KS-1 - sneak attacks???????

Killler....nice turn. Guys....please skip me when I come up. I have family staying at my house this week.

IMO, if we are planning on truely hitting the french hard here, go ahead and set science slider to 0%. As soon as we take their shiny new Great Library, we'll catch any ground we lose in the meantime.
 
Here is my report:

Preturn: Established Embassy in Egytp and Iroquios. There's 5 spearman in each!! and Thebes has

17spt, Salamance has 13spt.

170BC (1): Spearman produced in Tlatelolco. Courthouse ordered. Horsemen moves into France.

150BC (2): Rome demands gold I dont give it to them, they become anoyed. Battle of Orlean the

city was taken easily with one horseman. speaman from tlatlocoswas killed by French horsemen! We

have our revenge, and get an elite horseman. Settler lands on the northern dot.

130BC (3): French requests to talk, I refuses to. Then Joan sends horseman, who's killed by our

vet(now elite) horseman:). Malinalco founded on the north of the island. Reinforcements are on

the way from Teno and Teoti. 6 Horsemen and on Jag sorrounds Paris, ready to attack, 2 heavily

injured horsemen rests in Orleans.

110BC (4): England demands tribute of 39 gold, I gives them what they want to keep them happy.

Battle of Paris begins!! We takes heavy causualty (2 horsemen killed, 2 retreats, 2 wins but

heavily damaged). Kills 4 enemy Spearmen and 1 Warroir. We takes Paris and the GLibrary, which

gives us "Republic". There's 3 resistors.

90BC (5): The revolution begins then ends, We are now a Republic. We get embassy in Japan and

signs a ROP.

70BC (6): Our army rests outside Paris, starvation in Paris.

50BC (7): 2 Horsemen comes from Teno and Teoti, we begins on the Hanging Gardens.

30BC (8): Battle of Dijon: after a long fight we enters the town, then my army razed it without

my permition.

10BC (9): French warroir kills my horseman!! I get my revenge and an elite. Kills 2 more Archers

south of Paris.

10AD (10): More horsemen produced.

30AD (11): --------------------------------------------------------

50AD (12): Brits build Brighton where Dijon was. 7 divisions mass near Lyons, I want the other

horse.

70AD (13): Battle of Lyons: We take Lyons with 2 injuries and no loss. Kills 2 Spearmen.

90AD (14): Battle of Grenoble: 1 horseman lost, 2 injuries, kills 2 Spearmen. There's a archer

near by, my Jag kills it.

110 (15): 7 divisions ready to attack Marseilles. We get Feudalism, Monotheism in 11 turns. We

fet ROP with Egypt, Cloe's Polite again. Civil disorder in Teno, quite bad; I'll leave it to Sirp. Good luck with the battle of Marseilles!
 
The attachment is on page 4. you should be able to see it, it's the second last post.
 
William: yeah, sorry, it is too; I will be doing my turn in due course.

btw guys I didn't actually mean to attack the French so soon! But oh well, we seem to be doing well :)
 
Sirp: nor did I, but either now or spoil the gain from the Library..... I was surprised they got i..... and the boost of the contact selling was sufficient to make the war viable.
 
Our score is quite low, I say we should take Marseilles then sign a peace treaty, for gold and Chanty so we can produce more settlers to fill the island and the empty spaces in France, and also concentrate on the wonders' race.

Or we can change to Monarchy and produce more troops, conquer the whole of France, then go for Rome with our Knights.....

I haven't played many Monarch games, so........
 
BTW, the I can't find Sirp's website(the one in your signiture); is the address right?
 
William: personally I don't care about score. I only care about winning or losing. I have played many games, and I don't think I have ever played a game where I cared about score. I see it as if you're playing soccer and you are up and you decide you want to win 10-0 instead of 5-0. I don't know about you, but I find that boring; to me, winning is winning and losing is losing.

Anyhow, I'm playing now :)

Also you were right about my website. I don't know what I was thinking when I typed that url in. Thanks for letting me know, it's fixed now.
 
Pre-turn (110AD) - Science turned off; we have the GL now. Sigh, tenochtitlan in civil disorder. I veto Sun Tzu's in favor of a marketplace. Also set marketplace in Teotihuacan. Tzintzun is building a horseman when it doesn't have a barracks, so I change it to barracks.

130AD (1) - Defending spearman loses to french archer. We lose our supply of ivory. Deal ran out I guess. We trade gems and wines to the English for more ivory. They have monotheism, but their asking price is waaaay too high, so we'll wait on that. Tenoch builds marketplace, and is now set to build Sun Tzu's Art of War. We attack Marseilles, and capture it without loss (only retreats). Temple rushed in Paris, and city being starved; we have to minimize the chance of a culture flip.

150AD (2) - move troops around, preparing for an attack on Chartres next.

170AD (3) - still massing for attack on Chartres.

190AD (4) - Teotihuacan builds marketplace; set it to produce a horseman. Calix set to build a marketplace. We don't want to "waste" our golden age just on military units! We capture Chartres without loss. Looking to attack Rheims (French capital) next.

210AD (5) - Still assembling attack force to take Rheims. Gee from just building a few marketplaces, our surplus has soared from ~89gpt, to 149gpt! Now before we start researching again, we want lots of libraries.

230AD (6) - Paris' border expands. Now there is no cultural pressure on it. One more turn and it will be down to size 1. The city of Tula (at last, a short city name!) just before the English settler gets there.

250AD (7) - Teotuhican builds a horseman. I think our military is big enough for the moment, with 17 horsemen, I set it to build a library. We attack Rheims, and lose two veteran horsemen to spearmen who were down to just 1 left. But then we capture the city. And hmm...this cuts our trade route with the English. We get a message saying we lost our source of ivories. Hmm...I thought you couldn't have trade routes through enemy territory? Or is it only if you're both at war with them?? Anyhow, we don't have a connected harbor yet! I rush one in another one of our cities.

260AD (8) - blah

270AD (9) - Also switch Texcoco to building a library after it completes another horseman. Egypt completes hanging gardens. I talk to the English, who now want 5gpt plus two luxuries for their ivory. I grudgingly agree. After we lose two horsemen auto-razing Rouen, Joanie is willing to give us both her remaining cities in exchange for peace. I decide to agree. We'll wait out the 20 turns, and then just take her out I think.

280AD (10) - Our analysts are claiming that our "golden age" has ended. Who are these "analysts" who would dare to deprecate the power of the mighty Aztec empire, anyway?

290AD (11) - I notice that there is some unsettled land on the other continent that has sources of silks, I quickly build a settler to try and secure this land. Start building the Forbidden Palace in Orleans; due in 50 turns. Settler rushed in Malinalco (our city on the island).

300AD (12) - We get monotheism and engineering from the Great Library. We could research chivalry at 10 turns, with a balanced budget, but I think we'll just keep hauling in the cash. We have 13 horsemen who could immediately translate into 13 knights with the kinda cash we're going to have. Considering Rome doesn't have a source of iron, 13 knights would probably demolish them in 3 turns.

ok, I decide to leave it there for the next player to pick up. Egypt is the only decent Civilization besides us, and compared to them our military is considered weak. I suggest finishing off the French after the 20 turns expires, and waiting for chivalry; once we have chivalry, we should have the cash to upgrade all our horsemen to knights, and overrun the Romans.

So, Killer, when are all these surprise attacks I was promised going to start happening? :)

-Sirp.
 
ok, and now killer is up again! I will email you the save too killer.
 

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It's Killer's turn?! I think we should all state the queue very clearly at the end of our reports (just a thought).
 
I already played, since Telefragged moved the server I couldn't get to CFC..... sorry - I assumed everyone else had the same problems....

here's the turns:

preturn: veto Forbidden Palace in Orleans - we doN#t haev a leader to rush it. Buy Courthouse instead.
veto the forest cutting near Teotihuacan - that city has enough growth potential already, but too few two-prod tiles! We need these Forests, because we need several strong producers to grab as many wonders as possible in the middle ages! Also, the town will build a Cathedral now, to strengthen culture and to up happiness.

I see Rome has no iron.... :D
Chivalry in 10 @ 60% with +2 income.

(1) 310 AD - Orleans Courthouse --> Marketplace, Calixt.. Marketplace --> Cathedral. want that town in WLTKD soon, then go for wonders.

(2) 320 AD - moves

(3) 330 AD - Teayo founded. Iron near Calix.. exhausted :mad:

(4) 340 AD - Tecoco Cathedral --> Collosseum.

(5) 350 AD - Japan complains about troops, but signs ROP.

(6) 360 AD - Teotihuacan starts Courthouse after Cathedral. Tlaxcala has Marketplace, starts Horseman.

(7) 370 AD - nothing

(8) 380 AD - last city on island, Cempoala, founded. All Horsemen that aren't needed as garrison sent to Texcoco....

(9) 390 AD - Egypt offers ROP, pays 1 gold per turn for it. They have Invention now. Chivalry found, science back to zero.

(10) 400 AD - Tlaxcala will stay on Pikemen which will be used as garrison in captured French cities.

(11) 410 AD - Tlatewill has MArketplace, starts Cathedral. temple bought in Chartres, now Cathedral. Update three vet Horsemen to knights, elites will not be upgraded since Rome has Spearmen as best defenders.

(12) 420 AD - Courthouse in Teotihuacan, Palace as placeholder started. One more Knight upgraded.

(13) 430 AD - we get Theology and Invention. War with Rome. I want a leader for a Knight Army, then take more land and use the next leader to rush the Palace in Cumae. FP in 29 in Tlatewill, where I bought Courthouse (WLTKD is out of question there).
Fights: Horseman - Spear won, Knight - Spear retreat with only two HP off the Spear, Horse - wounded Spear won, Neapolis ours.
Roman Horseman in the open killed by Knight.
Horesman retreats, Knight wins + promo, Knight wins, Horesman wins, Pompeji ours.

(14) 440 AD - Pikeman produced in Calixt.., goes to threaten Hispalis, Horseman in Calixt ungraded, to go there, too (avoid attack there by therteniung the town). Our knight which killed Roman Horseman survives counterattack and goes elite :D. Warrior near Lutetia is killed by our Horseman. Other troops all inot towns to heal.

(15) 450 AD - some Roman troops show up. Elite knight kills Warrior, no leader :(. Elite Horseman kills Horseman - leader, sent to Pompeji, Army formed.

(16) 460 AD - healing turn, 1 defender of hispalis killed

(17) 470 AD - healing turn.

(18) 480 AD - our leader-producer is upgraded. run a risk, leave pompeji empty to mave all troops at Rome. Neapolis by now covered by Pikeman from Tlaxcala.

(19) 490 AD - we get Gunpowder from the GL. Two elite knights and 1 veteran take Rome, army (with only 1 veteran Knight) and elite Horseman kill tow Roman archers going for pomeji. Lutatia taken by Horseman.

(29) 500 AD - peace with France can be honorably cancelled now, move upgraded Knight there :D Killing roman troops gets us another leader by a horseman (named "elite", I'd suggest upgrading soon :D), leader stashed in Texcoco.



Suggestions: try to take Cumae soo, maybe use the leader on wonder and then fight on until we get another. Then, we shoudl take over our continent entirely and rush Palace in Cumae (best position if FP is in Tlatewill. We will get Sun Tzus in a few turns, maybe you could then rush Leos or Sixt. Chapel....

The Roman capital will jump to the other continent, which is fine, if we then make peace and sell (or even give for free) them iron, they can get a serious pain in the ass of Cleo ;)

I loaded only 1 knight into the army since i didn't want to wast our precious elites - remember, a unit in an army cannot generate a leader :(

Japan lacks iron, too - go get them :D
 
btw Sirp, if you checkt the 'automatically parse URLs' option for your sig, or if you write: [URL*]http://www......[/URL*] (without the *) there will be a clickable link to your page in your sig ;)
 
I've just downloaded the save, should be playing in a few hours. but may take a little time till I post it, but it will definitely be here in 36 hours.
 
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