I already played, since Telefragged moved the server I couldn't get to CFC..... sorry - I assumed everyone else had the same problems....
here's the turns:
preturn: veto Forbidden Palace in Orleans - we doN#t haev a leader to rush it. Buy Courthouse instead.
veto the forest cutting near Teotihuacan - that city has enough growth potential already, but too few two-prod tiles! We need these Forests, because we need several strong producers to grab as many wonders as possible in the middle ages! Also, the town will build a Cathedral now, to strengthen culture and to up happiness.
I see Rome has no iron....
Chivalry in 10 @ 60% with +2 income.
(1) 310 AD - Orleans Courthouse --> Marketplace, Calixt.. Marketplace --> Cathedral. want that town in WLTKD soon, then go for wonders.
(2) 320 AD - moves
(3) 330 AD - Teayo founded. Iron near Calix.. exhausted
(4) 340 AD - Tecoco Cathedral --> Collosseum.
(5) 350 AD - Japan complains about troops, but signs ROP.
(6) 360 AD - Teotihuacan starts Courthouse after Cathedral. Tlaxcala has Marketplace, starts Horseman.
(7) 370 AD - nothing
(8) 380 AD - last city on island, Cempoala, founded. All Horsemen that aren't needed as garrison sent to Texcoco....
(9) 390 AD - Egypt offers ROP, pays 1 gold per turn for it. They have Invention now. Chivalry found, science back to zero.
(10) 400 AD - Tlaxcala will stay on Pikemen which will be used as garrison in captured French cities.
(11) 410 AD - Tlatewill has MArketplace, starts Cathedral. temple bought in Chartres, now Cathedral. Update three vet Horsemen to knights, elites will not be upgraded since Rome has Spearmen as best defenders.
(12) 420 AD - Courthouse in Teotihuacan, Palace as placeholder started. One more Knight upgraded.
(13) 430 AD - we get Theology and Invention. War with Rome. I want a leader for a Knight Army, then take more land and use the next leader to rush the Palace in Cumae. FP in 29 in Tlatewill, where I bought Courthouse (WLTKD is out of question there).
Fights: Horseman - Spear won, Knight - Spear retreat with only two HP off the Spear, Horse - wounded Spear won, Neapolis ours.
Roman Horseman in the open killed by Knight.
Horesman retreats, Knight wins + promo, Knight wins, Horesman wins, Pompeji ours.
(14) 440 AD - Pikeman produced in Calixt.., goes to threaten Hispalis, Horseman in Calixt ungraded, to go there, too (avoid attack there by therteniung the town). Our knight which killed Roman Horseman survives counterattack and goes elite

. Warrior near Lutetia is killed by our Horseman. Other troops all inot towns to heal.
(15) 450 AD - some Roman troops show up. Elite knight kills Warrior, no leader

. Elite Horseman kills Horseman - leader, sent to Pompeji, Army formed.
(16) 460 AD - healing turn, 1 defender of hispalis killed
(17) 470 AD - healing turn.
(18) 480 AD - our leader-producer is upgraded. run a risk, leave pompeji empty to mave all troops at Rome. Neapolis by now covered by Pikeman from Tlaxcala.
(19) 490 AD - we get Gunpowder from the GL. Two elite knights and 1 veteran take Rome, army (with only 1 veteran Knight) and elite Horseman kill tow Roman archers going for pomeji. Lutatia taken by Horseman.
(29) 500 AD - peace with France can be honorably cancelled now, move upgraded Knight there

Killing roman troops gets us another leader by a horseman (named "elite", I'd suggest upgrading soon

), leader stashed in Texcoco.
Suggestions: try to take Cumae soo, maybe use the leader on wonder and then fight on until we get another. Then, we shoudl take over our continent entirely and rush Palace in Cumae (best position if FP is in Tlatewill. We will get Sun Tzus in a few turns, maybe you could then rush Leos or Sixt. Chapel....
The Roman capital will jump to the other continent, which is fine, if we then make peace and sell (or even give for free) them iron, they can get a serious pain in the ass of Cleo
I loaded only 1 knight into the army since i didn't want to wast our precious elites - remember, a unit in an army cannot generate a leader
Japan lacks iron, too - go get them
