10 being the highest, now can it be increased?, say to any number or is it capped at 10.
What i noticed is that the number of spawns appears to be linked to the number of barb units in play, ie lots of lairs, and even more barbs than you would believe, results in fewer spawns per turn than you would expect, because of the total number of barbs is linked to tiles unowned etc and you end up with unrealized spawn capacity being represented.
So what does that mean?, well if you have a few lairs and ahigh spawn, they will push them out turn by turn, or if you flood the map with lairs, its pot luck which will spawn, which is when i noticed whats occuring.
secoddly, and of course linked to that, is the barb/animal per unowned tile ratio numbers, can they be increased beyond those of Diety to put more in game and so free up unused capacity of lairs.
What i noticed is that the number of spawns appears to be linked to the number of barb units in play, ie lots of lairs, and even more barbs than you would believe, results in fewer spawns per turn than you would expect, because of the total number of barbs is linked to tiles unowned etc and you end up with unrealized spawn capacity being represented.
So what does that mean?, well if you have a few lairs and ahigh spawn, they will push them out turn by turn, or if you flood the map with lairs, its pot luck which will spawn, which is when i noticed whats occuring.
secoddly, and of course linked to that, is the barb/animal per unowned tile ratio numbers, can they be increased beyond those of Diety to put more in game and so free up unused capacity of lairs.