MayNilad Man
King
Problem: What happens of the Nexus is already built?
Maybe the settlements should be allowed to build mercenaries?
Maybe the settlements should be allowed to build mercenaries?
Or was that aimed at the +n everything idea?
I think those are all a little unbalancing myself.
I think the settlements should benefit the city hubs more. As it stands now, there is really no incentive to expand beyond the limited number of city hubs. If there were some sort of bonus provided be each settlement or improvements that could be built in settlements that add some sort of benefit to the core cities of the empire, then a player would be more likely to expand and also to defend the settlements. When playing the Kuriotates in the current build, I usually expand to the three or four city limit as early as possible and build up those cities, ignoring settlement all together. When I go to war I generally raze the nemy cities as settlements are pretty much worthless to keep.
What the Kuriotates do really need is an equivalent to the nexus for the early/mid-game. Not as powerful of course.
And they need a means to getfrom their surrounding tiles (what use is the food from sprawling if you cannot keep your cities growing).
Also, I don't know how "goodly" they are. They are members of a degenerative cult and follow a policy of aggresive assimilation. Think of them as the Borg or the Zerg of FfH, with less of an obvious sense of evil around them. I know their alignment is good, but I hardly think of them that way. They are good if you agree with them, but you would not want to live in their empire if you were an independent person or a free thinker. They remind me of the Soviets in a way.
Oh ? They have several buildings for that purpouse. Tailor, Jeweler, etc.
I wonder if it would be possible to allow captured cities to remain standard cities. That would alleviate the second concern, and make more sense overall. I mean, essentially you are importing a people and culture that doesn't have the same cultural value as your people, so wouldn't necessarily accept being forced into a Super city ideal, though being crushed down to a settlement... thought in that thought, perhaps all captured cities should automatically become settlements... you know, being subdued and all...
just a thought...
Cheers!
- City Improvement: Dragons perch (Available with Awaken the Ancients)
-- All worked city tiles, which generate 3+ gold give 1 happiness.
-- All worked city tiles, which generate 3+ food give 1 health.
How did you come to these conclusions ? Aggressive assimilation ? If you, by any chance, are referring to the mechanics of the Dragon's Cult,
1) it's optional, and currently even disabled
2) it's clearly DEFENSIVE in its mechanics, not aggressive...
The leader is a Gold Dragon to my understanding...
+1from a building or 5 is nice but not really that impressive.
+37and +37
from 37 worked tiles is.
It's overpowered. With that kind of improvement you'd have Kuriotates with size 50 cities when everyone else is stuck in the single digits.
Impressive, sure. Balanced, no.