here is the current enemy troop placement
The Ottomans lost a lot of units when they attacked York. They were left with only a sword and an axe that retreated with their tails between their legs, and are now licking their wounds under the protection of a Roman spearman.
Our cities ~
Moscow
Building another settler to help fill in our land to the north. It could grow, but there are not many buildings available for it to choose from if we don't want to just pump out units, just a monument and walls. I suppose it could build research while growing as well. We have 5 turns left on alphabet at 0% research, and 3 turns at 100% that we can't afford yet.
St. Petersburg
After it grew back from the whip, I put St. Pete's on a worker to stagnate at the happy cap, which is affected by whip anger for 8 more turns. There are some shields in a LB (one turn) but this can be dropped if needed without too much loss.
Novgorod
Will grow next turn and should be stagnated until whip anger wears off.
Rostov
Not too much to say, it was working on that archer the entire set.
I hope I didn't do anything too

I will wait for reviews from the team.
And the save ~