I've just started toying with LAN games (PTW v1.27f) on my home network.
We have the problem that the units, games, battles, etc. are responding very slow to orders.
For example: when I give a unit an order to move 1 square I have to wait more than a second for the actual movement.
Same thing for entering cities and selecting the build queue.
This is all on a 100mbit LAN, there is almost no delay and no interfering firewalls.
I've already tried going offline, having no connection. The only difference is that the connection to GameSpy fails and I can only host local games (this is what I want anyway), but the delay is still the same.
In single player games there is no such delay.
Both PC's are fast enough (XP1900+ and P4-2.6) and should handle the load well enough.
Does anyone know what's happening?
And can I completely remove GameSpy? It makes little sense, since I'm only interested in local games..
We have the problem that the units, games, battles, etc. are responding very slow to orders.
For example: when I give a unit an order to move 1 square I have to wait more than a second for the actual movement.
Same thing for entering cities and selecting the build queue.
This is all on a 100mbit LAN, there is almost no delay and no interfering firewalls.
I've already tried going offline, having no connection. The only difference is that the connection to GameSpy fails and I can only host local games (this is what I want anyway), but the delay is still the same.
In single player games there is no such delay.
Both PC's are fast enough (XP1900+ and P4-2.6) and should handle the load well enough.
Does anyone know what's happening?
And can I completely remove GameSpy? It makes little sense, since I'm only interested in local games..