I uploaded my mod yesterday and I am not sure why the discussion for it was deleted. So I am manually opening this thread here and I hope that a mod can attach it to the resource later.
Overview:
"Late Game AI" immensely buffs the AI's late game with a new scaling method.
The AI will be very able to compete in the later stages of the game and consequently the difficulties Prince to Deity will be much harder.
For people like me who think it's sad that the AI just falls off a cliff later into the game, but also for people who are looking for a real challenge after getting bored of deity.
Download links with detailed descriptions:
I also uploaded two pictures to this post with examples (same pictures are also on steam workshop).
Overview:
"Late Game AI" immensely buffs the AI's late game with a new scaling method.
The AI will be very able to compete in the later stages of the game and consequently the difficulties Prince to Deity will be much harder.
For people like me who think it's sad that the AI just falls off a cliff later into the game, but also for people who are looking for a real challenge after getting bored of deity.
Download links with detailed descriptions:
Late Game AI
Buffs the AI's late game by adding stat/yield modifiers that scale with game/player era and difficulty. The AI will be very able to compete in the later stages of the game and consequently the difficulties Prince to Deity will be much harder...
forums.civfanatics.com
Steam Workshop::Late Game AI
steamcommunity.com
I also uploaded two pictures to this post with examples (same pictures are also on steam workshop).