My biggest gripe is that the Earth map is not able to be randomized. With random civ's and random staring locations. I have looked into it and somebody could do it if they knew the exact code to plot map the entire Earth. The info is there from the xml but some how that data would have to be hardcoded into py code. Which even if you were a pro and knew for sure that the code you were typing would work at the end it still would require alot of time to plot out each x\y plot. This would put an earth selection though under the Map portion on Single player - customize. So you could play Earth instead of a map randomly generated.
But on the other end. The positive end.

The concept of experience and being promoted is a fantastic idea. One, I at first greatly under estimated. For instance my scout uncovered a goody hut and gained experience. I was able to promote him twice and gained the ability to travel at a cost of 1 across jungle and forest, which normally would be a cost of 2. I can only imagine that this will get even better as I play. As with other civ's I am sure there will be more civilizations to come out as well as many more units(siege units please). So for now I'll stay quite on that.
A thought for the developers. I increased my research cost to 400 and my years to pass by 1, oh and turned off technology trading. Started at 4000 BC and played over 100 turns. That's awsome because every turn ain't vital. The choosing of your research is, but thats true to life. The whole game play gives you a real since of an empire.You have numerous archers and what not. You learn quickly to grab the techs that give you farming and mining, since your workers have the time to develope the landscape. I did do a few other miner tweaks.
well here's the changes
Gigantic World Change
<WorldInfo>
<Type>WORLDSIZE_GIGANTIC</Type>
<Description>TXT_KEY_WORLD_GIGANTIC</Description>
<Help>TXT_KEY_WORLD_GIGANTIC_HELP</Help>
<iDefaultPlayers>18</iDefaultPlayers>
<iUnitNameModifier>0</iUnitNameModifier>
<iTargetNumCities>8</iTargetNumCities>
<iNumFreeBuildingBonuses>8</iNumFreeBuildingBonuses>
<iBuildingClassPrereqModifier>100</iBuildingClassPrereqModifier>
<iMaxConscriptModifier>85</iMaxConscriptModifier>
<iWarWearinessModifier>-70</iWarWearinessModifier>
<iGridWidth>37</iGridWidth>
<iGridHeight>23</iGridHeight>
<iTerrainGrainChange>1</iTerrainGrainChange>
<iFeatureGrainChange>1</iFeatureGrainChange>
<iResearchPercent>160</iResearchPercent>
<iTradeProfitPercent>25</iTradeProfitPercent>
<iDistanceMaintenancePercent>75</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>10</iNumCitiesMaintenancePercent>
<iNumCitiesAnarchyPercent>2</iNumCitiesAnarchyPercent>
</WorldInfo>
Epic Change
<GameSpeedInfo>
<Type>GAMESPEED_EPIC</Type>
<Description>TXT_KEY_GAMESPEED_EPIC</Description>
<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help>
<iGrowthPercent>100</iGrowthPercent>
<iTrainPercent>100</iTrainPercent>
<iConstructPercent>100</iConstructPercent>
<iCreatePercent>100</iCreatePercent>
<iResearchPercent>400</iResearchPercent>
<iBuildPercent>150</iBuildPercent>
<iImprovementPercent>150</iImprovementPercent>
<iGreatPeoplePercent>150</iGreatPeoplePercent>
<iCulturePercent>150</iCulturePercent>
<iAnarchyPercent>150</iAnarchyPercent>
<iBarbPercent>125</iBarbPercent>
<iFeatureProductionPercent>67</iFeatureProductionPercent>
<iUnitDiscoverPercent>100</iUnitDiscoverPercent>
<iUnitHurryPercent>150</iUnitHurryPercent>
<iUnitTradePercent>150</iUnitTradePercent>
<iUnitGreatWorkPercent>125</iUnitGreatWorkPercent>
<iGoldenAgePercent>150</iGoldenAgePercent>
<iHurryPercent>100</iHurryPercent>
<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
<iInflationPercent>18</iInflationPercent>
<iInflationOffset>-150</iInflationOffset>
<GameTurnInfos>
<GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>10000</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
Yes I know there's text and little things to make this fully work, but anybody reading this and who has gone through some of the forums will see very similar stuff and should be able to locate these. It's only posted to show the changes I made that ended up putty a real empire feel into the game. I am playing 18 on a Gigantic Continent based game (meaning 3-4 contintents with oceans) starting at the begining of the technology tree. You fly through the first 40-50 turns or so but you do have to watch out for the animals. After that though it really starts to open up the game. I do exspect though that many other changes will need to be done in order to balance out the production of buildings and units.
Have fun.
Tbear2520