void_genesis
Prince
- Joined
- Apr 12, 2011
- Messages
- 429
I recently played a Polynesia game almost to completion, going for a culture victory of course. I did pretty well, winning over six of the seven other civs. The Ottomans grew to be a beast at the end of the game though, smashing their neighbours and covering half the world. In the end I got close to winning but they simply grew to big. I had used up all my great musicians culture bombing them and I was basically stuck. In retrospect I should have been actively watching them during their wars and pushed back in some way much earlier (not a bad game-play requirement at all).
One thing I thought to suggest was that archaeologists turn into anthropologists once all the antiquity sites have been excavated. These late game units could track down the very small number of remaining barbarians and study them for a massive late game tourism bonus (culture at this point is usually not useful for a civ on a tourism victory path). It is historic given that we stopped hunting down "barbarians" in the latter parts of history. It is also active since you need to track them down. An exploit is possible if you deliberately keep a chunk of land free of other civs so you can farm them in the late game, but I don't imagine this would be easy to pull off.
PS- I've had the Ottomans also grow like a monster in subsequent games. Maybe they area touch too strong in the hands of the AI?
PPS- The upgrade to Galleas causes Polynesian ships to lose their ocean crossing ability, right when you might want to declare war across an ocean. Your land units can still sail anywhere, but you ships are suddenly trapped in shallow water.
One thing I thought to suggest was that archaeologists turn into anthropologists once all the antiquity sites have been excavated. These late game units could track down the very small number of remaining barbarians and study them for a massive late game tourism bonus (culture at this point is usually not useful for a civ on a tourism victory path). It is historic given that we stopped hunting down "barbarians" in the latter parts of history. It is also active since you need to track them down. An exploit is possible if you deliberately keep a chunk of land free of other civs so you can farm them in the late game, but I don't imagine this would be easy to pull off.
PS- I've had the Ottomans also grow like a monster in subsequent games. Maybe they area touch too strong in the hands of the AI?
PPS- The upgrade to Galleas causes Polynesian ships to lose their ocean crossing ability, right when you might want to declare war across an ocean. Your land units can still sail anywhere, but you ships are suddenly trapped in shallow water.