IMBC2
"Friends of Eidolon" lead
- Joined
- Aug 17, 2006
- Messages
- 79
Greetings all! Especially to Mercator, Valka D'Ur, and Wobbegong!
It has been over 2 years since I'd last posted. After seeing some shows about space exploration, I decided to give the Lalande 21185 game from Test of Time a whirl. I'd found a rather large set of graphics files illustrating the Sci-fi Tech Tree (very low quality though) so that I can sorta have an idea of what I'm doing here. (Hmmm, Valka or Mercator, are you absolutely sure that there isn't a high-quality tech tree for the Sci-fi, Fantasy, and Extended games like the one for the Original game in the Civ2 Downloads section?)
I am currently playing as Engineers (not to be confused with the Engineer unit in the Original Game) on Family (Prince) level on a normal-sized map with Barbarian Wrath of Gaia (highest possible Barbarian difficulty).
While I was playing, a few observations raised some questions:
1) What is the main purpose of the Primitive Weapons tech (NOT to be confused with Primitive Machinery)? My Engineer Civilization did not start with this tech, yet when I look it up in the Civilopedia, it doesn't seem to be a prerequisite to any other tech advance or allow any new units/buildings to be built.
2) Will Barbarian uprisings (or Eco-Reactive Incidents [sic]) occur in Orbit or on Naumacchia (assuming that I have at least one size 10+ city on each of the mentioned maps)? *
3) I know that I am far from reaching this point in the game, but I'd heard that as soon as you set foot on the gas giant Nona, some very powerful Barbarian units (cannot be bribed) show up, and they can instantly teleport to any map and wipe you out if you're not careful. What is a very effective way of dealing with them?
4) Also, what is an effective strategy for killing one of them? I'd heard that you get some very powerful techs for killing them, especially the one to allow nuclear weapons.
5) The unhappiness from troops issue -- mainly aircraft:
In the Original game, any aircraft unit other than the Stealth bomber automatically caused unhappiness by merely existing (regardless of their being in a friendly city or airbase). However, in Lalande 21185, my Giant Bee [sic], Interceptor, and Annulus units do not cause unhappiness at all in my Confederacy (like a Republic), even if more than one from the same city is currently not stationed in a town or airbase. (And no, I do not have the ability to build DoppleGarages (like Police Stations) yet.) Is this buggy or by design? (Not that I'm complaining, of course, as it makes empire management SO much easier for me as a Confederacy.)
6) "Evening the playing field" with aircraft that carry only 1 turn's worth of fuel:
I moved my Interceptor unit (carries 10 fuel) out over the ocean for 7 squares or so, saw something interesting, couldn't figure out what to do, then decided to hit W so I could build a new city with a Colonist elsewhere. I played a few more units until I got to an Arabber (Caravan unit) that was about to make an intercontinental delivery. However, I was just knocking on the door to a new tech with my beakers, so I decided to hit Ctrl-N, forgetting about my Interceptor! When my next turn started, I discovered that my Interceptor unit was still alive and had a full 10 units of fuel! And... it wasn't causing any city unhappiness. What is up with that?
7) As a human race, my Civilopedia states that there are certain advances that I "can't Posses". However, my ambassadors were able to Steal the Circular Supports tech from one of the aliens, and then I was able to build Orreries, which I should not have been able to build at all (and this REALLY helps keep my cities in order)! Is this a bug?
Whew! Thanks in advance for reading this ultra-long post and for any advice that you can offer me.
* I ask Question #2 based on my experiences in the Civ2: Test of Time Extended Original Scenario in which you get to colonize a planet in the Alpha Centauri star system. (By the way, I'd built about 100 cities on Centaurus before putting that game on the shelf.) I'd noticed that for 100+ turns, any Barbarian uprisings I'd seen (on Raging Hordes) began only on Earth and never on Centaurus. The only Barbarians I did see on Centaurus appeared from tipping unlucky huts.
It has been over 2 years since I'd last posted. After seeing some shows about space exploration, I decided to give the Lalande 21185 game from Test of Time a whirl. I'd found a rather large set of graphics files illustrating the Sci-fi Tech Tree (very low quality though) so that I can sorta have an idea of what I'm doing here. (Hmmm, Valka or Mercator, are you absolutely sure that there isn't a high-quality tech tree for the Sci-fi, Fantasy, and Extended games like the one for the Original game in the Civ2 Downloads section?)
I am currently playing as Engineers (not to be confused with the Engineer unit in the Original Game) on Family (Prince) level on a normal-sized map with Barbarian Wrath of Gaia (highest possible Barbarian difficulty).
While I was playing, a few observations raised some questions:
1) What is the main purpose of the Primitive Weapons tech (NOT to be confused with Primitive Machinery)? My Engineer Civilization did not start with this tech, yet when I look it up in the Civilopedia, it doesn't seem to be a prerequisite to any other tech advance or allow any new units/buildings to be built.
2) Will Barbarian uprisings (or Eco-Reactive Incidents [sic]) occur in Orbit or on Naumacchia (assuming that I have at least one size 10+ city on each of the mentioned maps)? *
3) I know that I am far from reaching this point in the game, but I'd heard that as soon as you set foot on the gas giant Nona, some very powerful Barbarian units (cannot be bribed) show up, and they can instantly teleport to any map and wipe you out if you're not careful. What is a very effective way of dealing with them?
4) Also, what is an effective strategy for killing one of them? I'd heard that you get some very powerful techs for killing them, especially the one to allow nuclear weapons.
5) The unhappiness from troops issue -- mainly aircraft:
In the Original game, any aircraft unit other than the Stealth bomber automatically caused unhappiness by merely existing (regardless of their being in a friendly city or airbase). However, in Lalande 21185, my Giant Bee [sic], Interceptor, and Annulus units do not cause unhappiness at all in my Confederacy (like a Republic), even if more than one from the same city is currently not stationed in a town or airbase. (And no, I do not have the ability to build DoppleGarages (like Police Stations) yet.) Is this buggy or by design? (Not that I'm complaining, of course, as it makes empire management SO much easier for me as a Confederacy.)
6) "Evening the playing field" with aircraft that carry only 1 turn's worth of fuel:
I moved my Interceptor unit (carries 10 fuel) out over the ocean for 7 squares or so, saw something interesting, couldn't figure out what to do, then decided to hit W so I could build a new city with a Colonist elsewhere. I played a few more units until I got to an Arabber (Caravan unit) that was about to make an intercontinental delivery. However, I was just knocking on the door to a new tech with my beakers, so I decided to hit Ctrl-N, forgetting about my Interceptor! When my next turn started, I discovered that my Interceptor unit was still alive and had a full 10 units of fuel! And... it wasn't causing any city unhappiness. What is up with that?
7) As a human race, my Civilopedia states that there are certain advances that I "can't Posses". However, my ambassadors were able to Steal the Circular Supports tech from one of the aliens, and then I was able to build Orreries, which I should not have been able to build at all (and this REALLY helps keep my cities in order)! Is this a bug?
Whew! Thanks in advance for reading this ultra-long post and for any advice that you can offer me.
* I ask Question #2 based on my experiences in the Civ2: Test of Time Extended Original Scenario in which you get to colonize a planet in the Alpha Centauri star system. (By the way, I'd built about 100 cities on Centaurus before putting that game on the shelf.) I'd noticed that for 100+ turns, any Barbarian uprisings I'd seen (on Raging Hordes) began only on Earth and never on Centaurus. The only Barbarians I did see on Centaurus appeared from tipping unlucky huts.