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[NFP] Kublai Khan Discussion Thread

Discussion in 'Civ6 - General Discussions' started by bite, Jan 19, 2021.

  1. Kupe Navigator

    Kupe Navigator Emperor

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    Err how? They are equal loss. Genghis gives bonus attack to his calvary AND chance to capture enemy calvary... that is not small.
     
    nzcamel likes this.
  2. Bat14

    Bat14 Chieftain

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    Same as in the Vietnam video, there is a part where a bunch of units are all moving simultaneously (1:37 in Kublai vid). Is this a new feature or has this always been the case? It looks so cool!
     
  3. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    If you do get it to work it does make the rewards greater. It's might not always be ideal but it does make it to where a trading/economic Kublai will at least bring a different playstyle to wonder building Qin.

    They usually are on the Wednesday before the pack/update drops.
     
  4. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    I think it's just the editors slowing the Units down to give a neat effect. Not an actual in-game feature.
     
  5. Hellenism Salesman

    Hellenism Salesman Prince

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    Not a huge fan of his abilities (not bad, just nothing we haven't seen before), but I will say, I am positively enamored at how they were able to design a leader ability that actually synergized with two civs that couldn't be any more different: one for conquest, and another for culture. It took me a while to realize it, but the way that Kublai specifically synergizes with both Civs he can lead is very clever! Good job devs!
     
  6. Lily_Lancer

    Lily_Lancer Deity

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    Kublai shall lead Babylon. If he leads Babylon that will be the most powerful.
     
  7. anonxanemone

    anonxanemone Warlord

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    BTW is the map shown on the video an East Asia map already in the game?
     
  8. Onii-chan

    Onii-chan King

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    Sounds alright per se but.. I kinda feel like Genghis is better as Mongolia and Qin Shi Huang is better as China still. But we'll see. Either way it's better than power creep
     
  9. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    It's already been in the game for a long time.
     
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  10. SammyKhalifa

    SammyKhalifa Deity

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    I think that (along with Rome) will make a pretty nice "first" civ too.
     
  11. AriaLyric

    AriaLyric Nonbinary | Peaceful Builder Vietnam & Māori Main

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    probably just developer shenanigans. you can see that everything's moving in slowmo - they probably did something to slow the game down to the point of being able to get them all moving at basically the same time. As is, you can already have multiple units moving from tile to tile at the same time, you just cant have multiple special animations, like attacking, playing at once. That's why they don't all finish their movement all at once, intsead in a sort of wave, and why they only have the keshig attacking
     
  12. SammyKhalifa

    SammyKhalifa Deity

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    I'm probably more likely to play Kublai Mongolia though
     
  13. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    It came with Khmer/Indonesia DLC.

    I find him more interesting at least for Mongolia. Not that the making a Mongol Horde doesn't fit Mongolia but it's another way to play as them. Gaining instant eurekas and inspirations that could help out your military can be useful.
     
  14. Ivan Hunger

    Ivan Hunger King

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    This is an easy problem to solve. Just use trade routes internally in the early game. That's something you normally want to do anyway since it helps grow your newly founded settlements.

    Trust me, it won't take long for your research to outpace your production. Especially since you're playing as China and your bigger research boosts will add up over time. You'll quickly get to a point where you can't build things fast enough to get boosts and are forced to start hard-researching nodes. Once you're there, you can start using your trade routes externally since it won't matter when they finish anymore.
     
  15. 8housesofelixir

    8housesofelixir Emperor

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    Mongolian Kublai is an adequate generalist, +1 Eco card and instant trade posts means he can get more gold than usual in a peaceful game, while still militarily competitive because of diplo visibility combat bonus. Do agree that Chinese Kublai on the other hand is underwhelming.
     
  16. AntSou

    AntSou Emperor

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    It's not a feature. They're giving actions to each unit and playing them all at the same time, rather than one at a time. Probably something they coded for the sake of video updates.
     
  17. Ivan Hunger

    Ivan Hunger King

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    Bring back Elective Leaders Mode from Civ 4!
     
  18. PhilBowles

    PhilBowles Deity

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    Yes, I think that's a good design. But shouldn't he have some ability to erect pleasure domes, at least in Xanadu?
     
  19. Jkchart

    Jkchart Emperor

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    Trying to decide how I feel about this. On the one hand, the trade route ability has interesting synergy with both civs in different ways. On the other, it’s VERY map size dependent (but still, 11 free eurekas and inspirations is nothing to sniff at). Of course, I appreciate the extra economic policy always. Not OP, not UP. Interesting enough. Idk until I play.
     
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  20. CoconutTank

    CoconutTank Unapologetic Warmonger Supporter

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    +1 yellow slot is a pretty good bonus, and random eureka and inspiration for establishing a trading post with a civ for the first time is kind of manageable.

    I do wish there was something else though, like maybe Kublai's traders move twice as fast, so they finish trade routes in half the time.
     
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